Abstract:We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous manipulation. While handheld data collection systems such as Universal Manipulation Interface (UMI) enable affordable data collection, their bulky pistol-grip designs can pose ergonomic and usability challenges for fine-grained, dexterous manipulation tasks. To address this, YUBI presents a distinct design principle: yielding, finger-driven actuation that directly maps human finger movements to gripper jaw motion. Using the YUBI devices, we set up a data collection system with integrated VR-based 6 DoF tracking of the gripper, ensuring high-fidelity trajectory data acquisition. We curate a UMI-based dataset of unprecedented scale: 8,434 hours across 1.20M episodes and 119 tasks. Experiments show that YUBI offers advantages over the UMI gripper in versatility for complex bimanual tasks, dexterity, and operational efficiency. A single policy trained on the YUBI dataset transfers across multiple bimanual robots (UR, Franka, and ELEY) simply by mounting the gripper on each platform, confirming that the collected data are directly executable as policy supervision. We release the gripper hardware, data-collection software, and dataset as one integrated stack, offering the open community a reproducible path to large-scale data acquisition for advancing robotic foundation models.




Abstract:Temporally localizing the presence of object states in videos is crucial in understanding human activities beyond actions and objects. This task has suffered from a lack of training data due to object states' inherent ambiguity and variety. To avoid exhaustive annotation, learning from transcribed narrations in instructional videos would be intriguing. However, object states are less described in narrations compared to actions, making them less effective. In this work, we propose to extract the object state information from action information included in narrations, using large language models (LLMs). Our observation is that LLMs include world knowledge on the relationship between actions and their resulting object states, and can infer the presence of object states from past action sequences. The proposed LLM-based framework offers flexibility to generate plausible pseudo-object state labels against arbitrary categories. We evaluate our method with our newly collected Multiple Object States Transition (MOST) dataset including dense temporal annotation of 60 object state categories. Our model trained by the generated pseudo-labels demonstrates significant improvement of over 29% in mAP against strong zero-shot vision-language models, showing the effectiveness of explicitly extracting object state information from actions through LLMs.




Abstract:We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). More than 800 participants from 13 cities worldwide performed these activities in 131 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,422 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources will be open sourced to fuel new research in the community.