Abstract:Given the inherently multimodal nature of human experience, vision-language models (VLMs) hold substantial promise for modeling human cognition as it grows and develops with experience. Realizing their potential requires tools for comparing VLMs with human cognitive development across tasks, ages, and populations. We present LEVANTE-bench, a benchmark based on tasks and data from the Learning Variability Network (LEVANTE), which distributes open-source tasks and data measuring children's cognition across languages and cultures. In LEVANTE-bench, we systematically assess VLMs on six tasks, comparing their alignment with children aged 5-12 ($N$ = 1547) across three countries. We compare models at multiple scales, assessing their overall accuracy, their task- and item-level alignment with children, and how well they match children's trial-level error distributions. Alignment was heterogeneous across scales: at the level of tasks and items, more capable models aligned better with humans. However, match to human error distributions varied widely across tasks, and for several tasks, smaller models matched younger children's errors better. In addition, even the best-performing VLMs struggled on matrix reasoning and mental rotation tasks. Thus, current VLM architectures align only partially with the cognitive abilities of children.
Abstract:Children acquire object category representations from their everyday experiences in the first few years of life. What do the inputs to this learning process look like? We analyzed first-person videos of young children's visual experience at home from the BabyView dataset ($N$ = 31 participants, 868 hours, ages 5--36 months), using a supervised object detection model to extract common object categories from more than 3 million frames. We found that children's object category exposure was highly skewed: a few categories (e.g., cups, chairs) dominated children's visual experiences while most categories appeared rarely, replicating previous findings from a more restricted set of contexts. Category exemplars were highly variable: children encountered objects from unusual angles, in highly cluttered scenes, and partially occluded views; many categories (especially animals) were most frequently viewed as depictions. Surprisingly, despite this variability, detected categories (e.g., giraffes, apples) showed stronger groupings within superordinate categories (e.g., animals, food) relative to groupings derived from canonical photographs of these categories. We found this same pattern when using high-dimensional embeddings from both self-supervised visual and multimodal models; this effect was also recapitulated in densely sampled data from individual children. Understanding the robustness and efficiency of visual category learning will require the development of models that can exploit strong superordinate structure and learn from non-canonical, sparse, and variable exemplars.
Abstract:Iterated reference games - in which players repeatedly pick out novel referents using language - present a test case for agents' ability to perform context-sensitive pragmatic reasoning in multi-turn linguistic environments. We tested humans and vision-language models on trials from iterated reference games, varying the given context in terms of amount, order, and relevance. Without relevant context, models were above chance but substantially worse than humans. However, with relevant context, model performance increased dramatically over trials. Few-shot reference games with abstract referents remain a difficult task for machine learning models.
Abstract:How (dis)similar are the learning trajectories of vision-language models and children? Recent modeling work has attempted to understand the gap between models' and humans' data efficiency by constructing models trained on less data, especially multimodal naturalistic data. However, such models are often evaluated on adult-level benchmarks, with limited breadth in language abilities tested, and without direct comparison to behavioral data. We introduce DevBench, a multimodal benchmark comprising seven language evaluation tasks spanning the domains of lexical, syntactic, and semantic ability, with behavioral data from both children and adults. We evaluate a set of vision-language models on these tasks, comparing models and humans not only on accuracy but on their response patterns. Across tasks, models exhibit variation in their closeness to human response patterns, and models that perform better on a task also more closely resemble human behavioral responses. We also examine the developmental trajectory of OpenCLIP over training, finding that greater training results in closer approximations to adult response patterns. DevBench thus provides a benchmark for comparing models to human language development. These comparisons highlight ways in which model and human language learning processes diverge, providing insight into entry points for improving language models.