We introduce TACO, an open-source, large-scale code generation dataset, with a focus on the optics of algorithms, designed to provide a more challenging training dataset and evaluation benchmark in the field of code generation models. TACO includes competition-level programming questions that are more challenging, to enhance or evaluate problem understanding and reasoning abilities in real-world programming scenarios. There are 25433 and 1000 coding problems in training and test set, as well as up to 1.55 million diverse solution answers. Moreover, each TACO problem includes several fine-grained labels such as task topics, algorithms, programming skills, and difficulty levels, providing a more precise reference for the training and evaluation of code generation models. The dataset and evaluation scripts are available on Hugging Face Hub (https://huggingface.co/datasets/BAAI/TACO) and Github (https://github.com/FlagOpen/TACO).
Current text-to-image editing models often encounter challenges with smoothly manipulating multiple attributes using a single instruction. Taking inspiration from the Chain-of-Thought prompting technique utilized in language models, we present an innovative concept known as Chain-of-Instruct Editing (CoIE), which enhances the capabilities of these models through step-by-step editing using a series of instructions. In particular, in the context of face manipulation, we leverage the contextual learning abilities of a pretrained Large Language Model (LLM), such as GPT-4, to generate a sequence of instructions from the original input, utilizing a purpose-designed 1-shot template. To further improve the precision of each editing step, we conduct fine-tuning on the editing models using our self-constructed instruction-guided face editing dataset, Instruct-CelebA. And additionally, we incorporate a super-resolution module to mitigate the adverse effects of editability and quality degradation. Experimental results across various challenging cases confirm the significant boost in multi-attribute facial image manipulation using chain-of-instruct editing. This is evident in enhanced editing success rates, measured by CLIPSim and Coverage metrics, improved by 17.86% and 85.45% respectively, and heightened controllability indicated by Preserve L1 and Quality metrics, improved by 11.58% and 4.93% respectively.
In this work, we present a conceptually simple and effective method to train a strong bilingual/multilingual multimodal representation model. Starting from the pre-trained multimodal representation model CLIP released by OpenAI, we altered its text encoder with a pre-trained multilingual text encoder XLM-R, and aligned both languages and image representations by a two-stage training schema consisting of teacher learning and contrastive learning. We validate our method through evaluations of a wide range of tasks. We set new state-of-the-art performances on a bunch of tasks including ImageNet-CN, Flicker30k-CN, COCO-CN and XTD. Further, we obtain very close performances with CLIP on almost all tasks, suggesting that one can simply alter the text encoder in CLIP for extended capabilities such as multilingual understanding. Our models and code are available at https://github.com/FlagAI-Open/FlagAI.