Adapting a deep learning (DL) model to a specific target individual is a challenging task in facial expression recognition (FER) that may be achieved using unsupervised domain adaptation (UDA) methods. Although several UDA methods have been proposed to adapt deep FER models across source and target data sets, multiple subject-specific source domains are needed to accurately represent the intra- and inter-person variability in subject-based adaption. In this paper, we consider the setting where domains correspond to individuals, not entire datasets. Unlike UDA, multi-source domain adaptation (MSDA) methods can leverage multiple source datasets to improve the accuracy and robustness of the target model. However, previous methods for MSDA adapt image classification models across datasets and do not scale well to a larger number of source domains. In this paper, a new MSDA method is introduced for subject-based domain adaptation in FER. It efficiently leverages information from multiple source subjects (labeled source domain data) to adapt a deep FER model to a single target individual (unlabeled target domain data). During adaptation, our Subject-based MSDA first computes a between-source discrepancy loss to mitigate the domain shift among data from several source subjects. Then, a new strategy is employed to generate augmented confident pseudo-labels for the target subject, allowing a reduction in the domain shift between source and target subjects. Experiments\footnote{\textcolor{red}{\textbf{Supplementary material} contains our code, which will be made public, and additional experimental results.}} on the challenging BioVid heat and pain dataset (PartA) with 87 subjects shows that our Subject-based MSDA can outperform state-of-the-art methods yet scale well to multiple subject-based source domains.
The development of facial biometric systems has contributed greatly to the development of the computer vision field. Nowadays, there's always a need to develop a multimodal system that combines multiple biometric traits in an efficient, meaningful way. In this paper, we introduce "IdentiFace" which is a multimodal facial biometric system that combines the core of facial recognition with some of the most important soft biometric traits such as gender, face shape, and emotion. We also focused on developing the system using only VGG-16 inspired architecture with minor changes across different subsystems. This unification allows for simpler integration across modalities. It makes it easier to interpret the learned features between the tasks which gives a good indication about the decision-making process across the facial modalities and potential connection. For the recognition problem, we acquired a 99.2% test accuracy for five classes with high intra-class variations using data collected from the FERET database[1]. We achieved 99.4% on our dataset and 95.15% on the public dataset[2] in the gender recognition problem. We were also able to achieve a testing accuracy of 88.03% in the face-shape problem using the celebrity face-shape dataset[3]. Finally, we achieved a decent testing accuracy of 66.13% in the emotion task which is considered a very acceptable accuracy compared to related work on the FER2013 dataset[4].
Identifying human emotions using AI-based computer vision systems, when individuals wear face masks, presents a new challenge in the current Covid-19 pandemic. In this study, we propose a facial emotion recognition system capable of recognizing emotions from individuals wearing different face masks. A novel data augmentation technique was utilized to improve the performance of our model using four mask types for each face image. We evaluated the effectiveness of four convolutional neural networks, Alexnet, Squeezenet, Resnet50 and VGGFace2 that were trained using transfer learning. The experimental findings revealed that our model works effectively in multi-mask mode compared to single-mask mode. The VGGFace2 network achieved the highest accuracy rate, with 97.82% for the person-dependent mode and 74.21% for the person-independent mode using the JAFFE dataset. However, we evaluated our proposed model using the UIBVFED dataset. The Resnet50 has demonstrated superior performance, with accuracies of 73.68% for the person-dependent mode and 59.57% for the person-independent mode. Moreover, we employed metrics such as precision, sensitivity, specificity, AUC, F1 score, and confusion matrix to measure our system's efficiency in detail. Additionally, the LIME algorithm was used to visualize CNN's decision-making strategy.
Illumination variation has been a long-term challenge in real-world facial expression recognition(FER). Under uncontrolled or non-visible light conditions, Near-infrared (NIR) can provide a simple and alternative solution to obtain high-quality images and supplement the geometric and texture details that are missing in the visible domain. Due to the lack of existing large-scale NIR facial expression datasets, directly extending VIS FER methods to the NIR spectrum may be ineffective. Additionally, previous heterogeneous image synthesis methods are restricted by low controllability without prior task knowledge. To tackle these issues, we present the first approach, called for NIR-FER Stochastic Differential Equations (NFER-SDE), that transforms face expression appearance between heterogeneous modalities to the overfitting problem on small-scale NIR data. NFER-SDE is able to take the whole VIS source image as input and, together with domain-specific knowledge, guide the preservation of modality-invariant information in the high-frequency content of the image. Extensive experiments and ablation studies show that NFER-SDE significantly improves the performance of NIR FER and achieves state-of-the-art results on the only two available NIR FER datasets, Oulu-CASIA and Large-HFE.
Although there has been much progress in the area of facial expression recognition (FER), most existing methods suffer when presented with images that have been captured from viewing angles that are non-frontal and substantially different from those used in the training process. In this paper, we propose ViewFX, a novel view-invariant FER framework based on contrastive learning, capable of accurately classifying facial expressions regardless of the input viewing angles during inference. ViewFX learns view-invariant features of expression using a proposed self-supervised contrastive loss which brings together different views of the same subject with a particular expression in the embedding space. We also introduce a supervised contrastive loss to push the learnt view-invariant features of each expression away from other expressions. Since facial expressions are often distinguished with very subtle differences in the learned feature space, we incorporate the Barlow twins loss to reduce the redundancy and correlations of the representations in the learned representations. The proposed method is a substantial extension of our previously proposed CL-MEx, which only had a self-supervised loss. We test the proposed framework on two public multi-view facial expression recognition datasets, KDEF and DDCF. The experiments demonstrate that our approach outperforms previous works in the area and sets a new state-of-the-art for both datasets while showing considerably less sensitivity to challenging angles and the number of output labels used for training. We also perform detailed sensitivity and ablation experiments to evaluate the impact of different components of our model as well as its sensitivity to different parameters.
Machine unlearning is a crucial tool for enabling a classification model to forget specific data that are used in the training time. Recently, various studies have presented machine unlearning algorithms and evaluated their methods on several datasets. However, most of the current machine unlearning algorithms have been evaluated solely on traditional computer vision datasets such as CIFAR-10, MNIST, and SVHN. Furthermore, previous studies generally evaluate the unlearning methods in the class-unlearning setup. Most previous work first trains the classification models and then evaluates the machine unlearning performance of machine unlearning algorithms by forgetting selected image classes (categories) in the experiments. Unfortunately, these class-unlearning settings might not generalize to real-world scenarios. In this work, we propose a machine unlearning setting that aims to unlearn specific instance that contains personal privacy (identity) while maintaining the original task of a given model. Specifically, we propose two machine unlearning benchmark datasets, MUFAC and MUCAC, that are greatly useful to evaluate the performance and robustness of a machine unlearning algorithm. In our benchmark datasets, the original model performs facial feature recognition tasks: face age estimation (multi-class classification) and facial attribute classification (binary class classification), where a class does not depend on any single target subject (personal identity), which can be a realistic setting. Moreover, we also report the performance of the state-of-the-art machine unlearning methods on our proposed benchmark datasets. All the datasets, source codes, and trained models are publicly available at https://github.com/ndb796/MachineUnlearning.
Generative models can serve as surrogates for some real data sources by creating synthetic training datasets, but in doing so they may transfer biases to downstream tasks. We focus on protecting quality and diversity when generating synthetic training datasets. We propose quality-diversity generative sampling (QDGS), a framework for sampling data uniformly across a user-defined measure space, despite the data coming from a biased generator. QDGS is a model-agnostic framework that uses prompt guidance to optimize a quality objective across measures of diversity for synthetically generated data, without fine-tuning the generative model. Using balanced synthetic datasets generated by QDGS, we first debias classifiers trained on color-biased shape datasets as a proof-of-concept. By applying QDGS to facial data synthesis, we prompt for desired semantic concepts, such as skin tone and age, to create an intersectional dataset with a combined blend of visual features. Leveraging this balanced data for training classifiers improves fairness while maintaining accuracy on facial recognition benchmarks. Code available at: https://github.com/Cylumn/qd-generative-sampling
Recently, GPT-4 with Vision (GPT-4V) has shown remarkable performance across various multimodal tasks. However, its efficacy in emotion recognition remains a question. This paper quantitatively evaluates GPT-4V's capabilities in multimodal emotion understanding, encompassing tasks such as facial emotion recognition, visual sentiment analysis, micro-expression recognition, dynamic facial emotion recognition, and multimodal emotion recognition. Our experiments show that GPT-4V exhibits impressive multimodal and temporal understanding capabilities, even surpassing supervised systems in some tasks. Despite these achievements, GPT-4V is currently tailored for general domains. It performs poorly in micro-expression recognition that requires specialized expertise. The main purpose of this paper is to present quantitative results of GPT-4V on emotion understanding and establish a zero-shot benchmark for future research. Code and evaluation results are available at: https://github.com/zeroQiaoba/gpt4v-emotion.
Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR) games is challenging due to the Head-Mounted Display (HMD) that covers the top part of the player's face, namely, their eyes and eyebrows, which provide crucial information for recognizing the impression. To tackle this we used a Convolutional Neural Network (CNN) to train a model to predict emotions in full-face images where the eyes and eyebrows are covered. We used the FER2013 dataset, which we modified to cover eyes and eyebrows in images. The model in these images can accurately recognize seven different emotions which are anger, happiness, disgust, fear, impartiality, sadness and surprise. We assessed the model's performance by testing it on two VR games and using it to detect players' emotions. We collected self-reported emotion data from the players after the gameplay sessions. We analyzed the data collected from our experiment to understand which emotions players experience during the gameplay. We found that our approach has the potential to enhance gameplay analysis by enabling the detection of players' emotions in VR games, which can help game developers create more engaging and immersive game experiences.
In contemporary society, the escalating pressures of life and work have propelled psychological disorders to the forefront of modern health concerns, an issue that has been further accentuated by the COVID-19 pandemic. The prevalence of depression among adolescents is steadily increasing, and traditional diagnostic methods, which rely on scales or interviews, prove particularly inadequate for detecting depression in young people. Addressing these challenges, numerous AI-based methods for assisting in the diagnosis of mental health issues have emerged. However, most of these methods center around fundamental issues with scales or use multimodal approaches like facial expression recognition. Diagnosis of depression risk based on everyday habits and behaviors has been limited to small-scale qualitative studies. Our research leverages adolescent census data to predict depression risk, focusing on children's experiences with depression and their daily life situations. We introduced a method for managing severely imbalanced high-dimensional data and an adaptive predictive approach tailored to data structure characteristics. Furthermore, we proposed a cloud-based architecture for automatic online learning and data updates. This study utilized publicly available NSCH youth census data from 2020 to 2022, encompassing nearly 150,000 data entries. We conducted basic data analyses and predictive experiments, demonstrating significant performance improvements over standard machine learning and deep learning algorithms. This affirmed our data processing method's broad applicability in handling imbalanced medical data. Diverging from typical predictive method research, our study presents a comprehensive architectural solution, considering a wider array of user needs.