Abstract:Children acquire object category representations from their everyday experiences in the first few years of life. What do the inputs to this learning process look like? We analyzed first-person videos of young children's visual experience at home from the BabyView dataset ($N$ = 31 participants, 868 hours, ages 5--36 months), using a supervised object detection model to extract common object categories from more than 3 million frames. We found that children's object category exposure was highly skewed: a few categories (e.g., cups, chairs) dominated children's visual experiences while most categories appeared rarely, replicating previous findings from a more restricted set of contexts. Category exemplars were highly variable: children encountered objects from unusual angles, in highly cluttered scenes, and partially occluded views; many categories (especially animals) were most frequently viewed as depictions. Surprisingly, despite this variability, detected categories (e.g., giraffes, apples) showed stronger groupings within superordinate categories (e.g., animals, food) relative to groupings derived from canonical photographs of these categories. We found this same pattern when using high-dimensional embeddings from both self-supervised visual and multimodal models; this effect was also recapitulated in densely sampled data from individual children. Understanding the robustness and efficiency of visual category learning will require the development of models that can exploit strong superordinate structure and learn from non-canonical, sparse, and variable exemplars.
Abstract:Young children demonstrate early abilities to understand their physical world, estimating depth, motion, object coherence, interactions, and many other aspects of physical scene understanding. Children are both data-efficient and flexible cognitive systems, creating competence despite extremely limited training data, while generalizing to myriad untrained tasks -- a major challenge even for today's best AI systems. Here we introduce a novel computational hypothesis for these abilities, the Zero-shot Visual World Model (ZWM). ZWM is based on three principles: a sparse temporally-factored predictor that decouples appearance from dynamics; zero-shot estimation through approximate causal inference; and composition of inferences to build more complex abilities. We show that ZWM can be learned from the first-person experience of a single child, rapidly generating competence across multiple physical understanding benchmarks. It also broadly recapitulates behavioral signatures of child development and builds brain-like internal representations. Our work presents a blueprint for efficient and flexible learning from human-scale data, advancing both a computational account for children's early physical understanding and a path toward data-efficient AI systems.
Abstract:Modern language models (LMs) must be trained on many orders of magnitude more words of training data than human children receive before they begin to produce useful behavior. Assessing the nature and origins of this "data gap" requires benchmarking LMs on human-scale datasets to understand how linguistic knowledge emerges from children's natural training data. Using transcripts from the BabyView dataset (videos from children ages 6-36 months), we investigate (1) scaling performance at child-scale data regimes, (2) variability in model performance across datasets from different children's experiences and linguistic predictors of dataset quality, and (3) relationships between model and child language learning outcomes. LMs trained on child data show acceptable scaling for grammar tasks, but lower scaling on semantic and world knowledge tasks than models trained on synthetic data; we also observe substantial variability on data from different children. Beyond dataset size, performance is most associated with a combination of distributional and interactional linguistic features, broadly consistent with what makes high-quality input for child language development. Finally, model likelihoods for individual words correlate with children's learning of those words, suggesting that properties of child-directed input may influence both model learning and human language development. Overall, understanding what properties make language data efficient for learning can enable more powerful small-scale language models while also shedding light on human language acquisition.
Abstract:Multilingualism is incredibly common around the world, leading to many important theoretical and practical questions about how children learn multiple languages at once. For example, does multilingual acquisition lead to delays in learning? Are there better and worse ways to structure multilingual input? Many correlational studies address these questions, but it is surprisingly difficult to get definitive answers because children cannot be randomly assigned to be multilingual and data are typically not matched between languages. We use language model training as a method for simulating a variety of highly controlled exposure conditions, and create matched 100M-word mono- and bilingual datasets using synthetic data and machine translation. We train GPT-2 models on monolingual and bilingual data organized to reflect a range of exposure regimes, and evaluate their performance on perplexity, grammaticality, and semantic knowledge. Across model scales and measures, bilingual models perform similarly to monolingual models in one language, but show strong performance in the second language as well. These results suggest that there are no strong differences between different bilingual exposure regimes, and that bilingual input poses no in-principle challenges for agnostic statistical learners.
Abstract:Iterated reference games - in which players repeatedly pick out novel referents using language - present a test case for agents' ability to perform context-sensitive pragmatic reasoning in multi-turn linguistic environments. We tested humans and vision-language models on trials from iterated reference games, varying the given context in terms of amount, order, and relevance. Without relevant context, models were above chance but substantially worse than humans. However, with relevant context, model performance increased dramatically over trials. Few-shot reference games with abstract referents remain a difficult task for machine learning models.




Abstract:While high-performing language models are typically trained on hundreds of billions of words, human children become fluent language users with a much smaller amount of data. What are the features of the data they receive, and how do these features support language modeling objectives? To investigate this question, we train GPT-2 models on 29M words of English-language child-directed speech and a new matched, synthetic dataset (TinyDialogues), comparing to a heterogeneous blend of datasets from the BabyLM challenge. We evaluate both the syntactic and semantic knowledge of these models using developmentally-inspired evaluations. Through pretraining experiments, we test whether the global developmental ordering or the local discourse ordering of children's training data support high performance relative to other datasets. The local properties of the data affect model results, but somewhat surprisingly, global properties do not. Further, child language input is not uniquely valuable for training language models. These findings support the hypothesis that, rather than proceeding from better data, children's learning is instead substantially more efficient than current language modeling techniques.




Abstract:Human children far exceed modern machine learning algorithms in their sample efficiency, achieving high performance in key domains with much less data than current models. This ''data gap'' is a key challenge both for building intelligent artificial systems and for understanding human development. Egocentric video capturing children's experience -- their ''training data'' -- is a key ingredient for comparison of humans and models and for the development of algorithmic innovations to bridge this gap. Yet there are few such datasets available, and extant data are low-resolution, have limited metadata, and importantly, represent only a small set of children's experiences. Here, we provide the first release of the largest developmental egocentric video dataset to date -- the BabyView dataset -- recorded using a high-resolution camera with a large vertical field-of-view and gyroscope/accelerometer data. This 493 hour dataset includes egocentric videos from children spanning 6 months - 5 years of age in both longitudinal, at-home contexts and in a preschool environment. We provide gold-standard annotations for the evaluation of speech transcription, speaker diarization, and human pose estimation, and evaluate models in each of these domains. We train self-supervised language and vision models and evaluate their transfer to out-of-distribution tasks including syntactic structure learning, object recognition, depth estimation, and image segmentation. Although performance in each scales with dataset size, overall performance is relatively lower than when models are trained on curated datasets, especially in the visual domain. Our dataset stands as an open challenge for robust, humanlike AI systems: how can such systems achieve human-levels of success on the same scale and distribution of training data as humans?
Abstract:How (dis)similar are the learning trajectories of vision-language models and children? Recent modeling work has attempted to understand the gap between models' and humans' data efficiency by constructing models trained on less data, especially multimodal naturalistic data. However, such models are often evaluated on adult-level benchmarks, with limited breadth in language abilities tested, and without direct comparison to behavioral data. We introduce DevBench, a multimodal benchmark comprising seven language evaluation tasks spanning the domains of lexical, syntactic, and semantic ability, with behavioral data from both children and adults. We evaluate a set of vision-language models on these tasks, comparing models and humans not only on accuracy but on their response patterns. Across tasks, models exhibit variation in their closeness to human response patterns, and models that perform better on a task also more closely resemble human behavioral responses. We also examine the developmental trajectory of OpenCLIP over training, finding that greater training results in closer approximations to adult response patterns. DevBench thus provides a benchmark for comparing models to human language development. These comparisons highlight ways in which model and human language learning processes diverge, providing insight into entry points for improving language models.




Abstract:Developmental psychologists have argued about when cognitive capacities such as language understanding or theory of mind emerge. These debates often hinge on the concept of "task demands" -- the auxiliary challenges associated with performing a particular evaluation -- that may mask the child's underlying ability. The same issues arise when measuring the capacities of language models (LMs): performance on a task is a function of the model's underlying competence, combined with the model's ability to interpret and perform the task given its available resources. Here, we show that for analogical reasoning, reflective reasoning, word prediction, and grammaticality judgments, evaluation methods with greater task demands yield lower performance than evaluations with reduced demands. This "demand gap" is most pronounced for models with fewer parameters and less training data. Our results illustrate that LM performance should not be interpreted as a direct indication of intelligence (or lack thereof), but as a reflection of capacities seen through the lens of researchers' design choices.




Abstract:Interpreting a seemingly-simple function word like "or", "behind", or "more" can require logical, numerical, and relational reasoning. How are such words learned by children? Prior acquisition theories have often relied on positing a foundation of innate knowledge. Yet recent neural-network based visual question answering models apparently can learn to use function words as part of answering questions about complex visual scenes. In this paper, we study what these models learn about function words, in the hope of better understanding how the meanings of these words can be learnt by both models and children. We show that recurrent models trained on visually grounded language learn gradient semantics for function words requiring spacial and numerical reasoning. Furthermore, we find that these models can learn the meanings of logical connectives "and" and "or" without any prior knowledge of logical reasoning, as well as early evidence that they can develop the ability to reason about alternative expressions when interpreting language. Finally, we show that word learning difficulty is dependent on frequency in models' input. Our findings offer evidence that it is possible to learn the meanings of function words in visually grounded context by using non-symbolic general statistical learning algorithms, without any prior knowledge of linguistic meaning.