This paper for the first time attempts to bridge the knowledge between chemistry, fluid mechanics, and robot swarms. By forming these connections, we attempt to leverage established methodologies and tools from these these domains to uncover how we can better comprehend swarms. The focus of this paper is in presenting a new framework and sharing the reasons we find it promising and exciting. While the exact methods are still under development, we believe simply laying out a potential path towards solutions that have evaded our traditional methods using a novel method is worth considering. Our results are characterized through both simulations and real experiments on ground robots.
This paper describes the full end-to-end design of our primary scoring agent in an aerial autonomous robotics competition from April 2023. As open-ended robotics competitions become more popular, we wish to begin documenting successful team designs and approaches. The intended audience of this paper is not only any future or potential participant in this particular national Defend The Republic (DTR) competition, but rather anyone thinking about designing their first robot or system to be entered in a competition with clear goals. Future DTR participants can and should either build on the ideas here, or find new alternate strategies that can defeat the most successful design last time. For non-DTR participants but students interested in robotics competitions, identifying the minimum viable system needed to be competitive is still important in helping manage time and prioritizing tasks that are crucial to competition success first.
Protein language models learn powerful representations directly from sequences of amino acids. However, they are constrained to generate proteins with only the set of amino acids represented in their vocabulary. In contrast, chemical language models learn atom-level representations of smaller molecules that include every atom, bond, and ring. In this work, we show that chemical language models can learn atom-level representations of proteins enabling protein generation unconstrained to the standard genetic code and far beyond it. In doing so, we show that language models can generate entire proteins atom by atom -- effectively learning the multiple hierarchical layers of molecular information that define proteins from their primary sequence to their secondary, and tertiary structure. We demonstrate language models are able to explore beyond protein space -- generating proteins with modified sidechains that form unnatural amino acids. Even further, we find that language models can explore chemical space and protein space simultaneously and generate novel examples of protein-drug conjugates. The results demonstrate the potential for biomolecular design at the atom level using language models.
Agent-based modeling (ABM) and simulation have emerged as important tools for studying emergent behaviors, especially in the context of swarming algorithms for robotic systems. Despite significant research in this area, there is a lack of standardized simulation environments, which hinders the development and deployment of real-world robotic swarms. To address this issue, we present Zespol, a modular, Python-based simulation environment that enables the development and testing of multi-agent control algorithms. Zespol provides a flexible and extensible sandbox for initial research, with the potential for scaling to real-world applications. We provide a topological overview of the system and detailed descriptions of its plug-and-play elements. We demonstrate the fidelity of Zespol in simulated and real-word robotics by replicating existing works highlighting the simulation to real gap with the milling behavior. We plan to leverage Zespol's plug-and-play feature for neuromorphic computing in swarming scenarios, which involves using the modules in Zespol to simulate the behavior of neurons and their connections as synapses. This will enable optimizing and studying the emergent behavior of swarm systems in complex environments. Our goal is to gain a better understanding of the interplay between environmental factors and neural-like computations in swarming systems.
This paper proposes a novel methodology for addressing the simulation-reality gap for multi-robot swarm systems. Rather than immediately try to shrink or `bridge the gap' anytime a real-world experiment failed that worked in simulation, we characterize conditions under which this is actually necessary. When these conditions are not satisfied, we show how very simple simulators can still be used to both (i) design new multi-robot systems, and (ii) guide real-world swarming experiments towards certain emergent behaviors when the gap is very large. The key ideas are an iterative simulator-in-the-design-loop in which real-world experiments, simulator modifications, and simulated experiments are intimately coupled in a way that minds the gap without needing to shrink it, as well as the use of minimally viable phase diagrams to guide real world experiments. We demonstrate the usefulness of our methods on deploying a real multi-robot swarm system to successfully exhibit an emergent milling behavior.
Current data analysis for the Canadian Olympic fencing team is primarily done manually by coaches and analysts. Due to the highly repetitive, yet dynamic and subtle movements in fencing, manual data analysis can be inefficient and inaccurate. We propose FenceNet as a novel architecture to automate the classification of fine-grained footwork techniques in fencing. FenceNet takes 2D pose data as input and classifies actions using a skeleton-based action recognition approach that incorporates temporal convolutional networks to capture temporal information. We train and evaluate FenceNet on the Fencing Footwork Dataset (FFD), which contains 10 fencers performing 6 different footwork actions for 10-11 repetitions each (652 total videos). FenceNet achieves 85.4% accuracy under 10-fold cross-validation, where each fencer is left out as the test set. This accuracy is within 1% of the current state-of-the-art method, JLJA (86.3%), which selects and fuses features engineered from skeleton data, depth videos, and inertial measurement units. BiFenceNet, a variant of FenceNet that captures the "bidirectionality" of human movement through two separate networks, achieves 87.6% accuracy, outperforming JLJA. Since neither FenceNet nor BiFenceNet requires data from wearable sensors, unlike JLJA, they could be directly applied to most fencing videos, using 2D pose data as input extracted from off-the-shelf 2D human pose estimators. In comparison to JLJA, our methods are also simpler as they do not require manual feature engineering, selection, or fusion.
Deep generative models of molecules have grown immensely in popularity, trained on relevant datasets, these models are used to search through chemical space. The downstream utility of generative models for the inverse design of novel functional compounds depends on their ability to learn a training distribution of molecules. The most simple example is a language model that takes the form of a recurrent neural network and generates molecules using a string representation. More sophisticated are graph generative models, which sequentially construct molecular graphs and typically achieve state of the art results. However, recent work has shown that language models are more capable than once thought, particularly in the low data regime. In this work, we investigate the capacity of simple language models to learn distributions of molecules. For this purpose, we introduce several challenging generative modeling tasks by compiling especially complex distributions of molecules. On each task, we evaluate the ability of language models as compared with two widely used graph generative models. The results demonstrate that language models are powerful generative models, capable of adeptly learning complex molecular distributions -- and yield better performance than the graph models. Language models can accurately generate: distributions of the highest scoring penalized LogP molecules in ZINC15, multi-modal molecular distributions as well as the largest molecules in PubChem.
Understanding the community conditions that best support universal access and improved childhood outcomes allows ultimately to improve decision-making in the areas of planning and investment across the early stages of childhood development. Here we describe two different data-driven approaches to visualizing the lived experiences of children throughout the City of Surrey, combining data derived from both public and private sources. In one approach, we find specifically that the Early Development Instrument measuring childhood vulnerabilities across varying domains can be used to cluster neighborhoods, and that census variables can help explain similarities between neighborhoods within these clusters. In our second approach, we use program registration data from the City of Surrey's Community and Recreation Services Division. We also find a critical age of entry and exit for each program related to early childhood development and beyond, and find that certain neighborhoods and recreational programs have larger retention rates than others. This report details the journey of using data to tell the story of these neighborhoods, and provides a lens to which community initiatives can be strategically crafted through their use.