This paper is about effectively utilizing synthetic data for training deep neural networks for industrial parts classification, in particular, by taking into account the domain gap against real-world images. To this end, we introduce a synthetic dataset that may serve as a preliminary testbed for the Sim-to-Real challenge; it contains 17 objects of six industrial use cases, including isolated and assembled parts. A few subsets of objects exhibit large similarities in shape and albedo for reflecting challenging cases of industrial parts. All the sample images come with and without random backgrounds and post-processing for evaluating the importance of domain randomization. We call it Synthetic Industrial Parts dataset (SIP-17). We study the usefulness of SIP-17 through benchmarking the performance of five state-of-the-art deep network models, supervised and self-supervised, trained only on the synthetic data while testing them on real data. By analyzing the results, we deduce some insights on the feasibility and challenges of using synthetic data for industrial parts classification and for further developing larger-scale synthetic datasets. Our dataset and code are publicly available.
This paper presents findings from an exploratory needfinding study investigating the research current status and potential participation of the competitions on the robotics community towards four human-centric topics: safety, privacy, explainability, and federated learning. We conducted a survey with 34 participants across three distinguished European robotics consortia, nearly 60% of whom possessed over five years of research experience in robotics. Our qualitative and quantitative analysis revealed that current mainstream robotic researchers prioritize safety and explainability, expressing a greater willingness to invest in further research in these areas. Conversely, our results indicate that privacy and federated learning garner less attention and are perceived to have lower potential. Additionally, the study suggests a lack of enthusiasm within the robotics community for participating in competitions related to these topics. Based on these findings, we recommend targeting other communities, such as the machine learning community, for future competitions related to these four human-centric topics.
Dance typically involves professional choreography with complex movements that follow a musical rhythm and can also be influenced by lyrical content. The integration of lyrics in addition to the auditory dimension, enriches the foundational tone and makes motion generation more amenable to its semantic meanings. However, existing dance synthesis methods tend to model motions only conditioned on audio signals. In this work, we make two contributions to bridge this gap. First, we propose LM2D, a novel probabilistic architecture that incorporates a multimodal diffusion model with consistency distillation, designed to create dance conditioned on both music and lyrics in one diffusion generation step. Second, we introduce the first 3D dance-motion dataset that encompasses both music and lyrics, obtained with pose estimation technologies. We evaluate our model against music-only baseline models with objective metrics and human evaluations, including dancers and choreographers. The results demonstrate LM2D is able to produce realistic and diverse dance matching both lyrics and music. A video summary can be accessed at: https://youtu.be/4XCgvYookvA.
Brain-robot interaction (BRI) empowers individuals to control (semi-)automated machines through their brain activity, either passively or actively. In the past decade, BRI systems have achieved remarkable success, predominantly harnessing electroencephalogram (EEG) signals as the central component. This paper offers an up-to-date and exhaustive examination of 87 curated studies published during the last five years (2018-2023), focusing on identifying the research landscape of EEG-based BRI systems. This review aims to consolidate and underscore methodologies, interaction modes, application contexts, system evaluation, existing challenges, and potential avenues for future investigations in this domain. Based on our analysis, we present a BRI system model with three entities: Brain, Robot, and Interaction, depicting the internal relationships of a BRI system. We especially investigate the essence and principles on interaction modes between human brains and robots, a domain that has not yet been identified anywhere. We then discuss these entities with different dimensions encompassed. Within this model, we scrutinize and classify current research, reveal insights, specify challenges, and provide recommendations for future research trajectories in this field. Meanwhile, we envision our findings offer a design space for future human-robot interaction (HRI) research, informing the creation of efficient BRI frameworks.
Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the potential of independent training on each domain by leveraging implicit bridging between diffusion models, with the content preservation, however, limited to simple data patterns. We address this by imposing biased sampling in backward diffusion while maintaining the domain independence in the training stage. We construct the bias from the source domain keyframes and apply them as the gradient of content constraints, yielding a framework with keyframe manifold constraint gradients (KMCGs). Our validation demonstrates the success of training separate models to transfer between as many as ten dance motion styles. Comprehensive experiments find a significant improvement in preserving motion contents in comparison to baseline and ablative diffusion-based style transfer models. In addition, we perform a human study for a subjective assessment of the quality of generated dance motions. The results validate the competitiveness of KMCGs.
Lyrics often convey information about the songs that are beyond the auditory dimension, enriching the semantic meaning of movements and musical themes. Such insights are important in the dance choreography domain. However, most existing dance synthesis methods mainly focus on music-to-dance generation, without considering the semantic information. To complement it, we introduce JustLMD, a new multimodal dataset of 3D dance motion with music and lyrics. To the best of our knowledge, this is the first dataset with triplet information including dance motion, music, and lyrics. Additionally, we showcase a cross-modal diffusion-based network designed to generate 3D dance motion conditioned on music and lyrics. The proposed JustLMD dataset encompasses 4.6 hours of 3D dance motion in 1867 sequences, accompanied by musical tracks and their corresponding English lyrics.
Despite significant improvements in robot capabilities, they are likely to fail in human-robot collaborative tasks due to high unpredictability in human environments and varying human expectations. In this work, we explore the role of explanation of failures by a robot in a human-robot collaborative task. We present a user study incorporating common failures in collaborative tasks with human assistance to resolve the failure. In the study, a robot and a human work together to fill a shelf with objects. Upon encountering a failure, the robot explains the failure and the resolution to overcome the failure, either through handovers or humans completing the task. The study is conducted using different levels of robotic explanation based on the failure action, failure cause, and action history, and different strategies in providing the explanation over the course of repeated interaction. Our results show that the success in resolving the failures is not only a function of the level of explanation but also the type of failures. Furthermore, while novice users rate the robot higher overall in terms of their satisfaction with the explanation, their satisfaction is not only a function of the robot's explanation level at a certain round but also the prior information they received from the robot.
We introduce a novel approach for monocular novel view synthesis of dynamic scenes. Existing techniques already show impressive rendering quality but tend to focus on optimization within a single scene without leveraging prior knowledge. This limitation has been primarily attributed to the lack of datasets of dynamic scenes available for training and the diversity of scene dynamics. Our method FlowIBR circumvents these issues by integrating a neural image-based rendering method, pre-trained on a large corpus of widely available static scenes, with a per-scene optimized scene flow field. Utilizing this flow field, we bend the camera rays to counteract the scene dynamics, thereby presenting the dynamic scene as if it were static to the rendering network. The proposed method reduces per-scene optimization time by an order of magnitude, achieving comparable results to existing methods - all on a single consumer-grade GPU.
Time-space diagrams are essential tools for analyzing traffic patterns and optimizing transportation infrastructure and traffic management strategies. Traditional data collection methods for these diagrams have limitations in terms of temporal and spatial coverage. Recent advancements in camera technology have overcome these limitations and provided extensive urban data. In this study, we propose an innovative approach to constructing time-space diagrams by utilizing street-view video sequences captured by cameras mounted on moving vehicles. Using the state-of-the-art YOLOv5, StrongSORT, and photogrammetry techniques for distance calculation, we can infer vehicle trajectories from the video data and generate time-space diagrams. To evaluate the effectiveness of our proposed method, we utilized datasets from the KITTI computer vision benchmark suite. The evaluation results demonstrate that our approach can generate trajectories from video data, although there are some errors that can be mitigated by improving the performance of the detector, tracker, and distance calculation components. In conclusion, the utilization of street-view video sequences captured by cameras mounted on moving vehicles, combined with state-of-the-art computer vision techniques, has immense potential for constructing comprehensive time-space diagrams. These diagrams offer valuable insights into traffic patterns and contribute to the design of transportation infrastructure and traffic management strategies.
Language-based fashion image editing allows users to try out variations of desired garments through provided text prompts. Inspired by research on manipulating latent representations in StyleCLIP and HairCLIP, we focus on these latent spaces for editing fashion items of full-body human datasets. Currently, there is a gap in handling fashion image editing due to the complexity of garment shapes and textures and the diversity of human poses. In this paper, we propose an editing optimizer scheme method called Text-Driven Garment Editing Mapper (TD-GEM), aiming to edit fashion items in a disentangled way. To this end, we initially obtain a latent representation of an image through generative adversarial network inversions such as Encoder for Editing (e4e) or Pivotal Tuning Inversion (PTI) for more accurate results. An optimization-based Contrasive Language-Image Pre-training (CLIP) is then utilized to guide the latent representation of a fashion image in the direction of a target attribute expressed in terms of a text prompt. Our TD-GEM manipulates the image accurately according to the target attribute, while other parts of the image are kept untouched. In the experiments, we evaluate TD-GEM on two different attributes (i.e., "color" and "sleeve length"), which effectively generates realistic images compared to the recent manipulation schemes.