Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby presenting a formidable challenge for existing imitation learning algorithms. Quantifying a model's capacity to capture and replicate this diversity effectively is still an open problem. In this work, we introduce simulation benchmark environments and the corresponding Datasets with Diverse human Demonstrations for Imitation Learning (D3IL), designed explicitly to evaluate a model's ability to learn multi-modal behavior. Our environments are designed to involve multiple sub-tasks that need to be solved, consider manipulation of multiple objects which increases the diversity of the behavior and can only be solved by policies that rely on closed loop sensory feedback. Other available datasets are missing at least one of these challenging properties. To address the challenge of diversity quantification, we introduce tractable metrics that provide valuable insights into a model's ability to acquire and reproduce diverse behaviors. These metrics offer a practical means to assess the robustness and versatility of imitation learning algorithms. Furthermore, we conduct a thorough evaluation of state-of-the-art methods on the proposed task suite. This evaluation serves as a benchmark for assessing their capability to learn diverse behaviors. Our findings shed light on the effectiveness of these methods in tackling the intricate problem of capturing and generalizing multi-modal human behaviors, offering a valuable reference for the design of future imitation learning algorithms.
Lidar depth completion is a new and hot topic of depth estimation. In this task, it is the key and difficult point to fuse the features of color space and depth space. In this paper, we migrate the classic LSTM and Transformer modules from NLP to depth completion and redesign them appropriately. Specifically, we use Forget gate, Update gate, Output gate, and Skip gate to achieve the efficient fusion of color and depth features and perform loop optimization at multiple scales. Finally, we further fuse the deep features through the Transformer multi-head attention mechanism. Experimental results show that without repetitive network structure and post-processing steps, our method can achieve state-of-the-art performance by adding our modules to a simple encoder-decoder network structure. Our method ranks first on the current mainstream autonomous driving KITTI benchmark dataset. It can also be regarded as a backbone network for other methods, which likewise achieves state-of-the-art performance.
We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "$\textbf{BE}$havior generation with $\textbf{S}$c$\textbf{O}$re-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 denoising steps, compared to 30+ steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for effective goal-conditioned behavior generation.
Mixtures of Experts (MoE) are known for their ability to learn complex conditional distributions with multiple modes. However, despite their potential, these models are challenging to train and often tend to produce poor performance, explaining their limited popularity. Our hypothesis is that this under-performance is a result of the commonly utilized maximum likelihood (ML) optimization, which leads to mode averaging and a higher likelihood of getting stuck in local maxima. We propose a novel curriculum-based approach to learning mixture models in which each component of the MoE is able to select its own subset of the training data for learning. This approach allows for independent optimization of each component, resulting in a more modular architecture that enables the addition and deletion of components on the fly, leading to an optimization less susceptible to local optima. The curricula can ignore data-points from modes not represented by the MoE, reducing the mode-averaging problem. To achieve a good data coverage, we couple the optimization of the curricula with a joint entropy objective and optimize a lower bound of this objective. We evaluate our curriculum-based approach on a variety of multimodal behavior learning tasks and demonstrate its superiority over competing methods for learning MoE models and conditional generative models.
Due to the complex and changing interactions in dynamic scenarios, motion forecasting is a challenging problem in autonomous driving. Most existing works exploit static road graphs to characterize scenarios and are limited in modeling evolving spatio-temporal dependencies in dynamic scenarios. In this paper, we resort to dynamic heterogeneous graphs to model the scenario. Various scenario components including vehicles (agents) and lanes, multi-type interactions, and their changes over time are jointly encoded. Furthermore, we design a novel heterogeneous graph convolutional recurrent network, aggregating diverse interaction information and capturing their evolution, to learn to exploit intrinsic spatio-temporal dependencies in dynamic graphs and obtain effective representations of dynamic scenarios. Finally, with a motion forecasting decoder, our model predicts realistic and multi-modal future trajectories of agents and outperforms state-of-the-art published works on several motion forecasting benchmarks.
Accurately predicting possible behaviors of traffic participants is an essential capability for autonomous vehicles. Since autonomous vehicles need to navigate in dynamically changing environments, they are expected to make accurate predictions regardless of where they are and what driving circumstances they encountered. Therefore, generalization capability to unseen domains is crucial for prediction models when autonomous vehicles are deployed in the real world. In this paper, we aim to address the domain generalization problem for vehicle intention prediction tasks and a causal-based time series domain generalization (CTSDG) model is proposed. We construct a structural causal model for vehicle intention prediction tasks to learn an invariant representation of input driving data for domain generalization. We further integrate a recurrent latent variable model into our structural causal model to better capture temporal latent dependencies from time-series input data. The effectiveness of our approach is evaluated via real-world driving data. We demonstrate that our proposed method has consistent improvement on prediction accuracy compared to other state-of-the-art domain generalization and behavior prediction methods.
It is desirable to transfer the knowledge stored in a well-trained source model onto non-annotated target domain in the absence of source data. However, state-of-the-art methods for source free domain adaptation (SFDA) are subject to strict limits: 1) access to internal specifications of source models is a must; and 2) pseudo labels should be clean during self-training, making critical tasks relying on semantic segmentation unreliable. Aiming at these pitfalls, this study develops a domain adaptive solution to semantic segmentation with pseudo label rectification (namely \textit{PR-SFDA}), which operates in two phases: 1) \textit{Confidence-regularized unsupervised learning}: Maximum squares loss applies to regularize the target model to ensure the confidence in prediction; and 2) \textit{Noise-aware pseudo label learning}: Negative learning enables tolerance to noisy pseudo labels in training, meanwhile positive learning achieves fast convergence. Extensive experiments have been performed on domain adaptive semantic segmentation benchmark, \textit{GTA5 $\to$ Cityscapes}. Overall, \textit{PR-SFDA} achieves a performance of 49.0 mIoU, which is very close to that of the state-of-the-art counterparts. Note that the latter demand accesses to the source model's internal specifications, whereas the \textit{PR-SFDA} solution needs none as a sharp contrast.
High capacity end-to-end approaches for human motion prediction have the ability to represent subtle nuances in human behavior, but struggle with robustness to out of distribution inputs and tail events. Planning-based prediction, on the other hand, can reliably output decent-but-not-great predictions: it is much more stable in the face of distribution shift, but it has high inductive bias, missing important aspects that drive human decisions, and ignoring cognitive biases that make human behavior suboptimal. In this work, we analyze one family of approaches that strive to get the best of both worlds: use the end-to-end predictor on common cases, but do not rely on it for tail events / out-of-distribution inputs -- switch to the planning-based predictor there. We contribute an analysis of different approaches for detecting when to make this switch, using an autonomous driving domain. We find that promising approaches based on ensembling or generative modeling of the training distribution might not be reliable, but that there very simple methods which can perform surprisingly well -- including training a classifier to pick up on tell-tale issues in predicted trajectories.
Stereo matching is essential for robot navigation. However, the accuracy of current widely used traditional methods is low, while methods based on CNN need expensive computational cost and running time. This is because different cost volumes play a crucial role in balancing speed and accuracy. Thus we propose MSCVNet, which combines traditional methods and CNN to improve the quality of cost volume. Concretely, our network first generates multiple 3D cost volumes with different resolutions and then uses 2D convolutions to construct a novel cascade hourglass network for cost aggregation. Meanwhile, we design an algorithm to distinguish and calculate the loss for discontinuous areas of disparity result. According to the KITTI official website, our network is much faster than most top-performing methods(24*than CSPN, 44*than GANet, etc.). Meanwhile, compared to traditional methods(SPS-St, SGM) and other real-time stereo matching networks(Fast DS-CS, DispNetC, and RTSNet, etc.), our network achieves a big improvement in accuracy, demonstrating the effectiveness of our proposed method.