Piece-wise 3D planar reconstruction provides holistic scene understanding of man-made environments, especially for indoor scenarios. Most recent approaches focused on improving the segmentation and reconstruction results by introducing advanced network architectures but overlooked the dual characteristics of piece-wise planes as objects and geometric models. Different from other existing approaches, we start from enforcing cross-task consistency for our multi-task convolutional neural network, PlaneRecNet, which integrates a single-stage instance segmentation network for piece-wise planar segmentation and a depth decoder to reconstruct the scene from a single RGB image. To achieve this, we introduce several novel loss functions (geometric constraint) that jointly improve the accuracy of piece-wise planar segmentation and depth estimation. Meanwhile, a novel Plane Prior Attention module is used to guide depth estimation with the awareness of plane instances. Exhaustive experiments are conducted in this work to validate the effectiveness and efficiency of our method.
We present TIMo (Time-of-flight Indoor Monitoring), a dataset for video-based monitoring of indoor spaces captured using a time-of-flight (ToF) camera. The resulting depth videos feature people performing a set of different predefined actions, for which we provide detailed annotations. Person detection for people counting and anomaly detection are the two targeted applications. Most existing surveillance video datasets provide either grayscale or RGB videos. Depth information, on the other hand, is still a rarity in this class of datasets in spite of being popular and much more common in other research fields within computer vision. Our dataset addresses this gap in the landscape of surveillance video datasets. The recordings took place at two different locations with the ToF camera set up either in a top-down or a tilted perspective on the scene. The dataset is publicly available at https://vizta-tof.kl.dfki.de/timo-dataset-overview/.
Deep neural networks have proven increasingly important for automotive scene understanding with new algorithms offering constant improvements of the detection performance. However, there is little emphasis on experiences and needs for deployment in embedded environments. We therefore perform a case study of the deployment of two representative object detection networks on an edge AI platform. In particular, we consider RetinaNet for image-based 2D object detection and PointPillars for LiDAR-based 3D object detection. We describe the modifications necessary to convert the algorithms from a PyTorch training environment to the deployment environment taking into account the available tools. We evaluate the runtime of the deployed DNN using two different libraries, TensorRT and TorchScript. In our experiments, we observe slight advantages of TensorRT for convolutional layers and TorchScript for fully connected layers. We also study the trade-off between runtime and performance, when selecting an optimized setup for deployment, and observe that quantization significantly reduces the runtime while having only little impact on the detection performance.
This paper presents a semantic planar SLAM system that improves pose estimation and mapping using cues from an instance planar segmentation network. While the mainstream approaches are using RGB-D sensors, employing a monocular camera with such a system still faces challenges such as robust data association and precise geometric model fitting. In the majority of existing work, geometric model estimation problems such as homography estimation and piece-wise planar reconstruction (PPR) are usually solved by standard (greedy) RANSAC separately and sequentially. However, setting the inlier-outlier threshold is difficult in absence of information about the scene (i.e. the scale). In this work, we revisit these problems and argue that two mentioned geometric models (homographies/3D planes) can be solved by minimizing an energy function that exploits the spatial coherence, i.e. with graph-cut optimization, which also tackles the practical issue when the output of a trained CNN is inaccurate. Moreover, we propose an adaptive parameter setting strategy based on our experiments, and report a comprehensive evaluation on various open-source datasets.
Eye contact between individuals is particularly important for understanding human behaviour. To further investigate the importance of eye contact in social interactions, portable eye tracking technology seems to be a natural choice. However, the analysis of available data can become quite complex. Scientists need data that is calculated quickly and accurately. Additionally, the relevant data must be automatically separated to save time. In this work, we propose a tool called MutualEyeContact which excels in those tasks and can help scientists to understand the importance of (mutual) eye contact in social interactions. We combine state-of-the-art eye tracking with face recognition based on machine learning and provide a tool for analysis and visualization of social interaction sessions. This work is a joint collaboration of computer scientists and cognitive scientists. It combines the fields of social and behavioural science with computer vision and deep learning.
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artifacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++ relies on two hand shape representations. The first one is the 3D voxelized grid of hand shape, which does not preserve the mesh topology and which is the most accurate representation. The second representation is the hand surface that preserves the mesh topology. We combine the advantages of both representations by aligning the hand surface to the voxelized hand shape either with a new neural Graph-Convolutions-based Mesh Registration (GCN-MeshReg) or classical segment-wise Non-Rigid Gravitational Approach (NRGA++) which does not rely on training data. In extensive evaluations on three public benchmarks, i.e., SynHand5M, depth-based HANDS19 challenge and HO-3D, the proposed HandVoxNet++ achieves the state-of-the-art performance. In this journal extension of our previous approach presented at CVPR 2020, we gain 41.09% and 13.7% higher shape alignment accuracy on SynHand5M and HANDS19 datasets, respectively. Our method is ranked first on the HANDS19 challenge dataset (Task 1: Depth-Based 3D Hand Pose Estimation) at the moment of the submission of our results to the portal in August 2020.
The ability to create an accurate three-dimensional reconstruction of a captured scene draws attention to the principles of light fields. This paper presents an approach for light field camera calibration and rectification, based on pairwise pattern-based parameters extraction. It is followed by a correspondence-based algorithm for camera parameters refinement from arbitrary scenes using the triangulation filter and nonlinear optimization. The effectiveness of our approach is validated on both real and synthetic data.
The first phase of table recognition is to detect the tabular area in a document. Subsequently, the tabular structures are recognized in the second phase in order to extract information from the respective cells. Table detection and structural recognition are pivotal problems in the domain of table understanding. However, table analysis is a perplexing task due to the colossal amount of diversity and asymmetry in tables. Therefore, it is an active area of research in document image analysis. Recent advances in the computing capabilities of graphical processing units have enabled deep neural networks to outperform traditional state-of-the-art machine learning methods. Table understanding has substantially benefited from the recent breakthroughs in deep neural networks. However, there has not been a consolidated description of the deep learning methods for table detection and table structure recognition. This review paper provides a thorough analysis of the modern methodologies that utilize deep neural networks. This work provided a thorough understanding of the current state-of-the-art and related challenges of table understanding in document images. Furthermore, the leading datasets and their intricacies have been elaborated along with the quantitative results. Moreover, a brief overview is given regarding the promising directions that can serve as a guide to further improve table analysis in document images.
Common domain shift problem formulations consider the integration of multiple source domains, or the target domain during training. Regarding the generalization of machine learning models between different car interiors, we formulate the criterion of training in a single vehicle: without access to the target distribution of the vehicle the model would be deployed to, neither with access to multiple vehicles during training. We performed an investigation on the SVIRO dataset for occupant classification on the rear bench and propose an autoencoder based approach to improve the transferability. The autoencoder is on par with commonly used classification models when trained from scratch and sometimes out-performs models pre-trained on a large amount of data. Moreover, the autoencoder can transform images from unknown vehicles into the vehicle it was trained on. These results are corroborated by an evaluation on real infrared images from two vehicle interiors.