Objectives Computer vision (CV) is a field of artificial intelligence that enables machines to interpret and understand images and videos. CV has the potential to be of assistance in the operating room (OR) to track surgical instruments. We built a CV algorithm for identifying surgical instruments in the neurosurgical operating room as a potential solution for surgical instrument tracking and management to decrease surgical waste and opening of unnecessary tools. Methods We collected 1660 images of 27 commonly used neurosurgical instruments. Images were labeled using the VGG Image Annotator and split into 80% training and 20% testing sets in order to train a U-Net Convolutional Neural Network using 5-fold cross validation. Results Our U-Net achieved a tool identification accuracy of 80-100% when distinguishing 25 classes of instruments, with 19/25 classes having accuracy over 90%. The model performance was not adequate for sub classifying Adson, Gerald, and Debakey forceps, which had accuracies of 60-80%. Conclusions We demonstrated the viability of using machine learning to accurately identify surgical instruments. Instrument identification could help optimize surgical tray packing, decrease tool usage and waste, decrease incidence of instrument misplacement events, and assist in timing of routine instrument maintenance. More training data will be needed to increase accuracy across all surgical instruments that would appear in a neurosurgical operating room. Such technology has the potential to be used as a method to be used for proving what tools are truly needed in each type of operation allowing surgeons across the world to do more with less.
In robotic laser surgery, shape prediction of an one-shot ablation cavity is an important problem for minimizing errant overcutting of healthy tissue during the course of pathological tissue resection and precise tumor removal. Since it is difficult to physically model the laser-tissue interaction due to the variety of optical tissue properties, complicated process of heat transfer, and uncertainty about the chemical reaction, we propose a 3D cavity prediction model based on an entirely data-driven method without any assumptions of laser settings and tissue properties. Based on the cavity prediction model, we formulate a novel robotic laser planning problem to determine the optimal laser incident configuration, which aims to create a cavity that aligns with the surface target (e.g. tumor, pathological tissue). To solve the one-shot ablation cavity prediction problem, we model the 3D geometric relation between the tissue surface and the laser energy profile as a non-linear regression problem that can be represented by a single-layer perceptron (SLP) network. The SLP network is encoded in a novel kinematic model to predict the shape of the post-ablation cavity with an arbitrary laser input. To estimate the SLP network parameters, we formulate a dataset of one-shot laser-phantom cavities reconstructed by the optical coherence tomography (OCT) B-scan images for the data-driven modelling. To verify the method. The learned cavity prediction model is applied to solve a simplified robotic laser planning problem modelled as a surface alignment error minimization problem. The initial results report (91.1 +- 3.0)% 3D-cavity-Intersection-over-Union (3D-cavity-IoU) for the 3D cavity prediction and an average of 97.9% success rate for the simulated surface alignment experiments.
Interactive Imitation Learning (IIL) is a branch of Imitation Learning (IL) where human feedback is provided intermittently during robot execution allowing an online improvement of the robot's behavior. In recent years, IIL has increasingly started to carve out its own space as a promising data-driven alternative for solving complex robotic tasks. The advantages of IIL are its data-efficient, as the human feedback guides the robot directly towards an improved behavior, and its robustness, as the distribution mismatch between the teacher and learner trajectories is minimized by providing feedback directly over the learner's trajectories. Nevertheless, despite the opportunities that IIL presents, its terminology, structure, and applicability are not clear nor unified in the literature, slowing down its development and, therefore, the research of innovative formulations and discoveries. In this article, we attempt to facilitate research in IIL and lower entry barriers for new practitioners by providing a survey of the field that unifies and structures it. In addition, we aim to raise awareness of its potential, what has been accomplished and what are still open research questions. We organize the most relevant works in IIL in terms of human-robot interaction (i.e., types of feedback), interfaces (i.e., means of providing feedback), learning (i.e., models learned from feedback and function approximators), user experience (i.e., human perception about the learning process), applications, and benchmarks. Furthermore, we analyze similarities and differences between IIL and RL, providing a discussion on how the concepts offline, online, off-policy and on-policy learning should be transferred to IIL from the RL literature. We particularly focus on robotic applications in the real world and discuss their implications, limitations, and promising future areas of research.
In this work, we present a robotic solution to automate the task of wall construction. To that end, we present an end-to-end visual perception framework that can quickly detect and localize bricks in a clutter. Further, we present a light computational method of brick pose estimation that incorporates the above information. The proposed detection network predicts a rotated box compared to YOLO and SSD, thereby maximizing the object's region in the predicted box regions. In addition, precision P, recall R, and mean-average-precision (mAP) scores are reported to evaluate the proposed framework. We observed that for our task, the proposed scheme outperforms the upright bounding box detectors. Further, we deploy the proposed visual perception framework on a robotic system endowed with a UR5 robot manipulator and demonstrate that the system can successfully replicate a simplified version of the wall-building task in an autonomous mode.
In this paper, we propose a novel edge and corner detection algorithm for an unorganized point cloud. Our edge detection method classifies a query point as an edge point by evaluating the distribution of local neighboring points around the query point. The proposed technique has been tested on generic items such as dragons, bunnies, and coffee cups from the Stanford 3D scanning repository. The proposed technique can be directly applied to real and unprocessed point cloud data of random clutter of objects. To demonstrate the proposed technique's efficacy, we compare it to the other solutions for 3D edge extractions in an unorganized point cloud data. We observed that the proposed method could handle the raw and noisy data with little variations in parameters compared to other methods. We also extend the algorithm to estimate the 6D pose of known objects in the presence of dense clutter while handling multiple instances of the object. The overall approach is tested for a warehouse application, where an actual UR5 robot manipulator is used for robotic pick and place operations in an autonomous mode.
In this work, we present a pragmatic approach to enable unmanned aerial vehicle (UAVs) to autonomously perform highly complicated tasks of object pick and place. This paper is largely inspired by challenge-2 of MBZIRC 2020 and is primarily focused on the task of assembling large 3D structures in outdoors and GPS-denied environments. Primary contributions of this system are: (i) a novel computationally efficient deep learning based unified multi-task visual perception system for target localization, part segmentation, and tracking, (ii) a novel deep learning based grasp state estimation, (iii) a retracting electromagnetic gripper design, (iv) a remote computing approach which exploits state-of-the-art MIMO based high speed (5000Mb/s) wireless links to allow the UAVs to execute compute intensive tasks on remote high end compute servers, and (v) system integration in which several system components are weaved together in order to develop an optimized software stack. We use DJI Matrice-600 Pro, a hex-rotor UAV and interface it with the custom designed gripper. Our framework is deployed on the specified UAV in order to report the performance analysis of the individual modules. Apart from the manipulation system, we also highlight several hidden challenges associated with the UAVs in this context.
Grasping of novel objects in pick and place applications is a fundamental and challenging problem in robotics, specifically for complex-shaped objects. It is observed that the well-known strategies like \textit{i}) grasping from the centroid of object and \textit{ii}) grasping along the major axis of the object often fails for complex-shaped objects. In this paper, a real-time grasp pose estimation strategy for novel objects in robotic pick and place applications is proposed. The proposed technique estimates the object contour in the point cloud and predicts the grasp pose along with the object skeleton in the image plane. The technique is tested for the objects like ball container, hand weight, tennis ball and even for complex shape objects like blower (non-convex shape). It is observed that the proposed strategy performs very well for complex shaped objects and predicts the valid grasp configurations in comparison with the above strategies. The experimental validation of the proposed grasping technique is tested in two scenarios, when the objects are placed distinctly and when the objects are placed in dense clutter. A grasp accuracy of 88.16\% and 77.03\% respectively are reported. All the experiments are performed with a real UR10 robot manipulator along with WSG-50 two-finger gripper for grasping of objects.