Tokyo Institute of Technology
Abstract:The compelling goal of eradicating undesirable data behaviors, while preserving usual model functioning, underscores the significance of machine unlearning within the domain of large language models (LLMs). Recent research has begun to approach LLM unlearning via gradient ascent (GA) -- increasing the prediction risk for those training strings targeted to be unlearned, thereby erasing their parameterized responses. Despite their simplicity and efficiency, we suggest that GA-based methods face the propensity towards excessive unlearning, resulting in various undesirable model behaviors, such as catastrophic forgetting, that diminish their practical utility. In this paper, we suggest a set of metrics that can capture multiple facets of real-world utility and propose several controlling methods that can regulate the extent of excessive unlearning. Accordingly, we suggest a general framework to better reflect the practical efficacy of various unlearning methods -- we begin by controlling the unlearning procedures/unlearned models such that no excessive unlearning occurs and follow by the evaluation for unlearning efficacy. Our experimental analysis on established benchmarks revealed that GA-based methods are far from perfect in practice, as strong unlearning is at the high cost of hindering the model utility. We conclude that there is still a long way towards practical and effective LLM unlearning, and more efforts are required in this field.
Abstract:Machine unlearning as an emerging research topic for data regulations, aims to adjust a trained model to approximate a retrained one that excludes a portion of training data. Previous studies showed that class-wise unlearning is successful in forgetting the knowledge of a target class, through gradient ascent on the forgetting data or fine-tuning with the remaining data. However, while these methods are useful, they are insufficient as the class label and the target concept are often considered to coincide. In this work, we decouple them by considering the label domain mismatch and investigate three problems beyond the conventional all matched forgetting, e.g., target mismatch, model mismatch, and data mismatch forgetting. We systematically analyze the new challenges in restrictively forgetting the target concept and also reveal crucial forgetting dynamics in the representation level to realize these tasks. Based on that, we propose a general framework, namely, TARget-aware Forgetting (TARF). It enables the additional tasks to actively forget the target concept while maintaining the rest part, by simultaneously conducting annealed gradient ascent on the forgetting data and selected gradient descent on the hard-to-affect remaining data. Empirically, various experiments under the newly introduced settings are conducted to demonstrate the effectiveness of our TARF.
Abstract:Diffusion models (DMs) have shown remarkable capabilities in generating realistic high-quality images, audios, and videos. They benefit significantly from extensive pre-training on large-scale datasets, including web-crawled data with paired data and conditions, such as image-text and image-class pairs. Despite rigorous filtering, these pre-training datasets often inevitably contain corrupted pairs where conditions do not accurately describe the data. This paper presents the first comprehensive study on the impact of such corruption in pre-training data of DMs. We synthetically corrupt ImageNet-1K and CC3M to pre-train and evaluate over 50 conditional DMs. Our empirical findings reveal that various types of slight corruption in pre-training can significantly enhance the quality, diversity, and fidelity of the generated images across different DMs, both during pre-training and downstream adaptation stages. Theoretically, we consider a Gaussian mixture model and prove that slight corruption in the condition leads to higher entropy and a reduced 2-Wasserstein distance to the ground truth of the data distribution generated by the corruptly trained DMs. Inspired by our analysis, we propose a simple method to improve the training of DMs on practical datasets by adding condition embedding perturbations (CEP). CEP significantly improves the performance of various DMs in both pre-training and downstream tasks. We hope that our study provides new insights into understanding the data and pre-training processes of DMs.
Abstract:In federated learning (FL), the multi-step update and data heterogeneity among clients often lead to a loss landscape with sharper minima, degenerating the performance of the resulted global model. Prevalent federated approaches incorporate sharpness-aware minimization (SAM) into local training to mitigate this problem. However, the local loss landscapes may not accurately reflect the flatness of global loss landscape in heterogeneous environments; as a result, minimizing local sharpness and calculating perturbations on client data might not align the efficacy of SAM in FL with centralized training. To overcome this challenge, we propose FedLESAM, a novel algorithm that locally estimates the direction of global perturbation on client side as the difference between global models received in the previous active and current rounds. Besides the improved quality, FedLESAM also speed up federated SAM-based approaches since it only performs once backpropagation in each iteration. Theoretically, we prove a slightly tighter bound than its original FedSAM by ensuring consistent perturbation. Empirically, we conduct comprehensive experiments on four federated benchmark datasets under three partition strategies to demonstrate the superior performance and efficiency of FedLESAM.
Abstract:Various approaches have emerged for multi-armed bandits in distributed systems. The multiplayer dueling bandit problem, common in scenarios with only preference-based information like human feedback, introduces challenges related to controlling collaborative exploration of non-informative arm pairs, but has received little attention. To fill this gap, we demonstrate that the direct use of a Follow Your Leader black-box approach matches the lower bound for this setting when utilizing known dueling bandit algorithms as a foundation. Additionally, we analyze a message-passing fully distributed approach with a novel Condorcet-winner recommendation protocol, resulting in expedited exploration in many cases. Our experimental comparisons reveal that our multiplayer algorithms surpass single-player benchmark algorithms, underscoring their efficacy in addressing the nuanced challenges of the multiplayer dueling bandit setting.
Abstract:Current Reinforcement Learning (RL) is often limited by the large amount of data needed to learn a successful policy. Offline RL aims to solve this issue by using transitions collected by a different behavior policy. We address a novel Offline RL problem setting in which, while collecting the dataset, the transition and reward functions gradually change between episodes but stay constant within each episode. We propose a method based on Contrastive Predictive Coding that identifies this non-stationarity in the offline dataset, accounts for it when training a policy, and predicts it during evaluation. We analyze our proposed method and show that it performs well in simple continuous control tasks and challenging, high-dimensional locomotion tasks. We show that our method often achieves the oracle performance and performs better than baselines.
Abstract:In mobile and IoT systems, Federated Learning (FL) is increasingly important for effectively using data while maintaining user privacy. One key challenge in FL is managing statistical heterogeneity, such as non-i.i.d. data, arising from numerous clients and diverse data sources. This requires strategic cooperation, often with clients having similar characteristics. However, we are interested in a fundamental question: does achieving optimal cooperation necessarily entail cooperating with the most similar clients? Typically, significant model performance improvements are often realized not by partnering with the most similar models, but through leveraging complementary data. Our theoretical and empirical analyses suggest that optimal cooperation is achieved by enhancing complementarity in feature distribution while restricting the disparity in the correlation between features and targets. Accordingly, we introduce a novel framework, \texttt{FedSaC}, which balances similarity and complementarity in FL cooperation. Our framework aims to approximate an optimal cooperation network for each client by optimizing a weighted sum of model similarity and feature complementarity. The strength of \texttt{FedSaC} lies in its adaptability to various levels of data heterogeneity and multimodal scenarios. Our comprehensive unimodal and multimodal experiments demonstrate that \texttt{FedSaC} markedly surpasses other state-of-the-art FL methods.
Abstract:In this paper, we investigate an offline reinforcement learning (RL) problem where datasets are collected from two domains. In this scenario, having datasets with domain labels facilitates efficient policy training. However, in practice, the task of assigning domain labels can be resource-intensive or infeasible at a large scale, leading to a prevalence of domain-unlabeled data. To formalize this challenge, we introduce a novel offline RL problem setting named Positive-Unlabeled Offline RL (PUORL), which incorporates domain-unlabeled data. To address PUORL, we develop an offline RL algorithm utilizing positive-unlabeled learning to predict the domain labels of domain-unlabeled data, enabling the integration of this data into policy training. Our experiments show the effectiveness of our method in accurately identifying domains and learning policies that outperform baselines in the PUORL setting, highlighting its capability to leverage domain-unlabeled data effectively.
Abstract:The key to multi-label image classification (MLC) is to improve model performance by leveraging label correlations. Unfortunately, it has been shown that overemphasizing co-occurrence relationships can cause the overfitting issue of the model, ultimately leading to performance degradation. In this paper, we provide a causal inference framework to show that the correlative features caused by the target object and its co-occurring objects can be regarded as a mediator, which has both positive and negative impacts on model predictions. On the positive side, the mediator enhances the recognition performance of the model by capturing co-occurrence relationships; on the negative side, it has the harmful causal effect that causes the model to make an incorrect prediction for the target object, even when only co-occurring objects are present in an image. To address this problem, we propose a counterfactual reasoning method to measure the total direct effect, achieved by enhancing the direct effect caused only by the target object. Due to the unknown location of the target object, we propose patching-based training and inference to accomplish this goal, which divides an image into multiple patches and identifies the pivot patch that contains the target object. Experimental results on multiple benchmark datasets with diverse configurations validate that the proposed method can achieve state-of-the-art performance.
Abstract:The current thesis aims to explore the reinforcement learning field and build on existing methods to produce improved ones to tackle the problem of learning in high-dimensional and complex environments. It addresses such goals by decomposing learning tasks in a hierarchical fashion known as Hierarchical Reinforcement Learning. We start in the first chapter by getting familiar with the Markov Decision Process framework and presenting some of its recent techniques that the following chapters use. We then proceed to build our Hierarchical Policy learning as an answer to the limitations of a single primitive policy. The hierarchy is composed of a manager agent at the top and employee agents at the lower level. In the last chapter, which is the core of this thesis, we attempt to learn lower-level elements of the hierarchy independently of the manager level in what is known as the "Eigenoption". Based on the graph structure of the environment, Eigenoptions allow us to build agents that are aware of the geometric and dynamic properties of the environment. Their decision-making has a special property: it is invariant to symmetric transformations of the environment, allowing as a consequence to greatly reduce the complexity of the learning task.