Generative AI (GAI) offers unprecedented possibilities but its commercialization has raised concerns about transparency, reproducibility, bias, and safety. Many "open-source" GAI models lack the necessary components for full understanding and reproduction, and some use restrictive licenses, a practice known as "openwashing." We propose the Model Openness Framework (MOF), a ranked classification system that rates machine learning models based on their completeness and openness, following principles of open science, open source, open data, and open access. The MOF requires specific components of the model development lifecycle to be included and released under appropriate open licenses. This framework aims to prevent misrepresentation of models claiming to be open, guide researchers and developers in providing all model components under permissive licenses, and help companies, academia, and hobbyists identify models that can be safely adopted without restrictions. Wide adoption of the MOF will foster a more open AI ecosystem, accelerating research, innovation, and adoption.
Accurate modeling of the diverse and dynamic interests of users remains a significant challenge in the design of personalized recommender systems. Existing user modeling methods, like single-point and multi-point representations, have limitations w.r.t. accuracy, diversity, computational cost, and adaptability. To overcome these deficiencies, we introduce density-based user representations (DURs), a novel model that leverages Gaussian process regression for effective multi-interest recommendation and retrieval. Our approach, GPR4DUR, exploits DURs to capture user interest variability without manual tuning, incorporates uncertainty-awareness, and scales well to large numbers of users. Experiments using real-world offline datasets confirm the adaptability and efficiency of GPR4DUR, while online experiments with simulated users demonstrate its ability to address the exploration-exploitation trade-off by effectively utilizing model uncertainty.
This works explores the correlation between channels in reconfigurable intelligent surface (RIS)-aided communication systems. In this type of system, an RIS made up of many passive elements with adjustable phases reflects the transmitter's signal to the receiver. Since the transmitter-RIS link may be shared by multiple receivers, the cascade channels of two receivers may experience correlated fading, which can negatively impact system performance. Using the mean correlation coefficient as a metric, we analyze the correlation between two cascade channels and derive an accurate approximation in closed form. We also consider the extreme case of an infinitely large number of RIS elements and obtain a convergence result. Our analysis accuracy is validated by simulation results, which offer insights into the correlation characteristics of RIS-aided fading channels.
Cascade SVM (CSVM) can group datasets and train subsets in parallel, which greatly reduces the training time and memory consumption. However, the model accuracy obtained by using this method has some errors compared with direct training. In order to reduce the error, we analyze the causes of error in grouping training, and summarize the grouping without error under ideal conditions. A Balanced Cascade SVM (BCSVM) algorithm is proposed, which balances the sample proportion in the subset after grouping to ensure that the sample proportion in the subset is the same as the original dataset. At the same time, it proves that the accuracy of the model obtained by BCSVM algorithm is higher than that of CSVM. Finally, two common datasets are used for experimental verification, and the results show that the accuracy error obtained by using BCSVM algorithm is reduced from 1% of CSVM to 0.1%, which is reduced by an order of magnitude.
Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.
In this paper, we study the learning problem in contextual search, which is motivated by applications such as first-price auction, personalized medicine experiments, and feature-based pricing experiments. In particular, for a sequence of arriving context vectors, with each context associated with an underlying value, the decision-maker either makes a query at a certain point or skips the context. The decision-maker will only observe the binary feedback on the relationship between the query point and the value associated with the context. We study a PAC learning setting, where the goal is to learn the underlying mean value function in context with a minimum number of queries. To address this challenge, we propose a tri-section search approach combined with a margin-based active learning method. We show that the algorithm only needs to make $O(1/\varepsilon^2)$ queries to achieve an $\epsilon$-estimation accuracy. This sample complexity significantly reduces the required sample complexity in the passive setting, at least $\Omega(1/\varepsilon^4)$.
This paper develops a novel unsupervised algorithm for belief representation learning in polarized networks that (i) uncovers the latent dimensions of the underlying belief space and (ii) jointly embeds users and content items (that they interact with) into that space in a manner that facilitates a number of downstream tasks, such as stance detection, stance prediction, and ideology mapping. Inspired by total correlation in information theory, we propose a novel Information-Theoretic Variational Graph Auto-Encoder (InfoVGAE) that learns to project both users and content items (e.g., posts that represent user views) into an appropriate disentangled latent space. In order to better disentangle orthogonal latent variables in that space, we develop total correlation regularization, PI control module, and adopt rectified Gaussian Distribution for the latent space. The latent representation of users and content can then be used to quantify their ideological leaning and detect/predict their stances on issues. We evaluate the performance of the proposed InfoVGAE on three real-world datasets, of which two are collected from Twitter and one from U.S. Congress voting records. The evaluation results show that our model outperforms state-of-the-art unsupervised models and produce comparable result with supervised models. We also discuss stance prediction and user ranking within ideological groups.
We investigate the sparse linear contextual bandit problem where the parameter $\theta$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition processing, adaptive perturbation (the adaptive perturbation violates the i.i.d perturbation setting) or truncation on the error set. Moreover, the special structures in our results explicitly characterize how the perturbation affects exploration length, guide the design of perturbation together with the fundamental performance limit of perturbation method. Numerical experiments are provided to complement the theoretical analysis.
Deep supervised learning has achieved great success in the last decade. However, its deficiencies of dependence on manual labels and vulnerability to attacks have driven people to explore a better solution. As an alternative, self-supervised learning attracts many researchers for its soaring performance on representation learning in the last several years. Self-supervised representation learning leverages input data itself as supervision and benefits almost all types of downstream tasks. In this survey, we take a look into new self-supervised learning methods for representation in computer vision, natural language processing, and graph learning. We comprehensively review the existing empirical methods and summarize them into three main categories according to their objectives: generative, contrastive, and generative-contrastive (adversarial). We further investigate related theoretical analysis work to provide deeper thoughts on how self-supervised learning works. Finally, we briefly discuss open problems and future directions for self-supervised learning.
Modeling human language requires the ability to not only generate fluent text but also encode factual knowledge. However, traditional language models are only capable of remembering facts seen at training time, and often have difficulty recalling them. To address this, we introduce the knowledge graph language model (KGLM), a neural language model with mechanisms for selecting and copying facts from a knowledge graph that are relevant to the context. These mechanisms enable the model to render information it has never seen before, as well as generate out-of-vocabulary tokens. We also introduce the Linked WikiText-2 dataset, a corpus of annotated text aligned to the Wikidata knowledge graph whose contents (roughly) match the popular WikiText-2 benchmark. In experiments, we demonstrate that the KGLM achieves significantly better performance than a strong baseline language model. We additionally compare different language model's ability to complete sentences requiring factual knowledge, showing that the KGLM outperforms even very large language models in generating facts.