Abstract:Long-term manipulation planning requires robots to reason not only about immediate task success but also about how current decisions affect future interactions with the environment. In this context, household service robots may need to organize groceries in partially occupied shelves while using limited storage space efficiently and preserving access for subsequent placements. In this paper, we consider an online multi-object shelf-placement setting in which future objects arrivals are unknown. Existing approaches do not jointly address semantic organization, dense space utilization, and manipulator accessibility during sequential shelf filling. To address this gap, we propose Semantic-Dense Placement Planning (SDPP), an accessibility-preserving approach that ranks candidate poses using a semantic-density score combining inter-object semantic similarity with spatial proximity. An Accessibility Map (AM) further filters candidates unlikely to be reachable before motion planning and penalizes placements that reduce the remaining accessible workspace. Simulation experiments show that SDPP significantly improves semantic placement quality over state-of-the-art baselines and achieves the highest average shelf density, while the AM substantially reduces the time required to identify feasible placement poses. A qualitative real-world experiment demonstrates the applicability of our pipeline in a domestic shelf-storage scenario.
Abstract:Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.
Abstract:In this manuscript we release two datasets for visual sensing of tomato plants grown in commercial-like settings and acquired using a robot. The first is BUTom21 which consists of still images and manual annotations. The second is BUTom-ST21 which consists of video-based data and semi-automated annotations through AI-based methods, referred to as pseudo-labels. In both cases, we provide pixel-level labels for the ripeness of the fruit. The aim is to provide the research community a challenging set of real-world imagery to explore methods to sense and estimate the state of tomato plants and their fruit, which is an important horticultural crop. Importantly, the spatial-temporal dataset provides individual fruit count and ripeness information enabling researchers to push the boundaries of field-based phenotyping.
Abstract:Long-horizon robotic rearrangement tasks are often treated as skill sequencing problems, requiring predefined skills, skill labels, or boundaries, and task-specific switching logic. Although effective, such explicit skill abstractions can become difficult to scale as the number of behaviors and the task horizon increase. We instead formulate rearrangement as implicit-behavior coordination from unlabeled sub-task demonstrations, where skill-like behaviors are learned directly from mixed behavior data and coordinated through value-guided action selection. Experiments in Habitat rearrangement tasks support this formulation in three ways. First, our method outperforms task-specific imitation baselines on more complex rearrangement tasks and approaches an oracle-planner baseline with behavior-cloned skills, while using no oracle task plan or skill-labeled full-task demonstrations. Second, ablations show that reliable critic-guided candidate selection is essential for coordinating multi-modal behaviors. Third, scaling experiments show that the method handles larger behavior repertoires and maintains stronger performance than task-specific imitation baselines as chained targets extend the horizon. These results suggest that explicit skill abstraction is not a prerequisite for long-horizon rearrangement, and that implicit-behavior coordination offers a promising data-driven alternative to explicit skill-based pipelines.
Abstract:Privacy-preserving perception is a critical requirement for deploying 3D scene understanding systems in real-world indoor environments, yet it remains underexplored in open-vocabulary 3D semantic segmentation. Existing methods typically rely on obtaining rich semantic cues from RGB images, which may expose privacy-sensitive visual information. Depth-only 3D geometry provides a privacy-preserving alternative, but the absence of appearance-based semantic cues makes open-vocabulary predictions highly uncertain and less reliable. Under this setting, we propose to convert uncertainty into a guidance signal to identify unreliable semantic responses and use semantic priors from foundation models to regularize their refinement. We present UTTO, an uncertainty-guided test-time optimization framework for depth-only open-vocabulary 3D semantic segmentation. Without additional training, experiments on ScanNet20, ScanNet40, and ScanNet200 demonstrate that UTTO consistently improves depth-only open-vocabulary 3D segmentation and outperforms representative baselines under privacy-preserving conditions.
Abstract:Object-centric view planning is a core component of active geometric 3D reconstruction in robotics, yet existing evaluations often conflate object complexity, planning difficulty, budget assumptions, and physical reachability constraints. As a result, conclusions drawn from idealized view-planning evaluations may not reliably predict performance under realistic reconstruction settings. We introduce ObjView-Bench, an evaluation framework for rethinking difficulty and deployment in object-centric view planning. First, we disentangle three quantities underlying view-planning evaluation: omnidirectional self-occlusion as an object-side attribute, observation saturation difficulty, and protocol-dependent planning difficulty defined through a set-cover formulation. This separation supports controlled dataset construction, analysis of slow-saturation objects, and a case study showing that planning difficulty-aware sampling can improve learned view planners. Second, we design deployment-oriented evaluation protocols that reveal how budget regimes and reachable-view constraints alter method behavior. Across classical, learned, and hybrid planners, ObjView-Bench shows that difficulty, budget, and reachability constraints substantially change method rankings and failure modes.
Abstract:Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.
Abstract:Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.
Abstract:Robots operating in human-shared environments must not only achieve task-level navigation objectives such as safety and efficiency, but also adapt their behavior to human preferences. However, as human preferences are typically expressed in natural language and depend on environmental context, it is difficult to directly integrate them into low-level robot control policies. In this work, we present a pipeline that enables robots to understand and apply context-dependent navigation preferences by combining foundational models with a Multi-Objective Reinforcement Learning (MORL) navigation policy. Thus, our approach integrates high-level semantic reasoning with low-level motion control. A Vision-Language Model (VLM) extracts structured environmental context from onboard visual observations, while Large Language Models (LLM) convert natural language user feedback into interpretable, context-dependent behavioral rules stored in a persistent but updatable rule memory. A preference translation module then maps contextual information and stored rules into numerical preference vectors that parameterize a pretrained MORL policy for real-time navigation adaptation. We evaluate the proposed framework through quantitative component-level evaluations, a user study, and real-world robot deployments in various indoor environments. Our results demonstrate that the system reliably captures user intent, generates consistent preference vectors, and enables controllable behavior adaptation across diverse contexts. Overall, the proposed pipeline improves the adaptability, transparency, and usability of robots operating in shared human environments, while maintaining safe and responsive real-time control.
Abstract:Periodic 3D reconstruction is essential for crop monitoring, but costly when each cycle restarts from scratch, wasting resources and ignoring information from previous captures. We propose temporal-prior-guided view planning for periodic plant reconstruction, in which a previously reconstructed model of the same plant is non-rigidly aligned to a new partial observation to form an approximation of the current geometry. To accommodate plant growth, we inflate this approximation and solve a set covering optimization problem to compute a minimal set of views. We integrated this method into a complete pipeline that acquires one additional next-best view before registration for robustness and then plans a globally shortest path to connect the planned set of views and outputs the best view sequence. Experiments on maize and tomato under hemisphere and sphere view spaces show that our system maintains or improves surface coverage while requiring fewer views and comparable movement cost compared to state-of-the-art baselines.