Abstract:Existing image foundation models are not optimized for spherical images having been trained primarily on perspective images. PanoSAMic integrates the pre-trained Segment Anything (SAM) encoder to make use of its extensive training and integrate it into a semantic segmentation model for panoramic images using multiple modalities. We modify the SAM encoder to output multi-stage features and introduce a novel spatio-modal fusion module that allows the model to select the relevant modalities and best features from each modality for different areas of the input. Furthermore, our semantic decoder uses spherical attention and dual view fusion to overcome the distortions and edge discontinuity often associated with panoramic images. PanoSAMic achieves state-of-the-art (SotA) results on Stanford2D3DS for RGB, RGB-D, and RGB-D-N modalities and on Matterport3D for RGB and RGB-D modalities. https://github.com/dfki-av/PanoSAMic
Abstract:High-performance Radar-Camera 3D object detection can be achieved by leveraging knowledge distillation without using LiDAR at inference time. However, existing distillation methods typically transfer modality-specific features directly to each sensor, which can distort their unique characteristics and degrade their individual strengths. To address this, we introduce IMKD, a radar-camera fusion framework based on multi-level knowledge distillation that preserves each sensor's intrinsic characteristics while amplifying their complementary strengths. IMKD applies a three-stage, intensity-aware distillation strategy to enrich the fused representation across the architecture: (1) LiDAR-to-Radar intensity-aware feature distillation to enhance radar representations with fine-grained structural cues, (2) LiDAR-to-Fused feature intensity-guided distillation to selectively highlight useful geometry and depth information at the fusion level, fostering complementarity between the modalities rather than forcing them to align, and (3) Camera-Radar intensity-guided fusion mechanism that facilitates effective feature alignment and calibration. Extensive experiments on the nuScenes benchmark show that IMKD reaches 67.0% NDS and 61.0% mAP, outperforming all prior distillation-based radar-camera fusion methods. Our code and models are available at https://github.com/dfki-av/IMKD/.
Abstract:Predicting driver attention is a critical problem for developing explainable autonomous driving systems and understanding driver behavior in mixed human-autonomous vehicle traffic scenarios. Although significant progress has been made through large-scale driver attention datasets and deep learning architectures, existing works are constrained by narrow frontal field-of-view and limited driving diversity. Consequently, they fail to capture the full spatial context of driving environments, especially during lane changes, turns, and interactions involving peripheral objects such as pedestrians or cyclists. In this paper, we introduce DriverGaze360, a large-scale 360$^\circ$ field of view driver attention dataset, containing $\sim$1 million gaze-labeled frames collected from 19 human drivers, enabling comprehensive omnidirectional modeling of driver gaze behavior. Moreover, our panoramic attention prediction approach, DriverGaze360-Net, jointly learns attention maps and attended objects by employing an auxiliary semantic segmentation head. This improves spatial awareness and attention prediction across wide panoramic inputs. Extensive experiments demonstrate that DriverGaze360-Net achieves state-of-the-art attention prediction performance on multiple metrics on panoramic driving images. Dataset and method available at https://av.dfki.de/drivergaze360.
Abstract:Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these methods degrade sharply under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages learning-based priors to stabilize geometry and material estimation. GAINS first refines geometry using monocular depth/normal and diffusion priors, then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods, especially under sparse-view settings. Project page: https://patrickbail.github.io/gains/




Abstract:Generating editable 3D CAD models from natural language remains challenging, as existing text-to-CAD systems either produce meshes or rely on scarce design-history data. We present NURBGen, the first framework to generate high-fidelity 3D CAD models directly from text using Non-Uniform Rational B-Splines (NURBS). To achieve this, we fine-tune a large language model (LLM) to translate free-form texts into JSON representations containing NURBS surface parameters (\textit{i.e}, control points, knot vectors, degrees, and rational weights) which can be directly converted into BRep format using Python. We further propose a hybrid representation that combines untrimmed NURBS with analytic primitives to handle trimmed surfaces and degenerate regions more robustly, while reducing token complexity. Additionally, we introduce partABC, a curated subset of the ABC dataset consisting of individual CAD components, annotated with detailed captions using an automated annotation pipeline. NURBGen demonstrates strong performance on diverse prompts, surpassing prior methods in geometric fidelity and dimensional accuracy, as confirmed by expert evaluations. Code and dataset will be released publicly.
Abstract:Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This is primarily due to three key challenges: (i) identifying target objects in the 3D field of 360° environments, (ii) dealing with severe occlusions in multi-object scenes, which makes it hard to define regions to inpaint, and (iii) maintaining consistent and high-quality appearance across views effectively. To tackle these challenges, we propose Inpaint360GS, a flexible 360° editing framework based on 3DGS that supports multi-object removal and high-fidelity inpainting in 3D space. By distilling 2D segmentation into 3D and leveraging virtual camera views for contextual guidance, our method enables accurate object-level editing and consistent scene completion. We further introduce a new dataset tailored for 360° inpainting, addressing the lack of ground truth object-free scenes. Experiments demonstrate that Inpaint360GS outperforms existing baselines and achieves state-of-the-art performance. Project page: https://dfki-av.github.io/inpaint360gs/
Abstract:Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian Splatting presents challenges for 3D scene understanding, restricting its broader applications in AR/VR and robotics. While recent works attempt to learn semantics via 2D foundation model distillation, they inherit fundamental limitations: alpha blending averages semantics across objects, making 3D-level understanding impossible. We propose a paradigm-shifting alternative that bypasses differentiable rendering for semantics entirely. Our key insight is to leverage predecomposed object-level Gaussians and represent each object through multiview CLIP feature aggregation, creating comprehensive "bags of embeddings" that holistically describe objects. This allows: (1) accurate open-vocabulary object retrieval by comparing text queries to object-level (not Gaussian-level) embeddings, and (2) seamless task adaptation: propagating object IDs to pixels for 2D segmentation or to Gaussians for 3D extraction. Experiments demonstrate that our method effectively overcomes the challenges of 3D open-vocabulary object extraction while remaining comparable to state-of-the-art performance in 2D open-vocabulary segmentation, ensuring minimal compromise.
Abstract:Inertial motion capture is a promising approach for capturing motion outside the laboratory. However, as one major drawback, most of the current methods require different quantities to be calibrated or computed offline as part of the setup process, such as segment lengths, relative orientations between inertial measurement units (IMUs) and segment coordinate frames (IMU-to-segment calibrations) or the joint positions in the IMU frames. This renders the setup process inconvenient. This work contributes to real-time capable calibration-free inertial tracking of a kinematic chain, i.e. simultaneous recursive Bayesian estimation of global IMU angular kinematics and joint positions in the IMU frames, with a minimal state size. Experimental results on simulated IMU data from a three-link kinematic chain (manipulator study) as well as re-simulated IMU data from healthy humans walking (lower body study) show that the calibration-free and lightweight algorithm provides not only drift-free relative but also drift-free absolute orientation estimates with a global heading reference for only one IMU as well as robust and fast convergence of joint position estimates in the different movement scenarios.
Abstract:Vision-based robotic object grasping is typically investigated in the context of isolated objects or unstructured object sets in bin picking scenarios. However, there are several settings, such as construction or warehouse automation, where a robot needs to interact with a structured object formation such as a stack. In this context, we define the problem of selecting suitable objects for grasping along with estimating an accurate 6DoF pose of these objects. To address this problem, we propose a camera-IMU based approach that prioritizes unobstructed objects on the higher layers of stacks and introduce a dataset for benchmarking and evaluation, along with a suitable evaluation metric that combines object selection with pose accuracy. Experimental results show that although our method can perform quite well, this is a challenging problem if a completely error-free solution is needed. Finally, we show results from the deployment of our method for a brick-picking application in a construction scenario.
Abstract:We present SpineTrack, the first comprehensive dataset for 2D spine pose estimation in unconstrained settings, addressing a crucial need in sports analytics, healthcare, and realistic animation. Existing pose datasets often simplify the spine to a single rigid segment, overlooking the nuanced articulation required for accurate motion analysis. In contrast, SpineTrack annotates nine detailed spinal keypoints across two complementary subsets: a synthetic set comprising 25k annotations created using Unreal Engine with biomechanical alignment through OpenSim, and a real-world set comprising over 33k annotations curated via an active learning pipeline that iteratively refines automated annotations with human feedback. This integrated approach ensures anatomically consistent labels at scale, even for challenging, in-the-wild images. We further introduce SpinePose, extending state-of-the-art body pose estimators using knowledge distillation and an anatomical regularization strategy to jointly predict body and spine keypoints. Our experiments in both general and sports-specific contexts validate the effectiveness of SpineTrack for precise spine pose estimation, establishing a robust foundation for future research in advanced biomechanical analysis and 3D spine reconstruction in the wild.