Picture for Yaser Sheikh

Yaser Sheikh

Universal Facial Encoding of Codec Avatars from VR Headsets

Add code
Jul 17, 2024
Viaarxiv icon

Rasterized Edge Gradients: Handling Discontinuities Differentiably

Add code
May 03, 2024
Figure 1 for Rasterized Edge Gradients: Handling Discontinuities Differentiably
Figure 2 for Rasterized Edge Gradients: Handling Discontinuities Differentiably
Figure 3 for Rasterized Edge Gradients: Handling Discontinuities Differentiably
Figure 4 for Rasterized Edge Gradients: Handling Discontinuities Differentiably
Viaarxiv icon

URHand: Universal Relightable Hands

Add code
Jan 10, 2024
Figure 1 for URHand: Universal Relightable Hands
Figure 2 for URHand: Universal Relightable Hands
Figure 3 for URHand: Universal Relightable Hands
Figure 4 for URHand: Universal Relightable Hands
Viaarxiv icon

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

Add code
Feb 09, 2023
Figure 1 for RelightableHands: Efficient Neural Relighting of Articulated Hand Models
Figure 2 for RelightableHands: Efficient Neural Relighting of Articulated Hand Models
Figure 3 for RelightableHands: Efficient Neural Relighting of Articulated Hand Models
Figure 4 for RelightableHands: Efficient Neural Relighting of Articulated Hand Models
Viaarxiv icon

Multiface: A Dataset for Neural Face Rendering

Add code
Jul 22, 2022
Figure 1 for Multiface: A Dataset for Neural Face Rendering
Figure 2 for Multiface: A Dataset for Neural Face Rendering
Figure 3 for Multiface: A Dataset for Neural Face Rendering
Figure 4 for Multiface: A Dataset for Neural Face Rendering
Viaarxiv icon

Drivable Volumetric Avatars using Texel-Aligned Features

Add code
Jul 20, 2022
Figure 1 for Drivable Volumetric Avatars using Texel-Aligned Features
Figure 2 for Drivable Volumetric Avatars using Texel-Aligned Features
Figure 3 for Drivable Volumetric Avatars using Texel-Aligned Features
Figure 4 for Drivable Volumetric Avatars using Texel-Aligned Features
Viaarxiv icon

Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing

Add code
Jun 30, 2022
Figure 1 for Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Figure 2 for Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Figure 3 for Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Figure 4 for Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Viaarxiv icon

Garment Avatars: Realistic Cloth Driving using Pattern Registration

Add code
Jun 07, 2022
Figure 1 for Garment Avatars: Realistic Cloth Driving using Pattern Registration
Figure 2 for Garment Avatars: Realistic Cloth Driving using Pattern Registration
Figure 3 for Garment Avatars: Realistic Cloth Driving using Pattern Registration
Figure 4 for Garment Avatars: Realistic Cloth Driving using Pattern Registration
Viaarxiv icon

Driving-Signal Aware Full-Body Avatars

Add code
May 21, 2021
Figure 1 for Driving-Signal Aware Full-Body Avatars
Figure 2 for Driving-Signal Aware Full-Body Avatars
Figure 3 for Driving-Signal Aware Full-Body Avatars
Figure 4 for Driving-Signal Aware Full-Body Avatars
Viaarxiv icon

MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement

Add code
Apr 16, 2021
Figure 1 for MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
Figure 2 for MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
Figure 3 for MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
Figure 4 for MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
Viaarxiv icon