Benchmark datasets for digital dermatology unwittingly contain inaccuracies that reduce trust in model performance estimates. We propose a resource-efficient data cleaning protocol to identify issues that escaped previous curation. The protocol leverages an existing algorithmic cleaning strategy and is followed by a confirmation process terminated by an intuitive stopping criterion. Based on confirmation by multiple dermatologists, we remove irrelevant samples and near duplicates and estimate the percentage of label errors in six dermatology image datasets for model evaluation promoted by the International Skin Imaging Collaboration. Along with this paper, we publish revised file lists for each dataset which should be used for model evaluation. Our work paves the way for more trustworthy performance assessment in digital dermatology.
While hundreds of artificial intelligence (AI) algorithms are now approved or cleared by the US Food and Drugs Administration (FDA), many studies have shown inconsistent generalization or latent bias, particularly for underrepresented populations. Some have proposed that generative AI could reduce the need for real data, but its utility in model development remains unclear. Skin disease serves as a useful case study in synthetic image generation due to the diversity of disease appearance, particularly across the protected attribute of skin tone. Here we show that latent diffusion models can scalably generate images of skin disease and that augmenting model training with these data improves performance in data-limited settings. These performance gains saturate at synthetic-to-real image ratios above 10:1 and are substantially smaller than the gains obtained from adding real images. As part of our analysis, we generate and analyze a new dataset of 458,920 synthetic images produced using several generation strategies. Our results suggest that synthetic data could serve as a force-multiplier for model development, but the collection of diverse real-world data remains the most important step to improve medical AI algorithms.
A new class of tools, colloquially called generative AI, can produce high-quality artistic media for visual arts, concept art, music, fiction, literature, video, and animation. The generative capabilities of these tools are likely to fundamentally alter the creative processes by which creators formulate ideas and put them into production. As creativity is reimagined, so too may be many sectors of society. Understanding the impact of generative AI - and making policy decisions around it - requires new interdisciplinary scientific inquiry into culture, economics, law, algorithms, and the interaction of technology and creativity. We argue that generative AI is not the harbinger of art's demise, but rather is a new medium with its own distinct affordances. In this vein, we consider the impacts of this new medium on creators across four themes: aesthetics and culture, legal questions of ownership and credit, the future of creative work, and impacts on the contemporary media ecosystem. Across these themes, we highlight key research questions and directions to inform policy and beneficial uses of the technology.
Most commonly used benchmark datasets for computer vision contain irrelevant images, near duplicates, and label errors. Consequently, model performance on these benchmarks may not be an accurate estimate of generalization ability. This is a particularly acute concern in computer vision for medicine where datasets are typically small, stakes are high, and annotation processes are expensive and error-prone. In this paper, we propose SelfClean, a general procedure to clean up image datasets exploiting a latent space learned with self-supervision. By relying on self-supervised learning, our approach focuses on intrinsic properties of the data and avoids annotation biases. We formulate dataset cleaning as either a set of ranking problems, where human experts can make decisions with significantly reduced effort, or a set of scoring problems, where decisions can be fully automated based on score distributions. We compare SelfClean against other algorithms on common computer vision benchmarks enhanced with synthetic noise and demonstrate state-of-the-art performance on detecting irrelevant images, near duplicates, and label errors. In addition, we apply our method to multiple image datasets and confirm an improvement in evaluation reliability.
Dermatological classification algorithms developed without sufficiently diverse training data may generalize poorly across populations. While intentional data collection and annotation offer the best means for improving representation, new computational approaches for generating training data may also aid in mitigating the effects of sampling bias. In this paper, we show that DALL$\cdot$E 2, a large-scale text-to-image diffusion model, can produce photorealistic images of skin disease across skin types. Using the Fitzpatrick 17k dataset as a benchmark, we demonstrate that augmenting training data with DALL$\cdot$E 2-generated synthetic images improves classification of skin disease overall and especially for underrepresented groups.
How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with a control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.
While artificial intelligence (AI) holds promise for supporting healthcare providers and improving the accuracy of medical diagnoses, a lack of transparency in the composition of datasets exposes AI models to the possibility of unintentional and avoidable mistakes. In particular, public and private image datasets of dermatological conditions rarely include information on skin color. As a start towards increasing transparency, AI researchers have appropriated the use of the Fitzpatrick skin type (FST) from a measure of patient photosensitivity to a measure for estimating skin tone in algorithmic audits of computer vision applications including facial recognition and dermatology diagnosis. In order to understand the variability of estimated FST annotations on images, we compare several FST annotation methods on a diverse set of 460 images of skin conditions from both textbooks and online dermatology atlases. We find the inter-rater reliability between three board-certified dermatologists is comparable to the inter-rater reliability between the board-certified dermatologists and two crowdsourcing methods. In contrast, we find that the Individual Typology Angle converted to FST (ITA-FST) method produces annotations that are significantly less correlated with the experts' annotations than the experts' annotations are correlated with each other. These results demonstrate that algorithms based on ITA-FST are not reliable for annotating large-scale image datasets, but human-centered, crowd-based protocols can reliably add skin type transparency to dermatology datasets. Furthermore, we introduce the concept of dynamic consensus protocols with tunable parameters including expert review that increase the visibility of crowdwork and provide guidance for future crowdsourced annotations of large image datasets.
Across a wide variety of domains, there exists a performance gap between machine learning models' accuracy on dataset benchmarks and real-world production data. Despite the careful design of static dataset benchmarks to represent the real-world, models often err when the data is out-of-distribution relative to the data the models have been trained on. We can directly measure and adjust for some aspects of distribution shift, but we cannot address sample selection bias, adversarial perturbations, and non-stationarity without knowing the data generation process. In this paper, we outline two methods for identifying changes in context that lead to distribution shifts and model prediction errors: leveraging human intuition and expert knowledge to identify first-order contexts and developing dynamic benchmarks based on desiderata for the data generation process. Furthermore, we present two case-studies to highlight the implicit assumptions underlying applied machine learning models that tend to lead to errors when attempting to generalize beyond test benchmark datasets. By paying close attention to the role of context in each prediction task, researchers can reduce context shift errors and increase generalization performance.
Recent advances in technology for hyper-realistic visual effects provoke the concern that deepfake videos of political speeches will soon be visually indistinguishable from authentic video recordings. Yet there exists little empirical research on how audio-visual information influences people's susceptibility to fall for political misinformation. The conventional wisdom in the field of communication research predicts that people will fall for fake news more often when the same version of a story is presented as a video as opposed to text. However, audio-visual manipulations often leave distortions that some but not all people may pick up on. Here, we evaluate how communication modalities influence people's ability to discern real political speeches from fabrications based on a randomized experiment with 5,727 participants who provide 61,792 truth discernment judgments. We show participants soundbites from political speeches that are randomly assigned to appear using permutations of text, audio, and video modalities. We find that communication modalities mediate discernment accuracy: participants are more accurate on video with audio than silent video, and more accurate on silent video than text transcripts. Likewise, we find participants rely more on how something is said (the audio-visual cues) rather than what is said (the speech content itself). However, political speeches that do not match public perceptions of politicians' beliefs reduce participants' reliance on visual cues. In particular, we find that reflective reasoning moderates the degree to which participants consider visual information: low performance on the Cognitive Reflection Test is associated with an underreliance on visual cues and an overreliance on what is said.
How does the visual design of digital platforms impact user behavior and the resulting environment? A body of work suggests that introducing social signals to content can increase both the inequality and unpredictability of its success, but has only been shown in the context of music listening. To further examine the effect of social influence on media popularity, we extend this research to the context of algorithmically-generated images by re-adapting Salganik et al's Music Lab experiment. On a digital platform where participants discover and curate AI-generated hybrid animals, we randomly assign both the knowledge of other participants' behavior and the visual presentation of the information. We successfully replicate the Music Lab's findings in the context of images, whereby social influence leads to an unpredictable winner-take-all market. However, we also find that social influence can lead to the emergence of local cultural trends that diverge from the status quo and are ultimately more diverse. We discuss the implications of these results for platform designers and animal conservation efforts.