Abstract:Language model alignment methods, such as reinforcement learning from human feedback (RLHF), have led to impressive advances in language model capabilities, but existing techniques are limited by a widely observed phenomenon known as overoptimization, where the quality of the language model plateaus or degrades over the course of the alignment process. Overoptimization is often attributed to overfitting to an inaccurate reward model, and while it can be mitigated through online data collection, this is infeasible in many settings. This raises a fundamental question: Do existing offline alignment algorithms make the most of the data they have, or can their sample-efficiency be improved further? We address this question with a new algorithm for offline alignment, $\chi^2$-Preference Optimization ($\chi$PO). $\chi$PO is a one-line change to Direct Preference Optimization (DPO; Rafailov et al., 2023), which only involves modifying the logarithmic link function in the DPO objective. Despite this minimal change, $\chi$PO implicitly implements the principle of pessimism in the face of uncertainty via regularization with the $\chi^2$-divergence -- which quantifies uncertainty more effectively than KL-regularization -- and provably alleviates overoptimization, achieving sample-complexity guarantees based on single-policy concentrability -- the gold standard in offline reinforcement learning. $\chi$PO's simplicity and strong guarantees make it the first practical and general-purpose offline alignment algorithm that is provably robust to overoptimization.
Abstract:Reinforcement learning from human feedback (RLHF) has emerged as a central tool for language model alignment. We consider online exploration in RLHF, which exploits interactive access to human or AI feedback by deliberately encouraging the model to produce diverse, maximally informative responses. By allowing RLHF to confidently stray from the pre-trained model, online exploration offers the possibility of novel, potentially super-human capabilities, but its full potential as a paradigm for language model training has yet to be realized, owing to computational and statistical bottlenecks in directly adapting existing reinforcement learning techniques. We propose a new algorithm for online exploration in RLHF, Exploratory Preference Optimization (XPO), which is simple and practical -- a one-line change to (online) Direct Preference Optimization (DPO; Rafailov et al., 2023) -- yet enjoys the strongest known provable guarantees and promising empirical performance. XPO augments the DPO objective with a novel and principled exploration bonus, empowering the algorithm to explore outside the support of the initial model and human feedback data. In theory, we show that XPO is provably sample-efficient and converges to a near-optimal language model policy under natural exploration conditions, irrespective of whether the initial model has good coverage. Our analysis, which builds on the observation that DPO implicitly performs a form of $Q^{\star}$-approximation (or, Bellman error minimization), combines previously disparate techniques from language modeling and theoretical reinforcement learning in a serendipitous fashion through the perspective of KL-regularized Markov decision processes. Empirically, we find that XPO is more sample-efficient than non-exploratory DPO variants in a preliminary evaluation.
Abstract:Sample-efficiency and reliability remain major bottlenecks toward wide adoption of reinforcement learning algorithms in continuous settings with high-dimensional perceptual inputs. Toward addressing these challenges, we introduce a new theoretical framework, RichCLD (Rich-Observation RL with Continuous Latent Dynamics), in which the agent performs control based on high-dimensional observations, but the environment is governed by low-dimensional latent states and Lipschitz continuous dynamics. Our main contribution is a new algorithm for this setting that is provably statistically and computationally efficient. The core of our algorithm is a new representation learning objective; we show that prior representation learning schemes tailored to discrete dynamics do not naturally extend to the continuous setting. Our new objective is amenable to practical implementation, and empirically, we find that it compares favorably to prior schemes in a standard evaluation protocol. We further provide several insights into the statistical complexity of the RichCLD framework, in particular proving that certain notions of Lipschitzness that admit sample-efficient learning in the absence of rich observations are insufficient in the rich-observation setting.
Abstract:Simulators are a pervasive tool in reinforcement learning, but most existing algorithms cannot efficiently exploit simulator access -- particularly in high-dimensional domains that require general function approximation. We explore the power of simulators through online reinforcement learning with {local simulator access} (or, local planning), an RL protocol where the agent is allowed to reset to previously observed states and follow their dynamics during training. We use local simulator access to unlock new statistical guarantees that were previously out of reach: - We show that MDPs with low coverability (Xie et al. 2023) -- a general structural condition that subsumes Block MDPs and Low-Rank MDPs -- can be learned in a sample-efficient fashion with only $Q^{\star}$-realizability (realizability of the optimal state-value function); existing online RL algorithms require significantly stronger representation conditions. - As a consequence, we show that the notorious Exogenous Block MDP problem (Efroni et al. 2022) is tractable under local simulator access. The results above are achieved through a computationally inefficient algorithm. We complement them with a more computationally efficient algorithm, RVFS (Recursive Value Function Search), which achieves provable sample complexity guarantees under a strengthened statistical assumption known as pushforward coverability. RVFS can be viewed as a principled, provable counterpart to a successful empirical paradigm that combines recursive search (e.g., MCTS) with value function approximation.
Abstract:$ $The classical theory of statistical estimation aims to estimate a parameter of interest under data generated from a fixed design ("offline estimation"), while the contemporary theory of online learning provides algorithms for estimation under adaptively chosen covariates ("online estimation"). Motivated by connections between estimation and interactive decision making, we ask: is it possible to convert offline estimation algorithms into online estimation algorithms in a black-box fashion? We investigate this question from an information-theoretic perspective by introducing a new framework, Oracle-Efficient Online Estimation (OEOE), where the learner can only interact with the data stream indirectly through a sequence of offline estimators produced by a black-box algorithm operating on the stream. Our main results settle the statistical and computational complexity of online estimation in this framework. $\bullet$ Statistical complexity. We show that information-theoretically, there exist algorithms that achieve near-optimal online estimation error via black-box offline estimation oracles, and give a nearly-tight characterization for minimax rates in the OEOE framework. $\bullet$ Computational complexity. We show that the guarantees above cannot be achieved in a computationally efficient fashion in general, but give a refined characterization for the special case of conditional density estimation: computationally efficient online estimation via black-box offline estimation is possible whenever it is possible via unrestricted algorithms. Finally, we apply our results to give offline oracle-efficient algorithms for interactive decision making.
Abstract:We investigate the extent to which contemporary Large Language Models (LLMs) can engage in exploration, a core capability in reinforcement learning and decision making. We focus on native performance of existing LLMs, without training interventions. We deploy LLMs as agents in simple multi-armed bandit environments, specifying the environment description and interaction history entirely in-context, i.e., within the LLM prompt. We experiment with GPT-3.5, GPT-4, and Llama2, using a variety of prompt designs, and find that the models do not robustly engage in exploration without substantial interventions: i) Across all of our experiments, only one configuration resulted in satisfactory exploratory behavior: GPT-4 with chain-of-thought reasoning and an externally summarized interaction history, presented as sufficient statistics; ii) All other configurations did not result in robust exploratory behavior, including those with chain-of-thought reasoning but unsummarized history. Although these findings can be interpreted positively, they suggest that external summarization -- which may not be possible in more complex settings -- is important for obtaining desirable behavior from LLM agents. We conclude that non-trivial algorithmic interventions, such as fine-tuning or dataset curation, may be required to empower LLM-based decision making agents in complex settings.
Abstract:Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives -- policy optimization objectives that enable downstream maximization of any reward function -- as a conceptual framework to systematize the study of exploration. Within this framework, we introduce a new objective, $L_1$-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. Intrinsic complexity control. $L_1$-Coverage is associated with a structural parameter, $L_1$-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. Efficient planning. For a known MDP, optimizing $L_1$-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. Efficient exploration. $L_1$-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that $L_1$-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.
Abstract:The theories of offline and online reinforcement learning, despite having evolved in parallel, have begun to show signs of the possibility for a unification, with algorithms and analysis techniques for one setting often having natural counterparts in the other. However, the notion of density ratio modeling, an emerging paradigm in offline RL, has been largely absent from online RL, perhaps for good reason: the very existence and boundedness of density ratios relies on access to an exploratory dataset with good coverage, but the core challenge in online RL is to collect such a dataset without having one to start. In this work we show -- perhaps surprisingly -- that density ratio-based algorithms have online counterparts. Assuming only the existence of an exploratory distribution with good coverage, a structural condition known as coverability (Xie et al., 2023), we give a new algorithm (GLOW) that uses density ratio realizability and value function realizability to perform sample-efficient online exploration. GLOW addresses unbounded density ratios via careful use of truncation, and combines this with optimism to guide exploration. GLOW is computationally inefficient; we complement it with a more efficient counterpart, HyGLOW, for the Hybrid RL setting (Song et al., 2022) wherein online RL is augmented with additional offline data. HyGLOW is derived as a special case of a more general meta-algorithm that provides a provable black-box reduction from hybrid RL to offline RL, which may be of independent interest.
Abstract:These lecture notes give a statistical perspective on the foundations of reinforcement learning and interactive decision making. We present a unifying framework for addressing the exploration-exploitation dilemma using frequentist and Bayesian approaches, with connections and parallels between supervised learning/estimation and decision making as an overarching theme. Special attention is paid to function approximation and flexible model classes such as neural networks. Topics covered include multi-armed and contextual bandits, structured bandits, and reinforcement learning with high-dimensional feedback.
Abstract:This work studies training instabilities of behavior cloning with deep neural networks. We observe that minibatch SGD updates to the policy network during training result in sharp oscillations in long-horizon rewards, despite negligibly affecting the behavior cloning loss. We empirically disentangle the statistical and computational causes of these oscillations, and find them to stem from the chaotic propagation of minibatch SGD noise through unstable closed-loop dynamics. While SGD noise is benign in the single-step action prediction objective, it results in catastrophic error accumulation over long horizons, an effect we term gradient variance amplification (GVA). We show that many standard mitigation techniques do not alleviate GVA, but find an exponential moving average (EMA) of iterates to be surprisingly effective at doing so. We illustrate the generality of this phenomenon by showing the existence of GVA and its amelioration by EMA in both continuous control and autoregressive language generation. Finally, we provide theoretical vignettes that highlight the benefits of EMA in alleviating GVA and shed light on the extent to which classical convex models can help in understanding the benefits of iterate averaging in deep learning.