Abstract:Deep learning has shown strong potential in medical image analysis, but most existing methods rely on large-scale annotations and a closed-world assumption that rarely holds in clinical practice. Although Generalized Category Discovery (GCD) has advanced rapidly on natural images, it remains underexplored in medical imaging. To address this issue, we propose MedXplore, a unified framework for reliable and unbiased medical GCD, optimizing from both perceptual and decision levels. Specifically, at the perceptual level, taking a frequency domain perspective, Frequency-SNR Adaptive Attention and Consistency (FAAC) performs learnable full-spectrum filtering and global-local energy contrast activation to not only highlight local abnormal signals relative to the global context, but also provide reliable semantic anchors for patch consistency learning. At the decision level, Adaptive Cosine-Angular Margin (ACAM) adjusts angular margins using semantic difficulty and feature confidence to balance intra-class compactness and inter-class separability. Together, the two modules improve lesion-sensitive representation learning and mitigate old-class bias. Experiments on multiple benchmarks show an average \textbf{8.5\%} gain in \textit{All} accuracy over the strongest competing methods. On Kvasir, MedXplore reduces false-old errors from 14.50\% to 0.80\%, demonstrating strong robustness under severe old-new ambiguity.
Abstract:Tactile image generation significantly reduces the dependency on expensive and wear-prone sensors by synthesizing high-fidelity tactile data, offering an efficient solution for tactile information acquisition in robotic perception and human-machine interaction systems. However, existing methods depend on large-scale, diverse datasets from specific sensors and lack efficient data utilization and robust generalization capabilities, struggling in vision-limited environments. To address this, we introduce VQ-Touch, a tactile generation framework that supports both cross-sensor and multi-scenario applications. Specifically, to efficiently extract complex deformation and texture features from the data, we propose DM-VQGAN, an effective tactile representation learner. Furthermore, we introduce a discrete diffusion decoder with a unified conditioning interface, supporting multimodal generation tasks such as images and labels, and enhances the model's generalization capability through few-shot mixed training, thus achieving compatibility with current mainstream sensors and their variants. Experiments show that VQ-Touch surpasses state-of-the-art methods in multiple tasks.
Abstract:Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments. In this paper, we explore two key challenges of integrating tactile sensing into intelligent systems for multimodal reasoning: (i) insufficient modeling of dynamic tactile signals, which restricts reasoning over temporally evolving properties, and (ii) hallucination in tactile foundation models caused by the absence of explicit reasoning mechanisms, leading to unstable real-world inference. To address these challenges, we propose TacReasoner, a dynamic tactile-language framework for interactive reasoning in real-world scenarios. First, TacReasoner incorporates a Dynamic-aware Tactile Encoder to enhance the perception and representation of dynamic tactile signals. More importantly, we introduce TouchCoT-10k, the first tactile chain-of-thought dataset for structured reasoning over tactile inputs. Upon it, we establish DynTac-Bench to systematically evaluate dynamic tactile perception and real-world commonsense reasoning. Experimental results demonstrate that TacReasoner achieves competitive performance against state-of-the-art models across multiple datasets. Notably, despite using only 7B parameters, TacReasoner outperforms the 14B VTV-LLM model on most subtasks, highlighting its effectiveness and efficiency in tactile commonsense reasoning.
Abstract:Touch is a key modality for embodied agents to understand the physical world. Although recent work has incorporated tactile signals into language systems for tactile commonsense reasoning, scaling such systems to realistic open-world settings remains challenging due to two key bottlenecks: (1) current tactile reasoning datasets remain limited in format and scale, providing insufficient supervision for reasoning from tactile observations to physical commonsense and hindering the learning of transferable tactile commonsense; (2) Tactile signals are inherently redundant and action-specific, yet existing methods often overlook these properties, resulting in inefficient representations with limited semantic expressiveness. To address these limitations, we propose TouchThinker, a tactile-language framework that scales tactile commonsense reasoning to the open world from both data and representation perspectives. First, we construct TouchThinker-1M, a million-scale, multi-source tactile reasoning dataset covering \textbf{415} objects, \textbf{8} scenarios, and \textbf{7} sensor types, providing a solid data foundation for open-world generalization. We further introduce TouchThinker-Bench, an open-world benchmark with more realistic and diverse tasks. Then, we propose action-aware modeling mechanism to improve tactile representation efficiency and enable efficient reasoning. Experimental results demonstrate that TouchThinker achieves competitive performance against state-of-the-art models across multiple datasets. Our code and dataset will be made available at: https://github.com/lvkailin0118/TouchThinker.
Abstract:LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks. However, most zero-shot methods primarily rely on closed-source LLMs as navigators, which face challenges related to high token costs and potential data leakage risks. Recent efforts have attempted to address this by using open-source LLMs combined with a spatiotemporal CoT framework, but they still fall far short compared to closed-source models. In this work, we identify a critical issue, Navigation Amnesia, through a detailed analysis of the navigation process. This issue leads to navigation failures and amplifies the gap between open-source and closed-source methods. To address this, we propose HiMemVLN, which incorporates a Hierarchical Memory System into a multimodal large model to enhance visual perception recall and long-term localization, mitigating the amnesia issue and improving the agent's navigation performance. Extensive experiments in both simulated and real-world environments demonstrate that HiMemVLN achieves nearly twice the performance of the open-source state-of-the-art method. The code is available at https://github.com/lvkailin0118/HiMemVLN.
Abstract:Music-driven 3D dance generation has become an intensive research topic in recent years with great potential for real-world applications. Most existing methods lack the consideration of genre, which results in genre inconsistency in the generated dance movements. In addition, the correlation between the dance genre and the music has not been investigated. To address these issues, we propose a genre-consistent dance generation framework, GTN-Bailando. First, we propose the Genre Token Network (GTN), which infers the genre from music to enhance the genre consistency of long-term dance generation. Second, to improve the generalization capability of the model, the strategy of pre-training and fine-tuning is adopted.Experimental results on the AIST++ dataset show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and genre consistency.