Abstract:Large language models (LLMs), especially Explicit Long Chain-of-Thought (CoT) reasoning models like DeepSeek-R1 and QWQ, have demonstrated powerful reasoning capabilities, achieving impressive performance in commonsense reasoning and mathematical inference. Despite their effectiveness, Long-CoT reasoning models are often criticized for their limited ability and low efficiency in knowledge-intensive domains such as molecule discovery. Success in this field requires a precise understanding of domain knowledge, including molecular structures and chemical principles, which is challenging due to the inherent complexity of molecular data and the scarcity of high-quality expert annotations. To bridge this gap, we introduce Mol-R1, a novel framework designed to improve explainability and reasoning performance of R1-like Explicit Long-CoT reasoning LLMs in text-based molecule generation. Our approach begins with a high-quality reasoning dataset curated through Prior Regulation via In-context Distillation (PRID), a dedicated distillation strategy to effectively generate paired reasoning traces guided by prior regulations. Building upon this, we introduce MoIA, Molecular Iterative Adaptation, a sophisticated training strategy that iteratively combines Supervised Fine-tuning (SFT) with Reinforced Policy Optimization (RPO), tailored to boost the reasoning performance of R1-like reasoning models for molecule discovery. Finally, we examine the performance of Mol-R1 in the text-based molecule reasoning generation task, showing superior performance against existing baselines.
Abstract:Traditional scene graphs primarily focus on spatial relationships, limiting vision-language models' (VLMs) ability to reason about complex interactions in visual scenes. This paper addresses two key challenges: (1) conventional detection-to-construction methods produce unfocused, contextually irrelevant relationship sets, and (2) existing approaches fail to form persistent memories for generalizing interaction reasoning to new scenes. We propose Interaction-augmented Scene Graph Reasoning (ISGR), a framework that enhances VLMs' interactional reasoning through three complementary components. First, our dual-stream graph constructor combines SAM-powered spatial relation extraction with interaction-aware captioning to generate functionally salient scene graphs with spatial grounding. Second, we employ targeted interaction queries to activate VLMs' latent knowledge of object functionalities, converting passive recognition into active reasoning about how objects work together. Finally, we introduce a lone-term memory reinforcement learning strategy with a specialized interaction-focused reward function that transforms transient patterns into long-term reasoning heuristics. Extensive experiments demonstrate that our approach significantly outperforms baseline methods on interaction-heavy reasoning benchmarks, with particularly strong improvements on complex scene understanding tasks. The source code can be accessed at https://github.com/open_upon_acceptance.
Abstract:This paper presents a pilot study aimed at introducing multi-agent debate into multimodal reasoning. The study addresses two key challenges: the trivialization of opinions resulting from excessive summarization and the diversion of focus caused by distractor concepts introduced from images. These challenges stem from the inductive (bottom-up) nature of existing debating schemes. To address the issue, we propose a deductive (top-down) debating approach called Blueprint Debate on Graphs (BDoG). In BDoG, debates are confined to a blueprint graph to prevent opinion trivialization through world-level summarization. Moreover, by storing evidence in branches within the graph, BDoG mitigates distractions caused by frequent but irrelevant concepts. Extensive experiments validate BDoG, achieving state-of-the-art results in Science QA and MMBench with significant improvements over previous methods.