Intelligent vehicles clearly benefit from the expanded Field of View (FoV) of the 360-degree sensors, but the vast majority of available semantic segmentation training images are captured with pinhole cameras. In this work, we look at this problem through the lens of domain adaptation and bring panoramic semantic segmentation to a setting, where labelled training data originates from a different distribution of conventional pinhole camera images. First, we formalize the task of unsupervised domain adaptation for panoramic semantic segmentation, where a network trained on labelled examples from the source domain of pinhole camera data is deployed in a different target domain of panoramic images, for which no labels are available. To validate this idea, we collect and publicly release DensePASS - a novel densely annotated dataset for panoramic segmentation under cross-domain conditions, specifically built to study the Pinhole-to-Panoramic transfer and accompanied with pinhole camera training examples obtained from Cityscapes. DensePASS covers both, labelled- and unlabelled 360-degree images, with the labelled data comprising 19 classes which explicitly fit the categories available in the source domain (i.e. pinhole) data. To meet the challenge of domain shift, we leverage the current progress of attention-based mechanisms and build a generic framework for cross-domain panoramic semantic segmentation based on different variants of attention-augmented domain adaptation modules. Our framework facilitates information exchange at local- and global levels when learning the domain correspondences and improves the domain adaptation performance of two standard segmentation networks by 6.05% and 11.26% in Mean IoU.
Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, Sims4Action is accompanied with a GamingToReal benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action.
Independently exploring unknown spaces or finding objects in an indoor environment is a daily but challenging task for visually impaired people. However, common 2D assistive systems lack depth relationships between various objects, resulting in difficulty to obtain accurate spatial layout and relative positions of objects. To tackle these issues, we propose HIDA, a lightweight assistive system based on 3D point cloud instance segmentation with a solid-state LiDAR sensor, for holistic indoor detection and avoidance. Our entire system consists of three hardware components, two interactive functions~(obstacle avoidance and object finding) and a voice user interface. Based on voice guidance, the point cloud from the most recent state of the changing indoor environment is captured through an on-site scanning performed by the user. In addition, we design a point cloud segmentation model with dual lightweight decoders for semantic and offset predictions, which satisfies the efficiency of the whole system. After the 3D instance segmentation, we post-process the segmented point cloud by removing outliers and projecting all points onto a top-view 2D map representation. The system integrates the information above and interacts with users intuitively by acoustic feedback. The proposed 3D instance segmentation model has achieved state-of-the-art performance on ScanNet v2 dataset. Comprehensive field tests with various tasks in a user study verify the usability and effectiveness of our system for assisting visually impaired people in holistic indoor understanding, obstacle avoidance and object search.
Common fully glazed facades and transparent objects present architectural barriers and impede the mobility of people with low vision or blindness, for instance, a path detected behind a glass door is inaccessible unless it is correctly perceived and reacted. However, segmenting these safety-critical objects is rarely covered by conventional assistive technologies. To tackle this issue, we construct a wearable system with a novel dual-head Transformer for Transparency (Trans4Trans) model, which is capable of segmenting general and transparent objects and performing real-time wayfinding to assist people walking alone more safely. Especially, both decoders created by our proposed Transformer Parsing Module (TPM) enable effective joint learning from different datasets. Besides, the efficient Trans4Trans model composed of symmetric transformer-based encoder and decoder, requires little computational expenses and is readily deployed on portable GPUs. Our Trans4Trans model outperforms state-of-the-art methods on the test sets of Stanford2D3D and Trans10K-v2 datasets and obtains mIoU of 45.13% and 75.14%, respectively. Through various pre-tests and a user study conducted in indoor and outdoor scenarios, the usability and reliability of our assistive system have been extensively verified.
At the heart of all automated driving systems is the ability to sense the surroundings, e.g., through semantic segmentation of LiDAR sequences, which experienced a remarkable progress due to the release of large datasets such as SemanticKITTI and nuScenes-LidarSeg. While most previous works focus on sparse segmentation of the LiDAR input, dense output masks provide self-driving cars with almost complete environment information. In this paper, we introduce MASS - a Multi-Attentional Semantic Segmentation model specifically built for dense top-view understanding of the driving scenes. Our framework operates on pillar- and occupancy features and comprises three attention-based building blocks: (1) a keypoint-driven graph attention, (2) an LSTM-based attention computed from a vector embedding of the spatial input, and (3) a pillar-based attention, resulting in a dense 360-degree segmentation mask. With extensive experiments on both, SemanticKITTI and nuScenes-LidarSeg, we quantitatively demonstrate the effectiveness of our model, outperforming the state of the art by 19.0% on SemanticKITTI and reaching 32.7% in mIoU on nuScenes-LidarSeg, where MASS is the first work addressing the dense segmentation task. Furthermore, our multi-attention model is shown to be very effective for 3D object detection validated on the KITTI-3D dataset, showcasing its high generalizability to other tasks related to 3D vision.
Drones have become a common tool, which is utilized in many tasks such as aerial photography, surveillance, and delivery. However, operating a drone requires more and more interaction with the user. A natural and safe method for Human-Drone Interaction (HDI) is using gestures. In this paper, we introduce an HDI framework building upon skeleton-based pose estimation. Our framework provides the functionality to control the movement of the drone with simple arm gestures and to follow the user while keeping a safe distance. We also propose a monocular distance estimation method, which is entirely based on image features and does not require any additional depth sensors. To perform comprehensive experiments and quantitative analysis, we create a customized testing dataset. The experiments indicate that our HDI framework can achieve an average of 93.5\% accuracy in the recognition of 11 common gestures. The code is available at: https://github.com/Zrrr1997/Pose2Drone
Pixel-wise segmentation is one of the most data and annotation hungry tasks in our field. Providing representative and accurate annotations is often mission-critical especially for challenging medical applications. In this paper, we propose a semi-weakly supervised segmentation algorithm to overcome this barrier. Our approach is based on a new formulation of deep supervision and student-teacher model and allows for easy integration of different supervision signals. In contrast to previous work, we show that care has to be taken how deep supervision is integrated in lower layers and we present multi-label deep supervision as the most important secret ingredient for success. With our novel training regime for segmentation that flexibly makes use of images that are either fully labeled, marked with bounding boxes, just global labels, or not at all, we are able to cut the requirement for expensive labels by 94.22% - narrowing the gap to the best fully supervised baseline to only 5% mean IoU. Our approach is validated by extensive experiments on retinal fluid segmentation and we provide an in-depth analysis of the anticipated effect each annotation type can have in boosting segmentation performance.
Action segmentation refers to inferring boundaries of semantically consistent visual concepts in videos and is an important requirement for many video understanding tasks. For this and other video understanding tasks, supervised approaches have achieved encouraging performance but require a high volume of detailed frame-level annotations. We present a fully automatic and unsupervised approach for segmenting actions in a video that does not require any training. Our proposal is an effective temporally-weighted hierarchical clustering algorithm that can group semantically consistent frames of the video. Our main finding is that representing a video with a 1-nearest neighbor graph by taking into account the time progression is sufficient to form semantically and temporally consistent clusters of frames where each cluster may represent some action in the video. Additionally, we establish strong unsupervised baselines for action segmentation and show significant performance improvements over published unsupervised methods on five challenging action segmentation datasets. Our code is available at https://github.com/ssarfraz/FINCH-Clustering/tree/master/TW-FINCH
Convolutional Networks (ConvNets) excel at semantic segmentation and have become a vital component for perception in autonomous driving. Enabling an all-encompassing view of street-scenes, omnidirectional cameras present themselves as a perfect fit in such systems. Most segmentation models for parsing urban environments operate on common, narrow Field of View (FoV) images. Transferring these models from the domain they were designed for to 360-degree perception, their performance drops dramatically, e.g., by an absolute 30.0% (mIoU) on established test-beds. To bridge the gap in terms of FoV and structural distribution between the imaging domains, we introduce Efficient Concurrent Attention Networks (ECANets), directly capturing the inherent long-range dependencies in omnidirectional imagery. In addition to the learned attention-based contextual priors that can stretch across 360-degree images, we upgrade model training by leveraging multi-source and omni-supervised learning, taking advantage of both: Densely labeled and unlabeled data originating from multiple datasets. To foster progress in panoramic image segmentation, we put forward and extensively evaluate models on Wild PAnoramic Semantic Segmentation (WildPASS), a dataset designed to capture diverse scenes from all around the globe. Our novel model, training regimen and multi-source prediction fusion elevate the performance (mIoU) to new state-of-the-art results on the public PASS (60.2%) and the fresh WildPASS (69.0%) benchmarks.
As the scene information, including objectness and scene type, are important for people with visual impairment, in this work we present a multi-task efficient perception system for the scene parsing and recognition tasks. Building on the compact ResNet backbone, our designed network architecture has two paths with shared parameters. In the structure, the semantic segmentation path integrates fast attention, with the aim of harvesting long-range contextual information in an efficient manner. Simultaneously, the scene recognition path attains the scene type inference by passing the semantic features into semantic-driven attention networks and combining the semantic extracted representations with the RGB extracted representations through a gated attention module. In the experiments, we have verified the systems' accuracy and efficiency on both public datasets and real-world scenes. This system runs on a wearable belt with an Intel RealSense LiDAR camera and an Nvidia Jetson AGX Xavier processor, which can accompany visually impaired people and provide assistive scene information in their navigation tasks.