Motion planning is an essential component in most of today's robotic applications. In this work, we consider the learning setting, where a set of solved motion planning problems is used to improve the efficiency of motion planning on different, yet similar problems. This setting is important in applications with rapidly changing environments such as in e-commerce, among others. We investigate a general deep learning based approach, where a neural network is trained to map an image of the domain, the current robot state, and a goal robot state to the next robot state in the plan. We focus on the learning algorithm, and compare supervised learning methods with reinforcement learning (RL) algorithms. We first establish that supervised learning approaches are inferior in their accuracy due to insufficient data on the boundary of the obstacles, an issue that RL methods mitigate by actively exploring the domain. We then propose a modification of the popular DDPG RL algorithm that is tailored to motion planning domains, by exploiting the known model in the problem and the set of solved plans in the data. We show that our algorithm, dubbed DDPG-MP, significantly improves the accuracy of the learned motion planning policy. Finally, we show that given enough training data, our method can plan significantly faster on novel domains than off-the-shelf sampling based motion planners. Results of our experiments are shown in https://youtu.be/wHQ4Y4mBRb8.
Planning for robotic manipulation requires reasoning about the changes a robot can affect on objects. When such interactions can be modelled analytically, as in domains with rigid objects, efficient planning algorithms exist. However, in both domestic and industrial domains, the objects of interest can be soft, or deformable, and hard to model analytically. For such cases, we posit that a data-driven modelling approach is more suitable. In recent years, progress in deep generative models has produced methods that learn to `imagine' plausible images from data. Building on the recent Causal InfoGAN generative model, in this work we learn to imagine goal-directed object manipulation directly from raw image data of self-supervised interaction of the robot with the object. After learning, given a goal observation of the system, our model can generate an imagined plan -- a sequence of images that transition the object into the desired goal. To execute the plan, we use it as a reference trajectory to track with a visual servoing controller, which we also learn from the data as an inverse dynamics model. In a simulated manipulation task, we show that separating the problem into visual planning and visual tracking control is more sample efficient and more interpretable than alternative data-driven approaches. We further demonstrate our approach on learning to imagine and execute in 3 environments, the final of which is deformable rope manipulation on a PR2 robot.
Precise robotic manipulation skills are desirable in many industrial settings, reinforcement learning (RL) methods hold the promise of acquiring these skills autonomously. In this paper, we explicitly consider incorporating operational space force/torque information into reinforcement learning; this is motivated by humans heuristically mapping perceived forces to control actions, which results in completing high-precision tasks in a fairly easy manner. Our approach combines RL with force/torque information by incorporating a proper operational space force controller; where we also exploit different ablations on processing this information. Moreover, we propose a neural network architecture that generalizes to reasonable variations of the environment. We evaluate our method on the open-source Siemens Robot Learning Challenge, which requires precise and delicate force-controlled behavior to assemble a tight-fit gear wheel set.
Accurate state estimation is a fundamental component of robotic control. In robotic manipulation tasks, as is our focus in this work, state estimation is essential for identifying the positions of objects in the scene, forming the basis of the manipulation plan. However, pose estimation typically requires expensive 3D cameras or additional instrumentation such as fiducial markers to perform accurately. Recently, Tobin et al.~introduced an approach to pose estimation based on domain randomization, where a neural network is trained to predict pose directly from a 2D image of the scene. The network is trained on computer-generated images with a high variation in textures and lighting, thereby generalizing to real-world images. In this work, we investigate how to improve the accuracy of domain randomization based pose estimation. Our main idea is that active perception -- moving the robot to get a better estimate of pose -- can be trained in simulation and transferred to real using domain randomization. In our approach, the robot trains in a domain-randomized simulation how to estimate pose from a \emph{sequence} of images. We show that our approach can significantly improve the accuracy of standard pose estimation in several scenarios: when the robot holding an object moves, when reference objects are moved in the scene, or when the camera is moved around the object.
The dynamics between agents and the environment are an important component of multi-agent Reinforcement Learning (RL), and learning them provides a basis for decision making. However, a major challenge in optimizing a learned dynamics model is the accumulation of error when predicting multiple steps into the future. Recent advances in variational inference provide model based solutions that predict complete trajectory segments, and optimize over a latent representation of trajectories. For single-agent scenarios, several recent studies have explored this idea, and showed its benefits over conventional methods. In this work, we extend this approach to the multi-agent case, and effectively optimize over a latent space that encodes multi-agent strategies. We discuss the challenges in optimizing over a latent variable model for multiple agents, both in the optimization algorithm and in the model representation, and propose a method for both cooperative and competitive settings based on risk-sensitive optimization. We evaluate our method on tasks in the multi-agent particle environment and on a simulated RoboCup domain.
Model-free reinforcement learning (RL) methods are succeeding in a growing number of tasks, aided by recent advances in deep learning. However, they tend to suffer from high sample complexity, which hinders their use in real-world domains. Alternatively, model-based reinforcement learning promises to reduce sample complexity, but tends to require careful tuning and to date have succeeded mainly in restrictive domains where simple models are sufficient for learning. In this paper, we analyze the behavior of vanilla model-based reinforcement learning methods when deep neural networks are used to learn both the model and the policy, and show that the learned policy tends to exploit regions where insufficient data is available for the model to be learned, causing instability in training. To overcome this issue, we propose to use an ensemble of models to maintain the model uncertainty and regularize the learning process. We further show that the use of likelihood ratio derivatives yields much more stable learning than backpropagation through time. Altogether, our approach Model-Ensemble Trust-Region Policy Optimization (ME-TRPO) significantly reduces the sample complexity compared to model-free deep RL methods on challenging continuous control benchmark tasks.
In this paper, we consider the problem of learning a policy by observing numerous non-expert agents. Our goal is to extract a policy that, with high-confidence, acts better than the agents' average performance. Such a setting is important for real-world problems where expert data is scarce but non-expert data can easily be obtained, e.g. by crowdsourcing. Our approach is to pose this problem as safe policy improvement in reinforcement learning. First, we evaluate an average behavior policy and approximate its value function. Then, we develop a stochastic policy improvement algorithm that safely improves the average behavior. The primary advantages of our approach, termed Rerouted Behavior Improvement (RBI), over other safe learning methods are its stability in the presence of value estimation errors and the elimination of a policy search process. We demonstrate these advantages in the Taxi grid-world domain and in four games from the Atari learning environment.
Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid model-based and model-free approach, LEArning and Planning with Semantics (LEAPS), consisting of a multi-target sub-policy that acts on visual inputs, and a Bayesian model over semantic structures. When placed in an unseen environment, the agent plans with the semantic model to make high-level decisions, proposes the next sub-target for the sub-policy to execute, and updates the semantic model based on new observations. We perform experiments in visual navigation tasks using House3D, a 3D environment that contains diverse human-designed indoor scenes with real-world objects. LEAPS outperforms strong baselines that do not explicitly plan using the semantic content.
The recently proposed distributional approach to reinforcement learning (DiRL) is centered on learning the distribution of the reward-to-go, often referred to as the value distribution. In this work, we show that the distributional Bellman equation, which drives DiRL methods, is equivalent to a generative adversarial network (GAN) model. In this formulation, DiRL can be seen as learning a deep generative model of the value distribution, driven by the discrepancy between the distribution of the current value, and the distribution of the sum of current reward and next value. We use this insight to propose a GAN-based approach to DiRL, which leverages the strengths of GANs in learning distributions of high-dimensional data. In particular, we show that our GAN approach can be used for DiRL with multivariate rewards, an important setting which cannot be tackled with prior methods. The multivariate setting also allows us to unify learning the distribution of values and state transitions, and we exploit this idea to devise a novel exploration method that is driven by the discrepancy in estimating both values and states.
We present a new approach to learning for planning, where knowledge acquired while solving a given set of planning problems is used to plan faster in related, but new problem instances. We show that a deep neural network can be used to learn and represent a \emph{generalized reactive policy} (GRP) that maps a problem instance and a state to an action, and that the learned GRPs efficiently solve large classes of challenging problem instances. In contrast to prior efforts in this direction, our approach significantly reduces the dependence of learning on handcrafted domain knowledge or feature selection. Instead, the GRP is trained from scratch using a set of successful execution traces. We show that our approach can also be used to automatically learn a heuristic function that can be used in directed search algorithms. We evaluate our approach using an extensive suite of experiments on two challenging planning problem domains and show that our approach facilitates learning complex decision making policies and powerful heuristic functions with minimal human input. Videos of our results are available at goo.gl/Hpy4e3.