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Markus Steinberger

From ex(p) to poly: Gaussian Splatting with Polynomial Kernels

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Mar 19, 2026
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Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation

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Mar 14, 2026
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Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization

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Feb 03, 2026
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A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

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Jul 01, 2025
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SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

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Jun 23, 2025
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VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

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May 15, 2025
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AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

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Apr 17, 2025
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Taming 3DGS: High-Quality Radiance Fields with Limited Resources

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Jun 21, 2024
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StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

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Feb 01, 2024
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LAENeRF: Local Appearance Editing for Neural Radiance Fields

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Dec 15, 2023
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