Abstract:While large reasoning models demonstrate strong performance on complex tasks, they lack the ability to adjust reasoning token usage based on task difficulty. This often leads to the "overthinking" problem -- excessive and unnecessary reasoning -- which, although potentially mitigated by human intervention to control the token budget, still fundamentally contradicts the goal of achieving fully autonomous AI. In this work, we propose Adaptive Reasoning Model (ARM), a reasoning model capable of adaptively selecting appropriate reasoning formats based on the task at hand. These formats include three efficient ones -- Direct Answer, Short CoT, and Code -- as well as a more elaborate format, Long CoT. To train ARM, we introduce Ada-GRPO, an adaptation of Group Relative Policy Optimization (GRPO), which addresses the format collapse issue in traditional GRPO. Ada-GRPO enables ARM to achieve high token efficiency, reducing tokens by an average of 30%, and up to 70%, while maintaining performance comparable to the model that relies solely on Long CoT. Furthermore, not only does it improve inference efficiency through reduced token generation, but it also brings a 2x speedup in training. In addition to the default Adaptive Mode, ARM supports two additional reasoning modes: 1) Instruction-Guided Mode, which allows users to explicitly specify the reasoning format via special tokens -- ideal when the appropriate format is known for a batch of tasks. 2) Consensus-Guided Mode, which aggregates the outputs of the three efficient formats and resorts to Long CoT in case of disagreement, prioritizing performance with higher token usage.
Abstract:Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.
Abstract:By leveraging the retrieval of information from external knowledge databases, Large Language Models (LLMs) exhibit enhanced capabilities for accomplishing many knowledge-intensive tasks. However, due to the inherent flaws of current retrieval systems, there might exist irrelevant information within those retrieving top-ranked passages. In this work, we present a comprehensive investigation into the robustness of LLMs to different types of irrelevant information under various conditions. We initially introduce a framework to construct high-quality irrelevant information that ranges from semantically unrelated, partially related, and related to questions. Furthermore, our analysis demonstrates that the constructed irrelevant information not only scores highly on similarity metrics, being highly retrieved by existing systems, but also bears semantic connections to the context. Our investigation reveals that current LLMs still face challenges in discriminating highly semantically related information and can be easily distracted by these irrelevant yet misleading contents. Besides, we also find that current solutions for handling irrelevant information have limitations in improving the robustness of LLMs to such distractions. Resources are available at https://github.com/Di-viner/LLM-Robustness-to-Irrelevant-Information.