Setting up robot environments to quickly test newly developed algorithms is still a difficult and time consuming process. This presents a significant hurdle to researchers interested in performing real-world robotic experiments. RobotIO is a python library designed to solve this problem. It focuses on providing common, simple, and well structured python interfaces for robots, grippers, and cameras, etc. These are provided with implementations of these interfaces for common hardware. This enables code using RobotIO to be portable across different robot setups. In terms of architecture, RobotIO is designed to be compatible with OpenAI gym environments, as well as ROS; examples of both of these are provided. The library comes together with a number of helpful tools, such as camera calibration scripts and episode recording functionality that further support algorithm development.
Machine learning has significantly enhanced the abilities of robots, enabling them to perform a wide range of tasks in human environments and adapt to our uncertain real world. Recent works in various domains of machine learning have highlighted the importance of accounting for fairness to ensure that these algorithms do not reproduce human biases and consequently lead to discriminatory outcomes. With robot learning systems increasingly performing more and more tasks in our everyday lives, it is crucial to understand the influence of such biases to prevent unintended behavior toward certain groups of people. In this work, we present the first survey on fairness in robot learning from an interdisciplinary perspective spanning technical, ethical, and legal challenges. We propose a taxonomy for sources of bias and the resulting types of discrimination due to them. Using examples from different robot learning domains, we examine scenarios of unfair outcomes and strategies to mitigate them. We present early advances in the field by covering different fairness definitions, ethical and legal considerations, and methods for fair robot learning. With this work, we aim at paving the road for groundbreaking developments in fair robot learning.
Despite its importance in both industrial and service robotics, mobile manipulation remains a significant challenge as it requires a seamless integration of end-effector trajectory generation with navigation skills as well as reasoning over long-horizons. Existing methods struggle to control the large configuration space, and to navigate dynamic and unknown environments. In previous work, we proposed to decompose mobile manipulation tasks into a simplified motion generator for the end-effector in task space and a trained reinforcement learning agent for the mobile base to account for kinematic feasibility of the motion. In this work, we introduce Neural Navigation for Mobile Manipulation (N$^2$M$^2$) which extends this decomposition to complex obstacle environments and enables it to tackle a broad range of tasks in real world settings. The resulting approach can perform unseen, long-horizon tasks in unexplored environments while instantly reacting to dynamic obstacles and environmental changes. At the same time, it provides a simple way to define new mobile manipulation tasks. We demonstrate the capabilities of our proposed approach in extensive simulation and real-world experiments on multiple kinematically diverse mobile manipulators. Code and videos are publicly available at http://mobile-rl.cs.uni-freiburg.de.
Amodal panoptic segmentation aims to connect the perception of the world to its cognitive understanding. It entails simultaneously predicting the semantic labels of visible scene regions and the entire shape of traffic participant instances, including regions that may be occluded. In this work, we formulate a proposal-free framework that tackles this task as a multi-label and multi-class problem by first assigning the amodal masks to different layers according to their relative occlusion order and then employing amodal instance regression on each layer independently while learning background semantics. We propose the \net architecture that incorporates a shared backbone and an asymmetrical dual-decoder consisting of several modules to facilitate within-scale and cross-scale feature aggregations, bilateral feature propagation between decoders, and integration of global instance-level and local pixel-level occlusion reasoning. Further, we propose the amodal mask refiner that resolves the ambiguity in complex occlusion scenarios by explicitly leveraging the embedding of unoccluded instance masks. Extensive evaluation on the BDD100K-APS and KITTI-360-APS datasets demonstrate that our approach set the new state-of-the-art on both benchmarks.
Recent advances in vision-based navigation and exploration have shown impressive capabilities in photorealistic indoor environments. However, these methods still struggle with long-horizon tasks and require large amounts of data to generalize to unseen environments. In this work, we present a novel reinforcement learning approach for multi-object search that combines short-term and long-term reasoning in a single model while avoiding the complexities arising from hierarchical structures. In contrast to existing multi-object search methods that act in granular discrete action spaces, our approach achieves exceptional performance in continuous action spaces. We perform extensive experiments and show that it generalizes to unseen apartment environments with limited data. Furthermore, we demonstrate zero-shot transfer of the learned policies to an office environment in real world experiments.
In recent years, policy learning methods using either reinforcement or imitation have made significant progress. However, both techniques still suffer from being computationally expensive and requiring large amounts of training data. This problem is especially prevalent in real-world robotic manipulation tasks, where access to ground truth scene features is not available and policies are instead learned from raw camera observations. In this paper, we demonstrate the efficacy of learning image keypoints via the Dense Correspondence pretext task for downstream policy learning. Extending prior work to challenging multi-object scenes, we show that our model can be trained to deal with important problems in representation learning, primarily scale-invariance and occlusion. We evaluate our approach on diverse robot manipulation tasks, compare it to other visual representation learning approaches, and demonstrate its flexibility and effectiveness for sample-efficient policy learning.
Online 3D multi-object tracking (MOT) has witnessed significant research interest in recent years, largely driven by demand from the autonomous systems community. However, 3D offline MOT is relatively less explored. Labeling 3D trajectory scene data at a large scale while not relying on high-cost human experts is still an open research question. In this work, we propose Batch3DMOT that follows the tracking-by-detection paradigm and represents real-world scenes as directed, acyclic, and category-disjoint tracking graphs that are attributed using various modalities such as camera, LiDAR, and radar. We present a multi-modal graph neural network that uses a cross-edge attention mechanism mitigating modality intermittence, which translates into sparsity in the graph domain. Additionally, we present attention-weighted convolutions over frame-wise k-NN neighborhoods as suitable means to allow information exchange across disconnected graph components. We evaluate our approach using various sensor modalities and model configurations on the challenging nuScenes and KITTI datasets. Extensive experiments demonstrate that our proposed approach yields an overall improvement of 2.8% in the AMOTA score on nuScenes thereby setting a new benchmark for 3D tracking methods and successfully enhances false positive filtering.
Object detection, for the most part, has been formulated in the euclidean space, where euclidean or spherical geodesic distances measure the similarity of an image region to an object class prototype. In this work, we study whether a hyperbolic geometry better matches the underlying structure of the object classification space. We incorporate a hyperbolic classifier in two-stage, keypoint-based, and transformer-based object detection architectures and evaluate them on large-scale, long-tailed, and zero-shot object detection benchmarks. In our extensive experimental evaluations, we observe categorical class hierarchies emerging in the structure of the classification space, resulting in lower classification errors and boosting the overall object detection performance.
While lifelong SLAM addresses the capability of a robot to adapt to changes within a single environment over time, in this paper we introduce the task of continual SLAM. Here, a robot is deployed sequentially in a variety of different environments and has to transfer its knowledge of previously experienced environments to thus far unseen environments, while avoiding catastrophic forgetting. This is particularly relevant in the context of vision-based approaches, where the relevant features vary widely between different environments. We propose a novel approach for solving the continual SLAM problem by introducing CL-SLAM. Our approach consists of a dual-network architecture that handles both short-term adaptation and long-term memory retention by incorporating a replay buffer. Extensive evaluations of CL-SLAM in three different environments demonstrate that it outperforms several baselines inspired by existing continual learning-based visual odometry methods. The code of our work is publicly available at http://continual-slam.cs.uni-freiburg.de.