Image features for retrieval-based localization must be invariant to dynamic objects (e.g. cars) as well as seasonal and daytime changes. Such invariances are, up to some extent, learnable with existing methods using triplet-like losses, given a large number of diverse training images. However, due to the high algorithmic training complexity, there exists insufficient comparison between different loss functions on large datasets. In this paper, we train and evaluate several localization methods on three different benchmark datasets, including Oxford RobotCar with over one million images. This large scale evaluation yields valuable insights into the generalizability and performance of retrieval-based localization. Based on our findings, we develop a novel method for learning more accurate and better generalizing localization features. It consists of two main contributions: (i) a feature volume-based loss function, and (ii) hard positive and pairwise negative mining. On the challenging Oxford RobotCar night condition, our method outperforms the well-known triplet loss by 24.4% in localization accuracy within 5m.
The multi-modal nature of many vision problems calls for neural network architectures that can perform multiple tasks concurrently. Typically, such architectures have been handcrafted in the literature. However, given the size and complexity of the problem, this manual architecture exploration likely exceeds human design abilities. In this paper, we propose a principled approach, rooted in differentiable neural architecture search, to automatically define branching (tree-like) structures in the encoding stage of a multi-task neural network. To allow flexibility within resource-constrained environments, we introduce a proxyless, resource-aware loss that dynamically controls the model size. Evaluations across a variety of dense prediction tasks show that our approach consistently finds high-performing branching structures within limited resource budgets.
This paper aims at enlarging the problem of Neural Architecture Search from Single-Path and Multi-Path Search to automated Mixed-Path Search. In particular, we model the new problem as a sparse supernet with a new continuous architecture representation using a mixture of sparsity constraints, i.e., Sparse Group Lasso. The sparse supernet is expected to automatically achieve sparsely-mixed paths upon a compact set of nodes. To optimize the proposed sparse supernet, we exploit a hierarchical accelerated proximal gradient algorithm within a bi-level optimization framework. Extensive experiments on CIFAR-10, CIFAR-100, Tiny ImageNet and ImageNet demonstrate that the proposed methodology is capable of searching for compact, general and powerful neural architectures.
Multi-task networks are commonly utilized to alleviate the need for a large number of highly specialized single-task networks. However, two common challenges in developing multi-task models are often overlooked in literature. First, enabling the model to be inherently incremental, continuously incorporating information from new tasks without forgetting the previously learned ones (incremental learning). Second, eliminating adverse interactions amongst tasks, which has been shown to significantly degrade the single-task performance in a multi-task setup (task interference). In this paper, we show that both can be achieved simply by reparameterizing the convolutions of standard neural network architectures into a non-trainable shared part (filter bank) and task-specific parts (modulators), where each modulator has a fraction of the filter bank parameters. Thus, our reparameterization enables the model to learn new tasks without adversely affecting the performance of existing ones. The results of our ablation study attest the efficacy of the proposed reparameterization. Moreover, our method achieves state-of-the-art on two challenging multi-task learning benchmarks, PASCAL-Context and NYUD, and also demonstrates superior incremental learning capability as compared to its close competitors.
It is laborious to manually label point cloud data for training high-quality 3D object detectors. This work proposes a weakly supervised approach for 3D object detection, only requiring a small set of weakly annotated scenes, associated with a few precisely labeled object instances. This is achieved by a two-stage architecture design. Stage-1 learns to generate cylindrical object proposals under weak supervision, i.e., only the horizontal centers of objects are click-annotated on bird's view scenes. Stage-2 learns to refine the cylindrical proposals to get cuboids and confidence scores, using a few well-labeled object instances. Using only 500 weakly annotated scenes and 534 precisely labeled vehicle instances, our method achieves 85-95% the performance of current top-leading, fully supervised detectors (which require 3, 712 exhaustively and precisely annotated scenes with 15, 654 instances). More importantly, with our elaborately designed network architecture, our trained model can be applied as a 3D object annotator, allowing both automatic and active working modes. The annotations generated by our model can be used to train 3D object detectors with over 94% of their original performance (under manually labeled data). Our experiments also show our model's potential in boosting performance given more training data. Above designs make our approach highly practical and introduce new opportunities for learning 3D object detection with reduced annotation burden.
How to make a segmentation model efficiently adapt to a specific video and to online target appearance variations are fundamentally crucial issues in the field of video object segmentation. In this work, a graph memory network is developed to address the novel idea of "learning to update the segmentation model". Specifically, we exploit an episodic memory network, organized as a fully connected graph, to store frames as nodes and capture cross-frame correlations by edges. Further, learnable controllers are embedded to ease memory reading and writing, as well as maintain a fixed memory scale. The structured, external memory design enables our model to comprehensively mine and quickly store new knowledge, even with limited visual information, and the differentiable memory controllers slowly learn an abstract method for storing useful representations in the memory and how to later use these representations for prediction, via gradient descent. In addition, the proposed graph memory network yields a neat yet principled framework, which can generalize well both one-shot and zero-shot video object segmentation tasks. Extensive experiments on four challenging benchmark datasets verify that our graph memory network is able to facilitate the adaptation of the segmentation network for case-by-case video object segmentation.
We introduce T-Basis, a novel concept for a compact representation of a set of tensors, each of an arbitrary shape, which is often seen in Neural Networks. Each of the tensors in the set is modeled using Tensor Rings, though the concept applies to other Tensor Networks. Owing its name to the T-shape of nodes in diagram notation of Tensor Rings, T-Basis is simply a list of equally shaped three-dimensional tensors, used to represent Tensor Ring nodes. Such representation allows us to parameterize the tensor set with a small number of parameters (coefficients of the T-Basis tensors), scaling logarithmically with each tensor's size in the set and linearly with the dimensionality of T-Basis. We evaluate the proposed approach on the task of neural network compression and demonstrate that it reaches high compression rates at acceptable performance drops. Finally, we analyze memory and operation requirements of the compressed networks and conclude that T-Basis networks are equally well suited for training and inference in resource-constrained environments and usage on the edge devices.
This paper investigates how end-to-end driving models can be improved to drive more accurately and human-like. To tackle the first issue we exploit semantic and visual maps from HERE Technologies and augment the existing Drive360 dataset with such. The maps are used in an attention mechanism that promotes segmentation confidence masks, thus focusing the network on semantic classes in the image that are important for the current driving situation. Human-like driving is achieved using adversarial learning, by not only minimizing the imitation loss with respect to the human driver but by further defining a discriminator, that forces the driving model to produce action sequences that are human-like. Our models are trained and evaluated on the Drive360 + HERE dataset, which features 60 hours and 3000 km of real-world driving data. Extensive experiments show that our driving models are more accurate and behave more human-like than previous methods.
Probabilistic modelling has been an essential tool in medical image analysis, especially for analyzing brain Magnetic Resonance Images (MRI). Recent deep learning techniques for estimating high-dimensional distributions, in particular Variational Autoencoders (VAEs), opened up new avenues for probabilistic modeling. Modelling of volumetric data has remained a challenge, however, because constraints on available computation and training data make it difficult effectively leverage VAEs, which are well-developed for 2D images. We propose a method to model 3D MR brain volumes distribution by combining a 2D slice VAE with a Gaussian model that captures the relationships between slices. We do so by estimating the sample mean and covariance in the latent space of the 2D model over the slice direction. This combined model lets us sample new coherent stacks of latent variables to decode into slices of a volume. We also introduce a novel evaluation method for generated volumes that quantifies how well their segmentations match those of true brain anatomy. We demonstrate that our proposed model is competitive in generating high quality volumes at high resolutions according to both traditional metrics and our proposed evaluation.