Table-based Fact Verification (TFV) aims to extract the entailment relation between statements and structured tables. Existing TFV methods based on small-scaled models suffer from insufficient labeled data and weak zero-shot ability. Recently, the appearance of Large Language Models (LLMs) has gained lots of attraction in research fields. They have shown powerful zero-shot and in-context learning abilities on several NLP tasks, but their potential on TFV is still unknown. In this work, we implement a preliminary study about whether LLMs are table-based fact-checkers. In detail, we design diverse prompts to explore how the in-context learning can help LLMs in TFV, i.e., zero-shot and few-shot TFV capability. Besides, we carefully design and construct TFV instructions to study the performance gain brought by the instruction tuning of LLMs. Experimental results demonstrate that LLMs can achieve acceptable results on zero-shot and few-shot TFV with prompt engineering, while instruction-tuning can stimulate the TFV capability significantly. We also make some valuable findings about the format of zero-shot prompts and the number of in-context examples. Finally, we analyze some possible directions to promote the accuracy of TFV via LLMs, which is beneficial to further research of table reasoning.
Interactive visual grounding in Human-Robot Interaction (HRI) is challenging yet practical due to the inevitable ambiguity in natural languages. It requires robots to disambiguate the user input by active information gathering. Previous approaches often rely on predefined templates to ask disambiguation questions, resulting in performance reduction in realistic interactive scenarios. In this paper, we propose TiO, an end-to-end system for interactive visual grounding in human-robot interaction. Benefiting from a unified formulation of visual dialogue and grounding, our method can be trained on a joint of extensive public data, and show superior generality to diversified and challenging open-world scenarios. In the experiments, we validate TiO on GuessWhat?! and InViG benchmarks, setting new state-of-the-art performance by a clear margin. Moreover, we conduct HRI experiments on the carefully selected 150 challenging scenes as well as real-robot platforms. Results show that our method demonstrates superior generality to diversified visual and language inputs with a high success rate. Codes and demos are available at https://github.com/jxu124/TiO.
The success of ChatGPT validates the potential of large language models (LLMs) in artificial general intelligence (AGI). Subsequently, the release of LLMs has sparked the open-source community's interest in instruction-tuning, which is deemed to accelerate ChatGPT's replication process. However, research on instruction-tuning LLMs in Chinese, the world's most spoken language, is still in its early stages. Therefore, this paper makes an in-depth empirical study of instruction-tuning LLMs in Chinese, which can serve as a cookbook that provides valuable findings for effectively customizing LLMs that can better respond to Chinese instructions. Specifically, we systematically explore the impact of LLM bases, parameter-efficient methods, instruction data types, which are the three most important elements for instruction-tuning. Besides, we also conduct experiment to study the impact of other factors, e.g., chain-of-thought data and human-value alignment. We hope that this empirical study can make a modest contribution to the open Chinese version of ChatGPT. This paper will release a powerful Chinese LLMs that is comparable to ChatGLM. The code and data are available at https://github.com/PhoebusSi/Alpaca-CoT.
Outside-knowledge visual question answering is a challenging task that requires both the acquisition and the use of open-ended real-world knowledge. Some existing solutions draw external knowledge into the cross-modality space which overlooks the much vaster textual knowledge in natural-language space, while others transform the image into a text that further fuses with the textual knowledge into the natural-language space and completely abandons the use of visual features. In this paper, we are inspired to constrain the cross-modality space into the same space of natural-language space which makes the visual features preserved directly, and the model still benefits from the vast knowledge in natural-language space. To this end, we propose a novel framework consisting of a multimodal encoder, a textual encoder and an answer decoder. Such structure allows us to introduce more types of knowledge including explicit and implicit multimodal and textual knowledge. Extensive experiments validate the superiority of the proposed method which outperforms the state-of-the-art by 6.17% accuracy. We also conduct comprehensive ablations of each component, and systematically study the roles of varying types of knowledge. Codes and knowledge data can be found at https://github.com/PhoebusSi/Thinking-while-Observing.
Despite the excellent performance of large-scale vision-language pre-trained models (VLPs) on conventional visual question answering task, they still suffer from two problems: First, VLPs tend to rely on language biases in datasets and fail to generalize to out-of-distribution (OOD) data. Second, they are inefficient in terms of memory footprint and computation. Although promising progress has been made in both problems, most existing works tackle them independently. To facilitate the application of VLP to VQA tasks, it is imperative to jointly study VLP compression and OOD robustness, which, however, has not yet been explored. In this paper, we investigate whether a VLP can be compressed and debiased simultaneously by searching sparse and robust subnetworks. To this end, we conduct extensive experiments with LXMERT, a representative VLP, on the OOD dataset VQA-CP v2. We systematically study the design of a training and compression pipeline to search the subnetworks, as well as the assignment of sparsity to different modality-specific modules. Our results show that there indeed exist sparse and robust LXMERT subnetworks, which significantly outperform the full model (without debiasing) with much fewer parameters. These subnetworks also exceed the current SoTA debiasing models with comparable or fewer parameters. We will release the codes on publication.
Visual Question Answering (VQA) models are prone to learn the shortcut solution formed by dataset biases rather than the intended solution. To evaluate the VQA models' reasoning ability beyond shortcut learning, the VQA-CP v2 dataset introduces a distribution shift between the training and test set given a question type. In this way, the model cannot use the training set shortcut (from question type to answer) to perform well on the test set. However, VQA-CP v2 only considers one type of shortcut and thus still cannot guarantee that the model relies on the intended solution rather than a solution specific to this shortcut. To overcome this limitation, we propose a new dataset that considers varying types of shortcuts by constructing different distribution shifts in multiple OOD test sets. In addition, we overcome the three troubling practices in the use of VQA-CP v2, e.g., selecting models using OOD test sets, and further standardize OOD evaluation procedure. Our benchmark provides a more rigorous and comprehensive testbed for shortcut learning in VQA. We benchmark recent methods and find that methods specifically designed for particular shortcuts fail to simultaneously generalize to our varying OOD test sets. We also systematically study the varying shortcuts and provide several valuable findings, which may promote the exploration of shortcut learning in VQA.
Models for Visual Question Answering (VQA) often rely on the spurious correlations, i.e., the language priors, that appear in the biased samples of training set, which make them brittle against the out-of-distribution (OOD) test data. Recent methods have achieved promising progress in overcoming this problem by reducing the impact of biased samples on model training. However, these models reveal a trade-off that the improvements on OOD data severely sacrifice the performance on the in-distribution (ID) data (which is dominated by the biased samples). Therefore, we propose a novel contrastive learning approach, MMBS, for building robust VQA models by Making the Most of Biased Samples. Specifically, we construct positive samples for contrastive learning by eliminating the information related to spurious correlation from the original training samples and explore several strategies to use the constructed positive samples for training. Instead of undermining the importance of biased samples in model training, our approach precisely exploits the biased samples for unbiased information that contributes to reasoning. The proposed method is compatible with various VQA backbones. We validate our contributions by achieving competitive performance on the OOD dataset VQA-CP v2 while preserving robust performance on the ID dataset VQA v2.
Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the answerer, respectively. Researchers explore more on visual dialog tasks in such kind of single- or perfectly co-observable visual scene, while somewhat neglect the exploration on tasks of non perfectly co-observable visual scene, where the images accessed by two agents may not be exactly the same, often occurred in practice. Although building common ground in non-perfectly co-observable visual scene through conversation is significant for advanced dialog agents, the lack of such dialog task and corresponding large-scale dataset makes it impossible to carry out in-depth research. To break this limitation, we propose an object-referring game in non-perfectly co-observable visual scene, where the goal is to spot the difference between the similar visual scenes through conversing in natural language. The task addresses challenges of the dialog strategy in non-perfectly co-observable visual scene and the ability of categorizing objects. Correspondingly, we construct a large-scale multimodal dataset, named SpotDiff, which contains 87k Virtual Reality images and 97k dialogs generated by self-play. Finally, we give benchmark models for this task, and conduct extensive experiments to evaluate its performance as well as analyze its main challenges.
While sophisticated Visual Question Answering models have achieved remarkable success, they tend to answer questions only according to superficial correlations between question and answer. Several recent approaches have been developed to address this language priors problem. However, most of them predict the correct answer according to one best output without checking the authenticity of answers. Besides, they only explore the interaction between image and question, ignoring the semantics of candidate answers. In this paper, we propose a select-and-rerank (SAR) progressive framework based on Visual Entailment. Specifically, we first select the candidate answers relevant to the question or the image, then we rerank the candidate answers by a visual entailment task, which verifies whether the image semantically entails the synthetic statement of the question and each candidate answer. Experimental results show the effectiveness of our proposed framework, which establishes a new state-of-the-art accuracy on VQA-CP v2 with a 7.55% improvement.