Abstract:Serving Mixture-of-Experts (MoE) large language models across distributed edge servers is bottlenecked by the cross-server expert transmission. The existing approaches mainly focus on how to reach a remote expert faster. However, in this paper, we instead consider whether a given layer, and the layers after it, need to be executed at all. To this end, a communication-aware adaptive-depth framework is proposed in this paper, termed TrimMoE, which couples layer skipping and confidence-based early exit with substitute execution and server-expert selection under a unified quality budget. Specifically, in the offline stage, TrimMoE freezes the backbone, trains the lightweight per-layer exit heads, calibrates the per-layer importance thresholds, and allocates the expert replicas by a skip/exit-aware redundancy benefit. In the online stage, a transition-aware look-ahead anticipates the token movement, so that the depth reduction targets the costliest transmissions, and besides, two feedback rules adapt the delay-quality weights and the exit threshold. Moreover, we prove that the substitution-and-skipping proxy degradation never exceeds the configured budget, and that the early exit is admitted only under a calibrated confidence gate. On a heterogeneous 10-server testbed with Switch-Base-8E, Qwen-MoE-A2.7B, and Mixtral-8x7B, TrimMoE reduces the average latency by up to 62.8%, lowers the cross-server traffic and the remote-execution ratio, and sustains high throughput under load, while keeping the task-quality degradation within a 2% bound.
Abstract:Mixture-of-Experts (MoE) models have become a dominant architecture for large-scale AI services, yet deploying them over geo-distributed heterogeneous edge servers remains challenging. When the Top-k activated experts of a token are spread across multiple servers, the optimal routing depends jointly on cross-server link bandwidth, heterogeneous GPU computing capability, GPU-CPU expert loading delay, instantaneous queueing backlog, and replica-level quantization quality loss. Existing distributed inference and MoE serving methods address these factors separately and do not provide a unified framework for online multi-server collaborative routing. In this paper, we propose HetRoute, a heterogeneous-cost-aware collaborative routing framework for distributed edge MoE inference. HetRoute introduces a unified per-assignment cost model that explicitly captures four cost components: cross-server transmission, GPU-CPU offloading, GPU computation with queueing, and quantization-induced quality penalty. Guided by this model, the offline stage determines expert server placement, GPU-CPU residency, and replica precision through a routing-cost-coupled deployment algorithm, while the online stage routes the Top-k activated expert set as a whole by minimizing the bottleneck layer cost via exact enumeration or beam search. Theoretical analysis establishes fallback feasibility, a bound on the number of participating servers, per-layer optimality for small candidate domains, and online computational complexity. Trace-driven evaluation on three MoE models over a heterogeneous 10-server edge testbed shows that HetRoute reduces average inference latency by up to 59.0% and P99 latency by up to 58.0%, cuts cross-server traffic by up to 72.1%, and achieves 2.13x throughput improvement compared with representative baselines, while keeping quality degradation within the configured budget.
Abstract:Integrated sensing and communication(ISAC), as a rapidly advancing technique, introduces a fresh approach for achieving secure communication and intelligent sensing for future wireless networks. An ISAC framework empowered by simultaneously transmitting and reflecting reconfigurable intelligent surfaces(STAR-RIS) is explored in this paper, where a base station equipped with multiple antennas establishes wireless links to users each with a single antenna during the detection of a point target. The point target, regarded as an eavesdropper, trying to intercept users' information. Cramer-Rao bound(CRB) serves as evaluation criterion to assess sensing accuracy of point eavesdropper, whereas the secrecy rate is employed to quantify the security level of the communication link. To optimize sensing-communication tradeoff, a joint optimization problem is constructed. To approach the formulated problem, a hybrid Block Coordinate Descent(BCD)-based algorithm is developed, which alternately updates the transmission beamforming and STAR-RIS phase shifts, using successive convex approximation(SCA) technique, penalty dual decomposition (PDD) framework and projected gradient method(PGM).
Abstract:Although mixture-of-experts, MoE, models have been increasingly adopted to scale large language models with moderate computation cost, it remains challenging to deploy MoE inference over resource-constrained and bandwidth-limited edge infrastructures. Existing distributed MoE serving methods mainly rely on exact expert placement, caching, replication, or communication scheduling, while overlooking the functional similarity among experts, which provides an opportunity to reduce cross-server token transmission. Therefore, this paper introduces a similarity-aware expert allocation and distributed deployment framework, dubbed OrderMoE, which aims to accelerate edge MoE inference while balancing inference latency, communication overhead, server workload, and inference quality. OrderMoE first constructs an expert similarity model based on router-induced logits representations and partitions experts in each MoE layer into multiple similarity groups. Then, it develops a similarity-aware expert grouping and deployment strategy to improve local similarity coverage across edge servers. Since reducing remote expert invocation and preserving exact inference quality are conflicting objectives, OrderMoE further designs a quality-aware and trajectory-aware runtime server-expert selection algorithm to decide whether a token should invoke its remote target expert or use a feasible local substitute expert. Experimental results on a real distributed edge testbed show that OrderMoE significantly reduces average latency, tail latency, cross-server traffic, and remote expert invocation ratio, while introducing only small and controllable inference quality degradation.
Abstract:Direct-to-cell (DTC) satellite communication is regarded as one of the most recent technologies that provides global connectivity. However, with the growing number of wireless users and devices, the design of DTC communications must satisfy the requirements of high-scale capabilities and efficient spectrum utilization. To this end, integrating satellite communications with advanced multiple-access techniques, such as non-orthogonal multiple access (NOMA), has attracted considerable interest in developing NOMA-DTC communications. In this article, we first introduce the fundamentals of NOMA-DTC communications, including architectural fundamentals, system design aspects, and potential applications. Given the various cooperative modes and the still-evolving satellite network (SatNet) architectures, such as cooperative SatNets and multi-tier SatNets, we explore protocols that suit future SatNets and enhance system performance. Furthermore, a case study is conducted to investigate the benefits of NOMA schemes for DTC communications and to compare them with OMA schemes. Finally, to inspire further research, several opportunities for NOMA-DTC communications are presented.
Abstract:Spatio-temporal reasoning in vision-language models requires visual representations that preserve physical geometry rather than merely semantic appearance. Recent multimodal models incorporate geometric information through structural branches, 3D-aware supervision, reasoning-stage fusion, or long-horizon memory. While these approaches demonstrate the importance of geometry for spatial intelligence, they typically treat geometric cues as a shared signal across all visual tokens. We note that this overlooks a finer-grained challenge: different visual tokens require different geometric evidence depending on their spatial roles. To address this limitation, we introduce GeoWeaver, a pre-reasoning geometric grounding framework that treats geometry as a representational prerequisite for spatio-temporal reasoning. GeoWeaver constructs a multi-level geometry bank from a frozen geometry encoder and performs token-adaptive geometric evidence allocation, enabling each visual token to retrieve the most relevant geometric abstractions. The selected evidence is incorporated into visual tokens via a residual grounding operation prior to language modeling, yielding geometry-grounded representations for downstream reasoning. Extensive evaluations on spatial reasoning benchmarks demonstrate that GeoWeaver consistently enhances geometry-aware reasoning while retaining general multimodal capabilities. This indicates that geometric information yields the greatest benefit not as a late-fusion auxiliary signal but as a fundamental prerequisite that shapes the representational foundation on which large language models perform reasoning. All source code and models will be released at https://github.com/yahooo-m/GeoWeaver .
Abstract:In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.
Abstract:The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
Abstract:Emerging computation-intensive applications impose stringent latency requirements on resource-constrained mobile devices. Mobile Edge Computing (MEC) addresses this challenge through task offloading. However, designing effective policies remains difficult due to dynamic task arrivals, time-varying channels, and the spatio-temporal coupling of server queues. Conventional heuristics lack adaptability, while Deep Reinforcement Learning (DRL) suffers from limited generalization and architectural rigidity, requiring retraining when network topology changes. Although Large Language Models (LLMs) offer semantic reasoning capabilities, standard Supervised Fine-Tuning (SFT) yields myopic policies that greedily minimize immediate latency without accounting for long-term system evolution. To address these limitations, we propose COMLLM, a generative framework that enables foresighted decision-making in MEC systems. COMLLM integrates Group Relative Policy Optimization (GRPO) with a Look-Ahead Collaborative Simulation (LACS) mechanism, which performs multi-step Monte Carlo rollouts while jointly modeling server queue dynamics. By incorporating these rollouts into the reward design, the framework captures the long-term impact of current decisions on future system states. Experimental results demonstrate that COMLLM achieves near-optimal latency and improved load-balancing fairness. Notably, it exhibits zero-shot topological scalability, allowing a model trained on small-scale networks to generalize to larger, unseen topologies without retraining, outperforming SFT, DRL, and heuristic baselines.
Abstract:Pavement condition assessment is essential for road safety and maintenance. Existing research has made significant progress. However, most studies focus on conventional computer vision tasks such as classification, detection, and segmentation. In real-world applications, pavement inspection requires more than visual recognition. It also requires quantitative analysis, explanation, and interactive decision support. Current datasets are limited. They focus on unimodal perception. They lack support for multi-turn interaction and fact-grounded reasoning. They also do not connect perception with vision-language analysis. To address these limitations, we introduce PaveBench, a large-scale benchmark for pavement distress perception and interactive vision-language analysis on real-world highway inspection images. PaveBench supports four core tasks: classification, object detection, semantic segmentation, and vision-language question answering. It provides unified task definitions and evaluation protocols. On the visual side, PaveBench provides large-scale annotations and includes a curated hard-distractor subset for robustness evaluation. It contains a large collection of real-world pavement images. On the multimodal side, we introduce PaveVQA, a real-image question answering (QA) dataset that supports single-turn, multi-turn, and expert-corrected interactions. It covers recognition, localization, quantitative estimation, and maintenance reasoning. We evaluate several state-of-the-art methods and provide a detailed analysis. We also present a simple and effective agent-augmented visual question answering framework that integrates domain-specific models as tools alongside vision-language models. The dataset is available at: https://huggingface.co/datasets/MML-Group/PaveBench.