Variational autoencoders (VAEs) combine latent variables with amortized variational inference, whose optimization usually converges into a trivial local optimum termed posterior collapse, especially in text modeling. By tracking the optimization dynamics, we observe the encoder-decoder incompatibility that leads to poor parameterizations of the data manifold. We argue that the trivial local optimum may be avoided by improving the encoder and decoder parameterizations since the posterior network is part of a transition map between them. To this end, we propose Coupled-VAE, which couples a VAE model with a deterministic autoencoder with the same structure and improves the encoder and decoder parameterizations via encoder weight sharing and decoder signal matching. We apply the proposed Coupled-VAE approach to various VAE models with different regularization, posterior family, decoder structure, and optimization strategy. Experiments on benchmark datasets (i.e., PTB, Yelp, and Yahoo) show consistently improved results in terms of probability estimation and richness of the latent space. We also generalize our method to conditional language modeling and propose Coupled-CVAE, which largely improves the diversity of dialogue generation on the Switchboard dataset.
Recent research efforts enable study for natural language grounded navigation in photo-realistic environments, e.g., following natural language instructions or dialog. However, existing methods tend to overfit training data in seen environments and fail to generalize well in previously unseen environments. In order to close the gap between seen and unseen environments, we aim at learning a generalized navigation model from two novel perspectives: (1) we introduce a multitask navigation model that can be seamlessly trained on both Vision-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks, which benefits from richer natural language guidance and effectively transfers knowledge across tasks; (2) we propose to learn environment-agnostic representations for the navigation policy that are invariant among the environments seen during training, thus generalizing better on unseen environments. Extensive experiments show that training with environment-agnostic multitask learning objective significantly reduces the performance gap between seen and unseen environments and the navigation agent so trained outperforms the baselines on unseen environments by 16% (relative measure on success rate) on VLN and 120% (goal progress) on NDH. Our submission to the CVDN leaderboard establishes a new state-of-the-art for the NDH task outperforming the existing best model by more than 66% (goal progress) on the holdout test set. The code for training the navigation model using environment-agnostic multitask learning is available at https://github.com/google-research/valan.
Computation-intensive pretrained models have been taking the lead of many natural language processing benchmarks such as GLUE. However, energy efficiency in the process of model training and inference becomes a critical bottleneck. We introduce HULK, a multi-task energy efficiency benchmarking platform for responsible natural language processing. With HULK, we compare pretrained models' energy efficiency from the perspectives of time and cost. Baseline benchmarking results are provided for further analysis. The fine-tuning efficiency of different pretrained models can differ a lot among different tasks and fewer parameter number does not necessarily imply better efficiency. We analyzed such phenomenon and demonstrate the method of comparing the multi-task efficiency of pretrained models. Our platform is available at https://sites.engineering.ucsb.edu/~xiyou/hulk/.
Large-scale knowledge graphs (KGs) are shown to become more important in current information systems. To expand the coverage of KGs, previous studies on knowledge graph completion need to collect adequate training instances for newly-added relations. In this paper, we consider a novel formulation, zero-shot learning, to free this cumbersome curation. For newly-added relations, we attempt to learn their semantic features from their text descriptions and hence recognize the facts of unseen relations with no examples being seen. For this purpose, we leverage Generative Adversarial Networks (GANs) to establish the connection between text and knowledge graph domain: The generator learns to generate the reasonable relation embeddings merely with noisy text descriptions. Under this setting, zero-shot learning is naturally converted to a traditional supervised classification task. Empirically, our method is model-agnostic that could be potentially applied to any version of KG embeddings, and consistently yields performance improvements on NELL and Wiki dataset.
Unsupervised learning of disentangled representations involves uncovering of different factors of variations that contribute to the data generation process. Total correlation penalization has been a key component in recent methods towards disentanglement. However, Kullback-Leibler (KL) divergence-based total correlation is metric-agnostic and sensitive to data samples. In this paper, we introduce Wasserstein total correlation in both variational autoencoder and Wasserstein autoencoder settings to learn disentangled latent representations. A critic is adversarially trained along with the main objective to estimate the Wasserstein total correlation term. We discuss the benefits of using Wasserstein distance over KL divergence to measure independence and conduct quantitative and qualitative experiments on several data sets. Moreover, we introduce a new metric to measure disentanglement. We show that the proposed approach has comparable performances on disentanglement with smaller sacrifices in reconstruction abilities.
Recent breakthroughs of pretrained language models have shown the effectiveness of self-supervised learning for a wide range of natural language processing (NLP) tasks. In addition to standard syntactic and semantic NLP tasks, pretrained models achieve strong improvements on tasks that involve real-world knowledge, suggesting that large-scale language modeling could be an implicit method to capture knowledge. In this work, we further investigate the extent to which pretrained models such as BERT capture knowledge using a zero-shot fact completion task. Moreover, we propose a simple yet effective weakly supervised pretraining objective, which explicitly forces the model to incorporate knowledge about real-world entities. Models trained with our new objective yield significant improvements on the fact completion task. When applied to downstream tasks, our model consistently outperforms BERT on four entity-related question answering datasets (i.e., WebQuestions, TriviaQA, SearchQA and Quasar-T) with an average 2.7 F1 improvements and a standard fine-grained entity typing dataset (i.e., FIGER) with 5.7 accuracy gains.
Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the requirements for a large amount of training data. It is exceedingly expensive to construct sufficient 3D synthetic environments annotated with the target object information. In this paper, we focus on visual navigation in the low-resource setting, where we have only a few training environments annotated with object information. We propose a novel unsupervised reinforcement learning approach to learn transferable meta-skills (e.g., bypass obstacles, go straight) from unannotated environments without any supervisory signals. The agent can then fast adapt to visual navigation through learning a high-level master policy to combine these meta-skills, when the visual-navigation-specified reward is provided. Evaluation in the AI2-THOR environments shows that our method significantly outperforms the baseline by 53.34% relatively on SPL, and further qualitative analysis demonstrates that our method learns transferable motor primitives for visual navigation.
Vision-and-Language Navigation (VLN) is a task where agents must decide how to move through a 3D environment to reach a goal by grounding natural language instructions to the visual surroundings. One of the problems of the VLN task is data scarcity since it is difficult to collect enough navigation paths with human-annotated instructions for interactive environments. In this paper, we explore the use of counterfactual thinking as a human-inspired data augmentation method that results in robust models. Counterfactual thinking is a concept that describes the human propensity to create possible alternatives to life events that have already occurred. We propose an adversarial-driven counterfactual reasoning model that can consider effective conditions instead of low-quality augmented data. In particular, we present a model-agnostic adversarial path sampler (APS) that learns to sample challenging paths that force the navigator to improve based on the navigation performance. APS also serves to do pre-exploration of unseen environments to strengthen the model's ability to generalize. We evaluate the influence of APS on the performance of different VLN baseline models using the room-to-room dataset (R2R). The results show that the adversarial training process with our proposed APS benefits VLN models under both seen and unseen environments. And the pre-exploration process can further gain additional improvements under unseen environments.