Abstract:2D Gaussian Splatting is an attractive direction for image representation due to its explicit formulation, fast rasterization, and favorable decoding efficiency. The representation quality of this paradigm depends on the proper allocation of Gaussian capacity to the demanding regions. However, existing methods fail to allocate Gaussian capacity efficiently during optimization: under-reconstructed content is often refined in a fragmented pixel-wise manner, while neighboring optimized Gaussians with similar attributes are redundantly retained. This inefficiency motivates the need for a density control framework that jointly addresses insufficient allocation in under-reconstructed regions and redundant allocation in over-reconstructed regions. Our key insight is that this framework should exploit two complementary forms of locality: the local continuity of reconstruction errors in image space for improved Gaussian allocation, and the local similarity of neighboring Gaussians in Gaussian space for redundant elimination. Based on this insight, we propose Locality-Aware Density Control (LocoADC), a plug-and-play framework that improves Gaussian capacity utilization through Region-wise Gaussian Densification (RGD) and Similarity-Driven Gaussian Merging (SDGM) strategies, together with a local color consistency constraint for more reliable merging. Extensive experiments on diverse datasets show that LocoADC consistently improves multiple baselines by enabling more effective local Gaussian allocation, including a 2.93 dB PSNR gain over GI on the CLIC dataset under the same 30k Gaussian budget. Code is available at: \textit{https://github.com/ChenJiaCong-1005/LocoADC}.
Abstract:In frequency-division duplexing systems, the performance gains of pinching-antenna systems (PASS) critically depend on accurate channel state information (CSI) at the base station. However, PASS CSI exhibits structured correlations over the waveguide-antenna grid and pronounced heterogeneity across users, making conventional fixed feedback mappings difficult to generalize. To address this challenge, this letter proposes an end-to-end CSI feedback scheme over a noisy uplink feedback link based on deep joint source-channel coding, termed Shift-based Mixture-of-Experts (Shift-MoE). Specifically, Shift-MoE leverages channel-grouped one-step shift operations to capture grid dependencies without global attention, and employs a gated multilayer perceptron mixture-of-experts module to adapt to heterogeneous CSI statistics across users. Numerical results demonstrate that the proposed Shift-MoE consistently outperforms representative learning-based CSI feedback baselines in normalized mean squared error and remains effective under different system parameter settings.
Abstract:This letter studies variable-length finite-rate CSI feedback from a structural perspective and proposes CsiCoGen, a novel generative feedback structure with a transferable codebook mechanism without joint training. The UE maps $H_0$ into an ordered sequence of codebook indices, while the BS recursively recovers CSI from any received partial sequence of feedback indices using a shared denoising prior. This enables flexible control of feedback sequence length and per-step quantization precision through codebook size. CsiCoGen does not require jointly training a task-specific feedback encoder or codebook with the reconstructor, and the same online structure can be paired with different pretrained denoisers. In this work, we instantiate the decoder with a generative diffusion model. Simulation results on COST2100 show favorable rate-NMSE and rate-$ρ$ tradeoffs against representative baselines, with CsiCoGen reaching about -31 dB indoor NMSE and -20 dB outdoor NMSE in the high-rate regime while demonstrating scalable decoding complexity and adjustable per-step quantization precision.
Abstract:2D Gaussian Splatting (2DGS) has recently become a promising paradigm for high-quality video representation. However, existing methods employ content-agnostic or spatio-temporal feature overlapping embeddings to predict canonical Gaussian primitive deformations, which entangles static and dynamic components in videos and prevents modeling their distinct properties effectively. These result in inaccurate predictions for spatio-temporal deformations and unsatisfactory representation quality. To address these problems, this paper proposes a Spatio-Temporal hash encoding framework for Gaussian-based Video representation (STGV). By decomposing video features into learnable 2D spatial and 3D temporal hash encodings, STGV effectively facilitates the learning of motion patterns for dynamic components while maintaining background details for static elements. In addition, we construct a more stable and consistent initial canonical Gaussian representation through a key frame canonical initialization strategy, preventing from feature overlapping and a structurally incoherent geometry representation. Experimental results demonstrate that our method attains better video representation quality (+0.98 PSNR) against other Gaussian-based methods and achieves competitive performance in downstream video tasks.
Abstract:Neural Video Representation~(NVR) is a promising paradigm for video compression, showing great potential in improving video storage and transmission efficiency. While recent advances have made efforts in architectural refinements to improve representational capability, these methods typically involve complex designs, which may incur increased computational overhead and lack the flexibility to integrate into other frameworks. Moreover, the inherent limitation in model capacity restricts the expressiveness of NVR networks, resulting in a performance bottleneck. To overcome these limitations, we propose Online-RepNeRV, a NVR framework based on online structural reparameterization. Specifically, we propose a universal reparameterization block named ERB, which incorporates multiple parallel convolutional paths to enhance the model capacity. To mitigate the overhead, an online reparameterization strategy is adopted to dynamically fuse the parameters during training, and the multi-branch structure is equivalently converted into a single-branch structure after training. As a result, the additional computational and parameter complexity is confined to the encoding stage, without affecting the decoding efficiency. Extensive experiments on mainstream video datasets demonstrate that our method achieves an average PSNR gain of 0.37-2.7 dB over baseline methods, while maintaining comparable training time and decoding speed.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face challenge in prohibitive storage requirements primarily due to point-wise modeling that fails to exploit the motion properties. To address this limitation, we propose a novel Compact Gaussian Streaming (ComGS) framework, leveraging the locality and consistency of motion in dynamic scene, that models object-consistent Gaussian point motion through keypoint-driven motion representation. By transmitting only the keypoint attributes, this framework provides a more storage-efficient solution. Specifically, we first identify a sparse set of motion-sensitive keypoints localized within motion regions using a viewspace gradient difference strategy. Equipped with these keypoints, we propose an adaptive motion-driven mechanism that predicts a spatial influence field for propagating keypoint motion to neighboring Gaussian points with similar motion. Moreover, ComGS adopts an error-aware correction strategy for key frame reconstruction that selectively refines erroneous regions and mitigates error accumulation without unnecessary overhead. Overall, ComGS achieves a remarkable storage reduction of over 159 X compared to 3DGStream and 14 X compared to the SOTA method QUEEN, while maintaining competitive visual fidelity and rendering speed. Our code will be released.




Abstract:The content and distortion are widely recognized as the two primary factors affecting the visual quality of an image. While existing No-Reference Image Quality Assessment (NR-IQA) methods have modeled these factors, they fail to capture the complex interactions between content and distortions. This shortfall impairs their ability to accurately perceive quality. To confront this, we analyze the key properties required for interaction modeling and propose a robust NR-IQA approach termed CoDI-IQA (Content-Distortion high-order Interaction for NR-IQA), which aggregates local distortion and global content features within a hierarchical interaction framework. Specifically, a Progressive Perception Interaction Module (PPIM) is proposed to explicitly simulate how content and distortions independently and jointly influence image quality. By integrating internal interaction, coarse interaction, and fine interaction, it achieves high-order interaction modeling that allows the model to properly represent the underlying interaction patterns. To ensure sufficient interaction, multiple PPIMs are employed to hierarchically fuse multi-level content and distortion features at different granularities. We also tailor a training strategy suited for CoDI-IQA to maintain interaction stability. Extensive experiments demonstrate that the proposed method notably outperforms the state-of-the-art methods in terms of prediction accuracy, data efficiency, and generalization ability.




Abstract:Deep neural network-based image compression (NIC) has achieved excellent performance, but NIC method models have been shown to be susceptible to backdoor attacks. Adversarial training has been validated in image compression models as a common method to enhance model robustness. However, the improvement effect of adversarial training on model robustness is limited. In this paper, we propose a prior knowledge-guided adversarial training framework for image compression models. Specifically, first, we propose a gradient regularization constraint for training robust teacher models. Subsequently, we design a knowledge distillation based strategy to generate a priori knowledge from the teacher model to the student model for guiding adversarial training. Experimental results show that our method improves the reconstruction quality by about 9dB when the Kodak dataset is elected as the backdoor attack object for psnr attack. Compared with Ma2023, our method has a 5dB higher PSNR output at high bitrate points.




Abstract:Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human-robot interaction. Considering the success of graph convolution in modeling topology-aware features from skeleton data, recent methods commonly operate graph convolution on separate entities and use late fusion for interactive action recognition, which can barely model the mutual semantic relationships between pairwise entities. To this end, we propose a mutual excitation graph convolutional network (me-GCN) by stacking mutual excitation graph convolution (me-GC) layers. Specifically, me-GC uses a mutual topology excitation module to firstly extract adjacency matrices from individual entities and then adaptively model the mutual constraints between them. Moreover, me-GC extends the above idea and further uses a mutual feature excitation module to extract and merge deep features from pairwise entities. Compared with graph convolution, our proposed me-GC gradually learns mutual information in each layer and each stage of graph convolution operations. Extensive experiments on a challenging hand-to-hand interaction dataset, i.e., the Assembely101 dataset, and two large-scale human-to-human interaction datasets, i.e., NTU60-Interaction and NTU120-Interaction consistently verify the superiority of our proposed method, which outperforms the state-of-the-art GCN-based and Transformer-based methods.


Abstract:Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain effective semantic features of the body parts, while filtering out most irrelevant noise. We propose a new dual-branch framework called Ensemble Human Parsing and Pose Network (EPP-Net), which is the first to leverage both skeletons and human parsing modalities for action recognition. The first human pose branch feeds robust skeletons in graph convolutional network to model pose features, while the second human parsing branch also leverages depictive parsing feature maps to model parsing festures via convolutional backbones. The two high-level features will be effectively combined through a late fusion strategy for better action recognition. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of our proposed EPP-Net, which outperforms the existing action recognition methods. Our code is available at: https://github.com/liujf69/EPP-Net-Action.