Telecommunication with photorealistic avatars in virtual or augmented reality is a promising path for achieving authentic face-to-face communication in 3D over remote physical distances. In this work, we present the Pixel Codec Avatars (PiCA): a deep generative model of 3D human faces that achieves state of the art reconstruction performance while being computationally efficient and adaptive to the rendering conditions during execution. Our model combines two core ideas: (1) a fully convolutional architecture for decoding spatially varying features, and (2) a rendering-adaptive per-pixel decoder. Both techniques are integrated via a dense surface representation that is learned in a weakly-supervised manner from low-topology mesh tracking over training images. We demonstrate that PiCA improves reconstruction over existing techniques across testing expressions and views on persons of different gender and skin tone. Importantly, we show that the PiCA model is much smaller than the state-of-art baseline model, and makes multi-person telecommunicaiton possible: on a single Oculus Quest 2 mobile VR headset, 5 avatars are rendered in realtime in the same scene.
Generative Adversarial Networks (GANs) convergence in a high-resolution setting with a computational constrain of GPU memory capacity (from 12GB to 24 GB) has been beset with difficulty due to the known lack of convergence rate stability. In order to boost network convergence of DCGAN (Deep Convolutional Generative Adversarial Networks) and achieve good-looking high-resolution results we propose a new layered network structure, HDCGAN, that incorporates current state-of-the-art techniques for this effect. A novel dataset, Curt\'o & Zarza, containing human faces from different ethnical groups in a wide variety of illumination conditions and image resolutions is introduced. Curt\'o is enhanced with HDCGAN synthetic images, thus being the first GAN augmented face dataset. We conduct extensive experiments on CelebA (MS-SSIM 0.1978 and Distance of Fr\'echet 8.77) and Curt\'o.
Kernel Methods Next Generation (KMNG) introduces a framework to use kernel approximates in the mini-batch setting with SGD Optimizer as an alternative to Deep Learning. McKernel is a C++ library for KMNG ML Large-scale. It contains a CPU optimized implementation of the Fastfood algorithm that allows the computation of approximated kernel expansions in log-linear time. The algorithm requires to compute the product of Walsh Hadamard Transform (WHT) matrices. A cache friendly SIMD Fast Walsh Hadamard Transform (FWHT) that achieves compelling speed and outperforms current state-of-the-art methods has been developed. McKernel allows to obtain non-linear classification combining Fastfood and a linear classifier.
Speech is one of the most effective ways of communication among humans. Even though audio is the most common way of transmitting speech, very important information can be found in other modalities, such as vision. Vision is particularly useful when the acoustic signal is corrupted. Multi-modal speech recognition however has not yet found wide-spread use, mostly because the temporal alignment and fusion of the different information sources is challenging. This paper presents an end-to-end audiovisual speech recognizer (AVSR), based on recurrent neural networks (RNN) with a connectionist temporal classification (CTC) loss function. CTC creates sparse "peaky" output activations, and we analyze the differences in the alignments of output targets (phonemes or visemes) between audio-only, video-only, and audio-visual feature representations. We present the first such experiments on the large vocabulary IBM ViaVoice database, which outperform previously published approaches on phone accuracy in clean and noisy conditions.