Abstract:The dynamic multi-mode resource-constrained project scheduling problem (DMRCPSP) is of practical importance, as it requires making real-time decisions under changing project states and resource availability. Genetic Programming (GP) has been shown to effectively evolve heuristic rules for such decision-making tasks; however, the evolutionary process typically relies on a large number of simulation-based fitness evaluations, resulting in high computational cost. Surrogate models offer a promising solution to reduce evaluation cost, but their application to GP requires problem-specific phenotypic characterisation (PC) schemes of heuristic rules. There is currently a lack of suitable PC schemes for GP applied to DMRCPSP. This paper proposes a rank-based PC scheme derived from heuristic-driven ordering of eligible activity-mode pairs and activity groups in decision situations. The resulting PC vectors enable a surrogate model to estimate the fitness of unevaluated GP individuals. Based on this scheme, a surrogate-assisted GP algorithm is developed. Experimental results demonstrate that the proposed surrogate-assisted GP can identify high-quality heuristic rules consistently earlier than the state-of-the-art GP approach for DMRCPSP, while introducing only marginal computational overhead. Further analyses demonstrate that the surrogate model provides useful guidance for offspring selection, leading to improved evolutionary efficiency.
Abstract:Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.
Abstract:Accurate per-branch 3D reconstruction is a prerequisite for autonomous UAV-based tree pruning; however, dense disparity maps from modern stereo matchers often remain too noisy for individual branch analysis in complex forest canopies. This paper introduces a progressive pipeline integrating DEFOM-Stereo foundation-model disparity estimation, SAM3 instance segmentation, and multi-stage depth optimization to deliver robust per-branch point clouds. Starting from a naive baseline, we systematically identify and resolve three error families through successive refinements. Mask boundary contamination is first addressed through morphological erosion and subsequently refined via a skeleton-preserving variant to safeguard thin-branch topology. Segmentation inaccuracy is then mitigated using LAB-space Mahalanobis color validation coupled with cross-branch overlap arbitration. Finally, depth noise - the most persistent error source - is initially reduced by outlier removal and median filtering, before being superseded by a robust five-stage scheme comprising MAD global detection, spatial density consensus, local MAD filtering, RGB-guided filtering, and adaptive bilateral filtering. Evaluated on 1920x1080 stereo imagery of Radiata pine (Pinus radiata) acquired with a ZED Mini camera (63 mm baseline) from a UAV in Canterbury, New Zealand, the proposed pipeline reduces the average per-branch depth standard deviation by 82% while retaining edge fidelity. The result is geometrically coherent 3D point clouds suitable for autonomous pruning tool positioning. All code and processed data are publicly released to facilitate further UAV forestry research.
Abstract:Autonomous drone-based tree pruning needs accurate, real-time depth estimation from stereo cameras. Depth is computed from disparity maps using $Z = f B/d$, so even small disparity errors cause noticeable depth mistakes at working distances. Building on our earlier work that identified DEFOM-Stereo as the best reference disparity generator for vegetation scenes, we present the first study to train and test ten deep stereo matching networks on real tree branch images. We use the Canterbury Tree Branches dataset -- 5,313 stereo pairs from a ZED Mini camera at 1080P and 720P -- with DEFOM-generated disparity maps as training targets. The ten methods cover step-by-step refinement, 3D convolution, edge-aware attention, and lightweight designs. Using perceptual metrics (SSIM, LPIPS, ViTScore) and structural metrics (SIFT/ORB feature matching), we find that BANet-3D produces the best overall quality (SSIM = 0.883, LPIPS = 0.157), while RAFT-Stereo scores highest on scene-level understanding (ViTScore = 0.799). Testing on an NVIDIA Jetson Orin Super (16 GB, independently powered) mounted on our drone shows that AnyNet reaches 6.99 FPS at 1080P -- the only near-real-time option -- while BANet-2D gives the best quality-speed balance at 1.21 FPS. We also compare 720P and 1080P processing times to guide resolution choices for forestry drone systems.
Abstract:Genetic programming-based feature construction has achieved significant success in recent years as an automated machine learning technique to enhance learning performance. However, overfitting remains a challenge that limits its broader applicability. To improve generalization, we prove that vicinal risk, estimated through noise perturbation or mixup-based data augmentation, is bounded by the sum of empirical risk and a regularization term-either finite difference or the vicinal Jensen gap. Leveraging this decomposition, we propose an evolutionary feature construction framework that jointly optimizes empirical risk and the vicinal Jensen gap to control overfitting. Since datasets may vary in noise levels, we develop a noise estimation strategy to dynamically adjust regularization strength. Furthermore, to mitigate manifold intrusion-where data augmentation may generate unrealistic samples that fall outside the data manifold-we propose a manifold intrusion detection mechanism. Experimental results on 58 datasets demonstrate the effectiveness of Jensen gap minimization compared to other complexity measures. Comparisons with 15 machine learning algorithms further indicate that genetic programming with the proposed overfitting control strategy achieves superior performance.
Abstract:Existing neural solvers for vehicle routing problems (VRPs) are typically trained either in a one-off manner on a fixed set of pre-defined tasks or in a lifelong manner on several tasks arriving sequentially, assuming sufficient training on each task. Both settings overlook a common real-world property: problem patterns may drift continually over time, yielding massive tasks sequentially arising while offering only limited training resources per task. In this paper, we study a novel lifelong learning paradigm for neural VRP solvers under continually drifting tasks over learning time steps, where sufficient training for any given task at any time is not available. We propose Dual Replay with Experience Enhancement (DREE), a general framework to improve learning efficiency and mitigate catastrophic forgetting under such drift. Extensive experiments show that, under such continual drift, DREE effectively learns new tasks, preserves prior knowledge, improves generalization to unseen tasks, and can be applied to diverse existing neural solvers.
Abstract:Autonomous UAV forestry operations require robust depth estimation with strong cross-domain generalization, yet existing evaluations focus on urban and indoor scenarios, leaving a critical gap for vegetation-dense environments. We present the first systematic zero-shot evaluation of eight stereo methods spanning iterative refinement, foundation model, diffusion-based, and 3D CNN paradigms. All methods use officially released pretrained weights (trained on Scene Flow) and are evaluated on four standard benchmarks (ETH3D, KITTI 2012/2015, Middlebury) plus a novel 5,313-pair Canterbury Tree Branches dataset ($1920 \times 1080$). Results reveal scene-dependent patterns: foundation models excel on structured scenes (BridgeDepth: 0.23 px on ETH3D; DEFOM: 4.65 px on Middlebury), while iterative methods show variable cross-benchmark performance (IGEV++: 0.36 px on ETH3D but 6.77 px on Middlebury; IGEV: 0.33 px on ETH3D but 4.99 px on Middlebury). Qualitative evaluation on the Tree Branches dataset establishes DEFOM as the gold-standard baseline for vegetation depth estimation, with superior cross-domain consistency (consistently ranking 1st-2nd across benchmarks, average rank 1.75). DEFOM predictions will serve as pseudo-ground-truth for future benchmarking.
Abstract:Heatmap-based non-autoregressive solvers for large-scale Travelling Salesman Problems output dense edge-probability scores, yet final performance largely hinges on the decoder that must satisfy degree-2 constraints and form a single Hamiltonian tour. Greedy commitment can cascade into irreparable mistakes at large $N$, whereas MCTS-guided local search is accurate but compute-heavy and highly engineered. We instead treat the heatmap as a soft edge prior and cast decoding as probabilistic tour construction under feasibility constraints, where the key is to correct local mis-rankings via inexpensive global coordination. Based on this view, we introduce HeatACO, a plug-and-play Max-Min Ant System decoder whose transition policy is softly biased by the heatmap while pheromone updates provide lightweight, instance-specific feedback to resolve global conflicts; optional 2-opt/3-opt post-processing further improves tour quality. On TSP500/1K/10K, using heatmaps produced by four pretrained predictors, HeatACO+2opt achieves gaps down to 0.11%/0.23%/1.15% with seconds-to-minutes CPU decoding for fixed heatmaps, offering a better quality--time trade-off than greedy decoding and published MCTS-based decoders. Finally, we find the gains track heatmap reliability: under distribution shift, miscalibration and confidence collapse bound decoding improvements, suggesting heatmap generalisation is a primary lever for further progress.
Abstract:Dynamic Flexible Job Shop Scheduling (DFJSS) is a complex combinatorial optimisation problem that requires simultaneous machine assignment and operation sequencing decisions in dynamic production environments. Genetic Programming (GP) has been widely applied to automatically evolve scheduling rules for DFJSS. However, existing studies typically train and test GP-evolved rules on DFJSS instances of the same type, which differ only by random seeds rather than by structural characteristics, leaving their cross-type generalisation ability largely unexplored. To address this gap, this paper systematically investigates the generalisation ability of GP-evolved scheduling rules under diverse DFJSS conditions. A series of experiments are conducted across multiple dimensions, including problem scale (i.e., the number of machines and jobs), key job shop parameters (e.g., utilisation level), and data distributions, to analyse how these factors influence GP performance on unseen instance types. The results show that good generalisation occurs when the training instances contain more jobs than the test instances while keeping the number of machines fixed, and when both training and test instances have similar scales or job shop parameters. Further analysis reveals that the number and distribution of decision points in DFJSS instances play a crucial role in explaining these performance differences. Similar decision point distributions lead to better generalisation, whereas significant discrepancies result in a marked degradation of performance. Overall, this study provides new insights into the generalisation ability of GP in DFJSS and highlights the necessity of evolving more generalisable GP rules capable of handling heterogeneous DFJSS instances effectively.
Abstract:The dynamic multi-mode resource-constrained project scheduling problem is a challenging scheduling problem that requires making decisions on both the execution order of activities and their corresponding execution modes. Genetic programming has been widely applied as a hyper-heuristic to evolve priority rules that guide the selection of activity-mode pairs from the current eligible set. Recently, an activity group selection strategy has been proposed to select a subset of activities rather than a single activity at each decision point, allowing for more effective scheduling by considering the interdependence between activities. Although effective in small-scale instances, this strategy suffers from scalability issues when applied to larger problems. In this work, we enhance the scalability of the group selection strategy by introducing a knee-point-based selection mechanism to identify a promising subset of activities before evaluating their combinations. An activity ordering rule is first used to rank all eligible activity-mode pairs, followed by a knee point selection to find the promising pairs. Then, a group selection rule selects the best activity combination. We develop a multi-tree GP framework to evolve both types of rules simultaneously. Experimental results demonstrate that our approach scales well to large instances and outperforms GP with sequential decision-making in most scenarios.