Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




Spatial understanding of the semantics of the surroundings is a key capability needed by autonomous cars to enable safe driving decisions. Recently, purely vision-based solutions have gained increasing research interest. In particular, approaches extracting a bird's eye view (BEV) from multiple cameras have demonstrated great performance for spatial understanding. This paper addresses the dependency on learned positional encodings to correlate image and BEV feature map elements for transformer-based methods. We propose leveraging epipolar geometric constraints to model the relationship between cameras and the BEV by Epipolar Attention Fields. They are incorporated into the attention mechanism as a novel attribution term, serving as an alternative to learned positional encodings. Experiments show that our method EAFormer outperforms previous BEV approaches by 2% mIoU for map semantic segmentation and exhibits superior generalization capabilities compared to implicitly learning the camera configuration.




Autonomous racing extends beyond the challenge of controlling a racecar at its physical limits. Professional racers employ strategic maneuvers to outwit other competing opponents to secure victory. While modern control algorithms can achieve human-level performance by computing offline racing lines for single-car scenarios, research on real-time algorithms for multi-car autonomous racing is limited. To bridge this gap, we develop game-theoretic modeling framework that incorporates the competitive aspect of autonomous racing like overtaking and blocking through a novel policy parametrization, while operating the car at its limit. Furthermore, we propose an algorithmic approach to compute the (approximate) Nash equilibrium strategy, which represents the optimal approach in the presence of competing agents. Specifically, we introduce an algorithm inspired by recently introduced framework of dynamic near-potential function, enabling real-time computation of the Nash equilibrium. Our approach comprises two phases: offline and online. During the offline phase, we use simulated racing data to learn a near-potential function that approximates utility changes for agents. This function facilitates the online computation of approximate Nash equilibria by maximizing its value. We evaluate our method in a head-to-head 3-car racing scenario, demonstrating superior performance compared to several existing baselines.
The emerging Internet of Things (IoT) applications, such as driverless cars, have a growing demand for high-precision positioning and navigation. Nowadays, LiDAR inertial odometry becomes increasingly prevalent in robotics and autonomous driving. However, many current SLAM systems lack sufficient adaptability to various scenarios. Challenges include decreased point cloud accuracy with longer frame intervals under the constant velocity assumption, coupling of erroneous IMU information when IMU saturation occurs, and decreased localization accuracy due to the use of fixed-resolution maps during indoor-outdoor scene transitions. To address these issues, we propose a loosely coupled adaptive LiDAR-Inertial-Odometry named \textbf{Adaptive-LIO}, which incorporates adaptive segmentation to enhance mapping accuracy, adapts motion modality through IMU saturation and fault detection, and adjusts map resolution adaptively using multi-resolution voxel maps based on the distance from the LiDAR center. Our proposed method has been tested in various challenging scenarios, demonstrating the effectiveness of the improvements we introduce. The code is open-source on GitHub: \href{https://github.com/chengwei0427/adaptive_lio}{Adaptive-LIO}.
Generating large-scale sensing datasets through photo-realistic simulation is an important aspect of many robotics applications such as autonomous driving. In this paper, we consider the problem of synchronous data collection from the open-source CARLA simulator using multiple sensors attached to vehicle based on user-defined criteria. We propose a novel, one-step framework that we refer to as Car-STAGE, based on CARLA simulator, to generate data using a graphical user interface (GUI) defining configuration parameters to data collection without any user intervention. This framework can utilize the user-defined configuration parameters such as choice of maps, number and configurations of sensors, environmental and lighting conditions etc. to run the simulation in the background, collecting high-dimensional sensor data from diverse sensors such as RGB Camera, LiDAR, Radar, Depth Camera, IMU Sensor, GNSS Sensor, Semantic Segmentation Camera, Instance Segmentation Camera, and Optical Flow Camera along with the ground-truths of the individual actors and storing the sensor data as well as ground-truth labels in a local or cloud-based database. The framework uses multiple threads where a main thread runs the server, a worker thread deals with queue and frame number and the rest of the threads processes the sensor data. The other way we derive speed up over the native implementation is by memory mapping the raw binary data into the disk and then converting the data into known formats at the end of data collection. We show that using these techniques, we gain a significant speed up over frames, under an increasing set of sensors and over the number of spawned objects.




3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing methods often struggle to achieve accurate 3D car reconstruction.To address these limitations, we propose Car-GS, a novel approach designed to mitigate the effects of specular highlights and the coupling of RGB and geometry in 3D geometric and shading reconstruction (3DGS). Our method incorporates three key innovations: First, we introduce view-dependent Gaussian primitives to effectively model surface reflections. Second, we identify the limitations of using a shared opacity parameter for both image rendering and geometric attributes when modeling transparent objects. To overcome this, we assign a learnable geometry-specific opacity to each 2D Gaussian primitive, dedicated solely to rendering depth and normals. Third, we observe that reconstruction errors are most prominent when the camera view is nearly orthogonal to glass surfaces. To address this issue, we develop a quality-aware supervision module that adaptively leverages normal priors from a pre-trained large-scale normal model.Experimental results demonstrate that Car-GS achieves precise reconstruction of car surfaces and significantly outperforms prior methods. The project page is available at https://lcc815.github.io/Car-GS.
Autonomous navigation by drones using onboard sensors, combined with deep learning and computer vision algorithms, is impacting a number of domains. We examine the use of drones to autonomously assist Visually Impaired People (VIPs) in navigating outdoor environments while avoiding obstacles. Here, we present NOVA, a robust calibration technique using depth maps to estimate absolute distances to obstacles in a campus environment. NOVA uses a dynamic-update method that can adapt to adversarial scenarios. We compare NOVA with SOTA depth map approaches, and with geometric and regression-based baseline models, for distance estimation to VIPs and other obstacles in diverse and dynamic conditions. We also provide exhaustive evaluations to validate the robustness and generalizability of our methods. NOVA predicts distances to VIP with an error <30cm and to different obstacles like cars and bicycles with a maximum of 60cm error, which are better than the baselines. NOVA also clearly out-performs SOTA depth map methods, by upto 5.3-14.6x.
As automated vehicles enter public roads, safety in a near-infinite number of driving scenarios becomes one of the major concerns for the widespread adoption of fully autonomous driving. The ability to detect anomalous situations outside of the operational design domain is a key component in self-driving cars, enabling us to mitigate the impact of abnormal ego behaviors and to realize trustworthy driving systems. On-road anomaly detection in egocentric videos remains a challenging problem due to the difficulties introduced by complex and interactive scenarios. We conduct a holistic analysis of common on-road anomaly patterns, from which we propose three unsupervised anomaly detection experts: a scene expert that focuses on frame-level appearances to detect abnormal scenes and unexpected scene motions; an interaction expert that models normal relative motions between two road participants and raises alarms whenever anomalous interactions emerge; and a behavior expert which monitors abnormal behaviors of individual objects by future trajectory prediction. To combine the strengths of all the modules, we propose an expert ensemble (Xen) using a Kalman filter, in which the final anomaly score is absorbed as one of the states and the observations are generated by the experts. Our experiments employ a novel evaluation protocol for realistic model performance, demonstrate superior anomaly detection performance than previous methods, and show that our framework has potential in classifying anomaly types using unsupervised learning on a large-scale on-road anomaly dataset.




The dispersion problem has received much attention recently in the distributed computing literature. In this problem, $k\leq n$ agents placed initially arbitrarily on the nodes of an $n$-node, $m$-edge anonymous graph of maximum degree $\Delta$ have to reposition autonomously to reach a configuration in which each agent is on a distinct node of the graph. Dispersion is interesting as well as important due to its connections to many fundamental coordination problems by mobile agents on graphs, such as exploration, scattering, load balancing, relocation of self-driven electric cars (robots) to recharge stations (nodes), etc. The objective has been to provide a solution that optimizes simultaneously time and memory complexities. There exist graphs for which the lower bound on time complexity is $\Omega(k)$. Memory complexity is $\Omega(\log k)$ per agent independent of graph topology. The state-of-the-art algorithms have (i) time complexity $O(k\log^2k)$ and memory complexity $O(\log(k+\Delta))$ under the synchronous setting [DISC'24] and (ii) time complexity $O(\min\{m,k\Delta\})$ and memory complexity $O(\log(k+\Delta))$ under the asynchronous setting [OPODIS'21]. In this paper, we improve substantially on this state-of-the-art. Under the synchronous setting as in [DISC'24], we present the first optimal $O(k)$ time algorithm keeping memory complexity $O(\log (k+\Delta))$. Under the asynchronous setting as in [OPODIS'21], we present the first algorithm with time complexity $O(k\log k)$ keeping memory complexity $O(\log (k+\Delta))$, which is time-optimal within an $O(\log k)$ factor despite asynchrony. Both results were obtained through novel techniques to quickly find empty nodes to settle agents, which may be of independent interest.




Self-driving cars relying solely on ego-centric perception face limitations in sensing, often failing to detect occluded, faraway objects. Collaborative autonomous driving (CAV) seems like a promising direction, but collecting data for development is non-trivial. It requires placing multiple sensor-equipped agents in a real-world driving scene, simultaneously! As such, existing datasets are limited in locations and agents. We introduce a novel surrogate to the rescue, which is to generate realistic perception from different viewpoints in a driving scene, conditioned on a real-world sample - the ego-car's sensory data. This surrogate has huge potential: it could potentially turn any ego-car dataset into a collaborative driving one to scale up the development of CAV. We present the very first solution, using a combination of simulated collaborative data and real ego-car data. Our method, Transfer Your Perspective (TYP), learns a conditioned diffusion model whose output samples are not only realistic but also consistent in both semantics and layouts with the given ego-car data. Empirical results demonstrate TYP's effectiveness in aiding in a CAV setting. In particular, TYP enables us to (pre-)train collaborative perception algorithms like early and late fusion with little or no real-world collaborative data, greatly facilitating downstream CAV applications.




Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.