Abstract:Deep learning models have become a powerful tool in knee angle estimation for lower limb prostheses, owing to their adaptability across various gait phases and locomotion modes. Current methods utilize Multi-Layer Perceptrons (MLP), Long-Short Term Memory Networks (LSTM), and Convolutional Neural Networks (CNN), predominantly analyzing motion information from the thigh. Contrary to these approaches, our study introduces a holistic perspective by integrating whole-body movements as inputs. We propose a transformer-based probabilistic framework, termed the Angle Estimation Probabilistic Model (AEPM), that offers precise angle estimations across extensive scenarios beyond walking. AEPM achieves an overall RMSE of 6.70 degrees, with an RMSE of 3.45 degrees in walking scenarios. Compared to the state of the art, AEPM has improved the prediction accuracy for walking by 11.31%. Our method can achieve seamless adaptation between different locomotion modes. Also, this model can be utilized to analyze the synergy between the knee and other joints. We reveal that the whole body movement has valuable information for knee movement, which can provide insights into designing sensors for prostheses. The code is available at https://github.com/penway/Beyond-Gait-AEPM.
Abstract:While significant advancements have been made in the mechanical and task-specific controller designs of powered transfemoral prostheses, developing a task-adaptive control framework that generalizes across various locomotion modes and terrain conditions remains an open problem. This study proposes a task-adaptive learning quasi-stiffness control framework for powered prostheses that generalizes across tasks, including the torque-angle relationship reconstruction part and the quasi-stiffness controller design part. Quasi-stiffness is defined as the slope of the human joint's torque-angle relationship. To accurately obtain the torque-angle relationship in a new task, a Gaussian Process Regression (GPR) model is introduced to predict the target features of the human joint's angle and torque in the task. Then a Kernelized Movement Primitives (KMP) is employed to reconstruct the torque-angle relationship of a new task from multiple human demonstrations and estimated target features. Based on the torque-angle relationship of the new task, a quasi-stiffness control approach is designed for a powered prosthesis. Finally, the proposed framework is validated through practical examples, including varying speed and incline walking tasks. The proposed framework has the potential to expand to variable walking tasks in daily life for the transfemoral amputees.
Abstract:Teaching physical skills to humans requires one-on-one interaction between the teacher and the learner. With a shortage of human teachers, such a teaching mode faces the challenge of scaling up. Robots, with their replicable nature and physical capabilities, offer a solution. In this work, we present TeachingBot, a robotic system designed for teaching handwriting to human learners. We tackle two primary challenges in this teaching task: the adaptation to each learner's unique style and the creation of an engaging learning experience. TeachingBot captures the learner's style using a probabilistic learning approach based on the learner's handwriting. Then, based on the learned style, it provides physical guidance to human learners with variable impedance to make the learning experience engaging. Results from human-subject experiments based on 15 human subjects support the effectiveness of TeachingBot, demonstrating improved human learning outcomes compared to baseline methods. Additionally, we illustrate how TeachingBot customizes its teaching approach for individual learners, leading to enhanced overall engagement and effectiveness.
Abstract:To achieve high-accuracy manipulation in the presence of unknown dynamics and external disturbance, we propose an efficient and robust motion controller (named TvUDE) for robotic manipulators. The controller incorporates a disturbance estimation mechanism that utilizes reformulated robot dynamics and filtering operations to obtain uncertainty and disturbance without requiring measurement of acceleration. Furthermore, we design a time-varying control input gain to enhance the control system's robustness. Finally, we analyze the boundness of the control signal and the stability of the closed-loop system, and conduct a set of experiments on a six-DOF robotic manipulator. The experimental results verify the effectiveness of TvUDE in handling internal uncertainty and external static or transient disturbance.
Abstract:In assistive robots, compliant actuator is a key component in establishing safe and satisfactory physical human-robot interaction (pHRI). The performance of compliant actuators largely depends on the stiffness of the elastic element. Generally, low stiffness is desirable to achieve low impedance, high fidelity of force control and safe pHRI, while high stiffness is required to ensure sufficient force bandwidth and output force. These requirements, however, are contradictory and often vary according to different tasks and conditions. In order to address the contradiction of stiffness selection and improve adaptability to different applications, we develop a reconfigurable rotary series elastic actuator with nonlinear stiffness (RRSEAns) for assistive robots. In this paper, an accurate model of the reconfigurable rotary series elastic element (RSEE) is presented and the adjusting principles are investigated, followed by detailed analysis and experimental validation. The RRSEAns can provide a wide range of stiffness from 0.095 Nm/deg to 2.33 Nm/deg, and different stiffness profiles can be yielded with respect to different configuration of the reconfigurable RSEE. The overall performance of the RRSEAns is verified by experiments on frequency response, torque control and pHRI, which is adequate for most applications in assistive robots. Specifically, the root-mean-square (RMS) error of the interaction torque results as low as 0.07 Nm in transparent/human-in-charge mode, demonstrating the advantages of the RRSEAns in pHRI.
Abstract:The tactile sensing capabilities of human hands are essential in performing daily activities. Simultaneously perceiving normal and shear forces via the mechanoreceptors integrated into the hands enables humans to achieve daily tasks like grasping delicate objects. In this paper, we design and fabricate a novel biomimetic tactile sensor with skin-like heterogeneity that perceives normal and shear contact forces simultaneously. It mimics the multilayers of mechanoreceptors by combining an extrinsic layer (piezoresistive sensors) and an intrinsic layer (a Hall sensor) so that it can perform estimation of contact force directions, locations, and joint-level torque. By integrating our sensors, a robotic gripper can obtain contact force feedback at fingertips; accordingly, robots can perform challenging tasks, such as tweezers usage, and egg grasping. This insightful sensor design can be customized and applied in different areas of robots and provide them with heterogeneous force sensing, potentially supporting robotics in acquiring skin-like tactile feedback.
Abstract:Grasping is an essential capability for most robots in practical applications. Soft robotic grippers are considered as a critical part of robotic grasping and have attracted considerable attention in terms of the advantages of the high compliance and robustness to variance in object geometry; however, they are still limited by the corresponding sensing capabilities and actuation mechanisms. We propose a novel soft gripper that looks like a granary with a compliant snap-through bistable mechanism fabricated by integrated mold technology, achieving sensing and actuation purely mechanically. In particular, the snap-through bistable structure in the proposed gripper allows us to reduce the complexity of the mechanism, control, sensing designs since the grasping and sensing behaviors are completely passive. The grasping behaviors are automatically motivated once the trigger position of the gripper touches an object and applies sufficient force. To grasp objects with various profiles, the proposed granary soft gripper (GSG) is designed to be capable of enveloping, pinching and caging grasps. The gripper consists of a chamber palm, a palm cap and three fingers. First, the design of the gripper is analyzed. Then, after the theoretical model is constructed, finite element (FE) simulations are conducted to verify the built model. Finally, a series of grasping experiments is carried out to assess the snap-through behavior of the proposed gripper on grasping and sensing. The experimental results illustrate that the proposed gripper can manipulate a variety of soft and rigid objects and remain stable even though it undertakes external disturbances.
Abstract:Many objects commonly found in household and industrial environments are represented by cylindrical and cubic shapes. Thus, it is available for robots to manipulate them through the real-time detection of elliptic and rectangle shape primitives formed by the circular and rectangle tops of these objects. We devise a robust grasping system that enables a robot to manipulate cylindrical and cubic objects in collaboration scenarios by the proposed perception strategy including the detection of elliptic and rectangle shape primitives and depth information. The proposed method of detecting ellipses and rectangles incorporates a one-stage detection backbone and then, accommodates the proposed adaptive multi-branch multi-scale net with a designed iterative feature pyramid network, local inception net, and multi-receptive-filed feature fusion net to generate object detection recommendations. In terms of manipulating objects with different shapes, we propose the grasp synthetic to align the grasp pose of the gripper with an object's pose based on the proposed detector and registered depth information. The proposed robotic perception algorithm has been integrated on a robot to demonstrate the ability to carry out human-robot collaborative manipulations of cylindrical and cubic objects in real-time. We show that the robotic manipulator, empowered by the proposed detector, performs well in practical manipulation scenarios.(An experiment video is available in YouTube, https://www.youtube.com/watch?v=Amcs8lwvNK8.)
Abstract:The optimal policy of a reinforcement learning problem is often discontinuous and non-smooth. I.e., for two states with similar representations, their optimal policies can be significantly different. In this case, representing the entire policy with a function approximator (FA) with shared parameters for all states maybe not desirable, as the generalization ability of parameters sharing makes representing discontinuous, non-smooth policies difficult. A common way to solve this problem, known as Mixture-of-Experts, is to represent the policy as the weighted sum of multiple components, where different components perform well on different parts of the state space. Following this idea and inspired by a recent work called advantage-weighted information maximization, we propose to learn for each state weights of these components, so that they entail the information of the state itself and also the preferred action learned so far for the state. The action preference is characterized via the advantage function. In this case, the weight of each component would only be large for certain groups of states whose representations are similar and preferred action representations are also similar. Therefore each component is easy to be represented. We call a policy parameterized in this way an Advantage Weighted Mixture Policy (AWMP) and apply this idea to improve soft-actor-critic (SAC), one of the most competitive continuous control algorithm. Experimental results demonstrate that SAC with AWMP clearly outperforms SAC in four commonly used continuous control tasks and achieve stable performance across different random seeds.
Abstract:Controlling a biped robot to walk stably is a challenging task considering its nonlinearity and hybrid dynamics. Reinforcement learning can address these issues by directly mapping the observed states to optimal actions that maximize the cumulative reward. However, the local minima caused by unsuitable rewards and the overestimation of the cumulative reward impede the maximization of the cumulative reward. To increase the cumulative reward, this paper designs a gait reward based on walking principles, which compensates the local minima for unnatural motions. Besides, an Adversarial Twin Delayed Deep Deterministic (ATD3) policy gradient algorithm with a recurrent neural network (RNN) is proposed to further boost the cumulative reward by mitigating the overestimation of the cumulative reward. Experimental results in the Roboschool Walker2d and Webots Atlas simulators indicate that the test rewards increase by 23.50% and 9.63% after adding the gait reward. The test rewards further increase by 15.96% and 12.68% after using the ATD3_RNN, and the reason may be that the ATD3_RNN decreases the error of estimating cumulative reward from 19.86% to 3.35%. Besides, the cosine kinetic similarity between the human and the biped robot trained by the gait reward and ATD3_RNN increases by over 69.23%. Consequently, the designed gait reward and ATD3_RNN boost the cumulative reward and teach biped robots to walk better.