Object detection is a computer vision task in which the goal is to detect and locate objects of interest in an image or video. The task involves identifying the position and boundaries of objects in an image, and classifying the objects into different categories. It forms a crucial part of vision recognition, alongside image classification and retrieval.
Robust grasping in cluttered, unstructured environments remains challenging for mobile legged manipulators due to occlusions that lead to partial observations, unreliable depth estimates, and the need for collision-free, execution-feasible approaches. In this paper we present an end-to-end pipeline for language-guided grasping that bridges open-vocabulary target selection to safe grasp execution on a real robot. Given a natural-language command, the system grounds the target in RGB using open-vocabulary detection and promptable instance segmentation, extracts an object-centric point cloud from RGB-D, and improves geometric reliability under occlusion via back-projected depth compensation and two-stage point cloud completion. We then generate and collision-filter 6-DoF grasp candidates and select an executable grasp using safety-oriented heuristics that account for reachability, approach feasibility, and clearance. We evaluate the method on a quadruped robot with an arm in two cluttered tabletop scenarios, using paired trials against a view-dependent baseline. The proposed approach achieves a 90% overall success rate (9/10) against 30% (3/10) for the baseline, demonstrating substantially improved robustness to occlusions and partial observations in clutter.
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
Text-goal instance navigation (TGIN) asks an agent to resolve a single, free-form description into actions that reach the correct object instance among same-category distractors. We present \textit{Context-Nav} that elevates long, contextual captions from a local matching cue to a global exploration prior and verifies candidates through 3D spatial reasoning. First, we compute dense text-image alignments for a value map that ranks frontiers -- guiding exploration toward regions consistent with the entire description rather than early detections. Second, upon observing a candidate, we perform a viewpoint-aware relation check: the agent samples plausible observer poses, aligns local frames, and accepts a target only if the spatial relations can be satisfied from at least one viewpoint. The pipeline requires no task-specific training or fine-tuning; we attain state-of-the-art performance on InstanceNav and CoIN-Bench. Ablations show that (i) encoding full captions into the value map avoids wasted motion and (ii) explicit, viewpoint-aware 3D verification prevents semantically plausible but incorrect stops. This suggests that geometry-grounded spatial reasoning is a scalable alternative to heavy policy training or human-in-the-loop interaction for fine-grained instance disambiguation in cluttered 3D scenes.
This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world convex decomposition. Our method produces high-quality decompositions of 3D shapes into a union of convex bodies, which are essential to accelerate collision detection in physical simulation, amongst many other applications. The key insight is to adopt a feature learning approach and learn a continuous feature field that can later be clustered to yield a good convex decomposition via our self-supervised, purely-geometric objective derived from the classical definition of convexity. Our formulation can be used for single shape optimization, but more importantly, feature prediction unlocks scalable, self-supervised learning on large datasets resulting in the first learned open-world model for convex decomposition. Experiments show that our decompositions are higher-quality than alternatives and generalize across open-world objects as well as across representations to meshes, CAD models, and even Gaussian splats. https://research.nvidia.com/labs/sil/projects/learning-convex-decomp/
Deep neural networks for image classification often exhibit overconfidence on out-of-distribution (OOD) samples. To address this, we introduce Geometrically Constrained Outlier Synthesis (GCOS), a training-time regularization framework aimed at improving OOD robustness during inference. GCOS addresses a limitation of prior synthesis methods by generating virtual outliers in the hidden feature space that respect the learned manifold structure of in-distribution (ID) data. The synthesis proceeds in two stages: (i) a dominant-variance subspace extracted from the training features identifies geometrically informed, off-manifold directions; (ii) a conformally-inspired shell, defined by the empirical quantiles of a nonconformity score from a calibration set, adaptively controls the synthesis magnitude to produce boundary samples. The shell ensures that generated outliers are neither trivially detectable nor indistinguishable from in-distribution data, facilitating smoother learning of robust features. This is combined with a contrastive regularization objective that promotes separability of ID and OOD samples in a chosen score space, such as Mahalanobis or energy-based. Experiments demonstrate that GCOS outperforms state-of-the-art methods using standard energy-based inference on near-OOD benchmarks, defined as tasks where outliers share the same semantic domain as in-distribution data. As an exploratory extension, the framework naturally transitions to conformal OOD inference, which translates uncertainty scores into statistically valid p-values and enables thresholds with formal error guarantees, providing a pathway toward more predictable and reliable OOD detection.
Few-shot adaptation of vision-language models (VLMs) like CLIP typically relies on learning textual prompts matched to global image embeddings. Recent works extend this paradigm by incorporating local image-text alignment to capture fine-grained visual cues, yet these approaches often select local regions independently for each prompt, leading to redundant local feature usage and prompt overlap. We propose SOT-GLP, which introduces a shared sparse patch support and balanced optimal transport allocation to explicitly partition salient visual regions among class-specific local prompts while preserving global alignment. Our method learns shared global prompts and class-specific local prompts. The global branch maintains standard image-text matching for robust category-level alignment. The local branch constructs a class-conditioned sparse patch set using V-V attention and aligns it to multiple class-specific prompts via balanced entropic optimal transport, yielding a soft partition of patches that prevents prompt overlap and collapse. We evaluate our method on two complementary objectives: (i) few-shot classification accuracy on 11 standard benchmarks and (ii) out-of-distribution (OOD) detection. On the standard 11-dataset benchmark with 16-shot ViT-B/16, SOT-GLP achieves 85.1% average accuracy, outperforming prior prompt-learning methods. We identify a distinct accuracy-robustness trade-off in prompt learning: while learnable projections optimize in-distribution fit, they alter the foundational feature space. We demonstrate that a projection-free local alignment preserves the native geometry of the CLIP manifold, yielding state-of-the-art OOD detection performance (94.2% AUC) that surpasses fully adapted models. Implementation available at: https://github.com/Deniz2304988/SOT-GLP
Training-free video anomaly detection (VAD) has recently emerged as a scalable alternative to supervised approaches, yet existing methods largely rely on static prompting and geometry-agnostic feature fusion. As a result, anomaly inference is often reduced to shallow similarity matching over Euclidean embeddings, leading to unstable predictions and limited interpretability, especially in complex or hierarchically structured scenes. We introduce MM-VAD, a geometry-aware semantic reasoning framework for training free VAD that reframes anomaly detection as adaptive test-time inference rather than fixed feature comparison. Our approach projects caption-derived scene representations into hyperbolic space to better preserve hierarchical structure and performs anomaly assessment through an adaptive question answering process over a frozen large language model. A lightweight, learnable prompt is optimised at test time using an unsupervised confidence-sparsity objective, enabling context-specific calibration without updating any backbone parameters. To further ground semantic predictions in visual evidence, we incorporate a covariance-aware Mahalanobis refinement that stabilises cross-modal alignment. Across four benchmarks, MM-VAD consistently improves over prior training-free methods, achieving 90.03% AUC on XD-Violence and 83.24%, 96.95%, and 98.81% on UCF-Crime, ShanghaiTech, and UCSD Ped2, respectively. Our results demonstrate that geometry-aware representation and adaptive semantic calibration provide a principled and effective alternative to static Euclidean matching in training-free VAD.
Teleoperation of low-cost robotic manipulators remains challenging due to the complexity of mapping human hand articulations to robot joint commands. We present an offline hand-shadowing and retargeting pipeline from a single egocentric RGB-D camera mounted on 3D-printed glasses. The pipeline detects 21 hand landmarks per hand using MediaPipe Hands, deprojects them into 3D via depth sensing, transforms them into the robot coordinate frame, and solves a damped-least-squares inverse kinematics problem in PyBullet to produce joint commands for the 6-DOF SO-ARM101 robot. A gripper controller maps thumb-index finger geometry to grasp aperture with a four-level fallback hierarchy. Actions are first previewed in a physics simulation before replay on the physical robot through the LeRobot framework. We evaluate the IK retargeting pipeline on a structured pick-and-place benchmark (5-tile grid, 10 grasps per tile) achieving a 90% success rate, and compare it against four vision-language-action policies (ACT, SmolVLA, pi0.5, GR00T N1.5) trained on leader-follower teleoperation data. We also test the IK pipeline in unstructured real-world environments (grocery store, pharmacy), where hand occlusion by surrounding objects reduces success to 9.3% (N=75), highlighting both the promise and current limitations of marker-free analytical retargeting.
Deformable granular terrains introduce significant locomotion and immobilization risks in planetary exploration and are difficult to detect via remote sensing (e.g., vision). Legged robots can sense terrain properties through leg-terrain interactions during locomotion, offering a direct means to assess traversability in deformable environments. How to systematically exploit this interaction-derived information for navigation planning, however, remains underexplored. We address this gap by presenting PSANE, a Proprioceptive Safe Active Navigation and Exploration framework that leverages leg-terrain interaction measurements for safe navigation and exploration in unknown deformable environments. PSANE learns a traversability model via Gaussian Process regression to estimate and certify safe regions and identify exploration frontiers online, and integrates these estimates with a reactive controller for real-time navigation. Frontier selection is formulated as a multi-objective optimization that balances safe-set expansion probability and goal-directed cost, with subgoals selected via scalarization over the Pareto-optimal frontier set. PSANE safely explores unknown granular terrain and reaches specified goals using only proprioceptively estimated traversability, while achieving performance improvements over baseline methods.
LiDAR-camera 3D multi-object tracking (MOT) combines rich visual semantics with accurate depth cues to improve trajectory consistency and tracking reliability. In practice, however, LiDAR and cameras operate at different sampling rates. To maintain temporal alignment, existing data pipelines usually synchronize heterogeneous sensor streams and annotate them at a reduced shared frequency, forcing most prior methods to perform spatial fusion only at synchronized timestamps through projection-based or learnable cross-sensor association. As a result, abundant asynchronous observations remain underexploited, despite their potential to support more frequent association and more robust trajectory estimation over short temporal intervals. To address this limitation, we propose Fusion-Poly, a spatial-temporal fusion framework for 3D MOT that integrates asynchronous LiDAR and camera data. Fusion-Poly associates trajectories with multi-modal observations at synchronized timestamps and with single-modal observations at asynchronous timestamps, enabling higher-frequency updates of motion and existence states. The framework contains three key components: a frequency-aware cascade matching module that adapts to synchronized and asynchronous frames according to available detection modalities; a frequency-aware trajectory estimation module that maintains trajectories through high-frequency motion prediction, differential updates, and confidence-calibrated lifecycle management; and a full-state observation alignment module that improves cross-modal consistency at synchronized timestamps by optimizing image-projection errors. On the nuScenes test set, Fusion-Poly achieves 76.5% AMOTA, establishing a new state of the art among tracking-by-detection 3D MOT methods. Extensive ablation studies further validate the effectiveness of each component. Code will be released.