Inria
Abstract:We study spectral clustering in the presence of a confounding latent geometry. The leading eigenvectors may then be dominated by the latent geometry rather than by the communities. Nevertheless, we show in a block latent-space model that communities can be recovered from eigenvectors deeper in the spectrum. We analyze the spectral properties of the adjacency matrix through a limiting integral operator and use its structure to develop DBSPEC, a density-based spectral clustering algorithm that requires only approximate localization of the informative eigenvalue and is robust to poor eigenvalue separation. Crucially, this approach handles general latent geometries, overcoming restrictions to homogeneous toroidal models in prior works. Our theoretical predictions for the location of the informative eigenvalue notably align with observations in real-world experiments.
Abstract:We study a Restart POMDP (Partially Observable Markov Decision Process) on a general Borel state space, where the controller either lets the hidden state evolve unobserved or restarts the system and observes the new state. Exploiting a sufficient-statistic representation consisting of the last observed state and the elapsed time since restart, we reduce the problem to a fully observed MDP. Under a natural one-step cost deterioration condition, we prove that optimal policies have a threshold structure in the elapsed time for both the discounted and total undiscounted cost criteria. When the state space is partially ordered and the kernel is stochastically monotone, we further show that the optimal threshold is nonincreasing in the state. For the average cost criterion, under additional assumptions of geometric ergodicity and domination of the transient gain, we establish analogous threshold results via the vanishing discount approach, after showing the uniform boundedness of the optimal thresholds and relative value functions.
Abstract:Restless Multi-Armed Bandits (RMABs) are powerful models for decision-making under uncertainty, yet classical formulations typically assume fixed dynamics, an assumption often violated in nonstationary environments. We introduce MARBLE (Multi-Armed Restless Bandits in a Latent Markovian Environment), which augments RMABs with a latent Markov state that induces nonstationary behavior. In MARBLE, each arm evolves according to a latent environment state that switches over time, making policy learning substantially more challenging. We further introduce the Markov-Averaged Indexability (MAI) criterion as a relaxed indexability assumption and prove that, despite unobserved regime switches, under the MAI criterion, synchronous Q-learning with Whittle Indices (QWI) converges almost surely to the optimal Q-function and the corresponding Whittle indices. We validate MARBLE on a calibrated simulator-embedded (digital twin) recommender system, where QWI consistently adapts to a shifting latent state and converges to an optimal policy, empirically corroborating our theoretical findings.
Abstract:Community detection is one of the fundamental problems in data science which consists of partitioning nodes into disjoint communities. We present a game-theoretic perspective on the Constant Potts Model (CPM) for partitioning networks into disjoint communities, emphasizing its efficiency, robustness, and accuracy. Efficiency: We reinterpret CPM as a potential hedonic game by decomposing its global Hamiltonian into local utility functions, where the local utility gain of each agent matches the corresponding increase in global utility. Leveraging this equivalence, we prove that local optimization of the CPM objective via better-response dynamics converges in pseudo-polynomial time to an equilibrium partition. Robustness: We introduce and relate two stability criteria: a strict criterion based on a novel notion of robustness, requiring nodes to simultaneously maximize neighbors and minimize non-neighbors within communities, and a relaxed utility function based on a weighted sum of these objectives, controlled by a resolution parameter. Accuracy: In community tracking scenarios, where initial partitions are used to bootstrap the Leiden algorithm with partial ground-truth information, our experiments reveal that robust partitions yield higher accuracy in recovering ground-truth communities.
Abstract:Traditional data analysis often represents data as a weighted graph with pairwise similarities, but many problems do not naturally fit this framework. In line clustering, points in a Euclidean space must be grouped so that each cluster is well approximated by a line segment. Since any two points define a line, pairwise similarities fail to capture the structure of the problem, necessitating the use of higher-order interactions modeled by geometric hypergraphs. We encode geometry into a 3-uniform hypergraph by treating sets of three points as hyperedges whenever they are approximately collinear. The resulting hypergraph contains information about the underlying line segments, which can then be extracted using community recovery algorithms. In contrast to classical hypergraph block models, latent geometric constraints in this construction introduce significant dependencies between hyperedges, which restricts the applicability of many standard theoretical tools. We aim to determine the fundamental limits of line clustering and evaluate hypergraph-based line clustering methods. To this end, we derive information-theoretic thresholds for exact and almost exact recovery for data generated from intersecting lines on a plane with additive Gaussian noise. We develop a polynomial-time spectral algorithm and show that it succeeds under noise conditions that match the information-theoretic bounds up to a polylogarithmic factor.




Abstract:We study the Lagrangian Index Policy (LIP) for restless multi-armed bandits with long-run average reward. In particular, we compare the performance of LIP with the performance of the Whittle Index Policy (WIP), both heuristic policies known to be asymptotically optimal under certain natural conditions. Even though in most cases their performances are very similar, in the cases when WIP shows bad performance, LIP continues to perform very well. We then propose reinforcement learning algorithms, both tabular and NN-based, to obtain online learning schemes for LIP in the model-free setting. The proposed reinforcement learning schemes for LIP requires significantly less memory than the analogous scheme for WIP. We calculate analytically the Lagrangian index for the restart model, which describes the optimal web crawling and the minimization of the weighted age of information. We also give a new proof of asymptotic optimality in case of homogeneous bandits as the number of arms goes to infinity, based on exchangeability and de Finetti's theorem.




Abstract:The Whittle index policy is a heuristic that has shown remarkably good performance (with guaranteed asymptotic optimality) when applied to the class of problems known as Restless Multi-Armed Bandit Problems (RMABPs). In this paper we present QWI and QWINN, two reinforcement learning algorithms, respectively tabular and deep, to learn the Whittle index for the total discounted criterion. The key feature is the use of two time-scales, a faster one to update the state-action Q -values, and a relatively slower one to update the Whittle indices. In our main theoretical result we show that QWI, which is a tabular implementation, converges to the real Whittle indices. We then present QWINN, an adaptation of QWI algorithm using neural networks to compute the Q -values on the faster time-scale, which is able to extrapolate information from one state to another and scales naturally to large state-space environments. For QWINN, we show that all local minima of the Bellman error are locally stable equilibria, which is the first result of its kind for DQN-based schemes. Numerical computations show that QWI and QWINN converge faster than the standard Q -learning algorithm, neural-network based approximate Q-learning and other state of the art algorithms.
Abstract:This paper introduces the Lagrange Policy for Continuous Actions (LPCA), a reinforcement learning algorithm specifically designed for weakly coupled MDP problems with continuous action spaces. LPCA addresses the challenge of resource constraints dependent on continuous actions by introducing a Lagrange relaxation of the weakly coupled MDP problem within a neural network framework for Q-value computation. This approach effectively decouples the MDP, enabling efficient policy learning in resource-constrained environments. We present two variations of LPCA: LPCA-DE, which utilizes differential evolution for global optimization, and LPCA-Greedy, a method that incrementally and greadily selects actions based on Q-value gradients. Comparative analysis against other state-of-the-art techniques across various settings highlight LPCA's robustness and efficiency in managing resource allocation while maximizing rewards.



Abstract:We extend the provably convergent Full Gradient DQN algorithm for discounted reward Markov decision processes from Avrachenkov et al. (2021) to average reward problems. We experimentally compare widely used RVI Q-Learning with recently proposed Differential Q-Learning in the neural function approximation setting with Full Gradient DQN and DQN. We also extend this to learn Whittle indices for Markovian restless multi-armed bandits. We observe a better convergence rate of the proposed Full Gradient variant across different tasks.
Abstract:We consider the community recovery problem on a multilayer variant of the hypergraph stochastic block model (HSBM). Each layer is associated with an independent realization of a d-uniform HSBM on N vertices. Given the aggregated number of hyperedges incident to each pair of vertices, represented using a similarity matrix, the goal is to obtain a partition of the N vertices into disjoint communities. In this work, we investigate a semidefinite programming (SDP) approach and obtain information-theoretic conditions on the model parameters that guarantee exact recovery both in the assortative and the disassortative cases.