Autonomous systems are soon to be ubiquitous, from manufacturing autonomy to agricultural field robots, and from health care assistants to the entertainment industry. The majority of these systems are developed with modular sub-components for decision-making, planning, and control that may be hand-engineered or learning-based. While these existing approaches have been shown to perform well under the situations they were specifically designed for, they can perform especially poorly in rare, out-of-distribution scenarios that will undoubtedly arise at test-time. The rise of foundation models trained on multiple tasks with impressively large datasets from a variety of fields has led researchers to believe that these models may provide common sense reasoning that existing planners are missing. Researchers posit that this common sense reasoning will bridge the gap between algorithm development and deployment to out-of-distribution tasks, like how humans adapt to unexpected scenarios. Large language models have already penetrated the robotics and autonomous systems domains as researchers are scrambling to showcase their potential use cases in deployment. While this application direction is very promising empirically, foundation models are known to hallucinate and generate decisions that may sound reasonable, but are in fact poor. We argue there is a need to step back and simultaneously design systems that can quantify the certainty of a model's decision, and detect when it may be hallucinating. In this work, we discuss the current use cases of foundation models for decision-making tasks, provide a general definition for hallucinations with examples, discuss existing approaches to hallucination detection and mitigation with a focus on decision problems, and explore areas for further research in this exciting field.
Policy gradient methods are a vital ingredient behind the success of modern reinforcement learning. Modern policy gradient methods, although successful, introduce a residual error in gradient estimation. In this work, we argue that this residual term is significant and correcting for it could potentially improve sample-complexity of reinforcement learning methods. To that end, we propose log density gradient to estimate the policy gradient, which corrects for this residual error term. Log density gradient method computes policy gradient by utilising the state-action discounted distributional formulation. We first present the equations needed to exactly find the log density gradient for a tabular Markov Decision Processes (MDPs). For more complex environments, we propose a temporal difference (TD) method that approximates log density gradient by utilizing backward on-policy samples. Since backward sampling from a Markov chain is highly restrictive we also propose a min-max optimization that can approximate log density gradient using just on-policy samples. We also prove uniqueness, and convergence under linear function approximation, for this min-max optimization. Finally, we show that the sample complexity of our min-max optimization to be of the order of $m^{-1/2}$, where $m$ is the number of on-policy samples. We also demonstrate a proof-of-concept for our log density gradient method on gridworld environment, and observe that our method is able to improve upon the classical policy gradient method by a clear margin, thus indicating a promising novel direction to develop reinforcement learning algorithms that require fewer samples.
Scene representation has been a crucial design choice in robotic manipulation systems. An ideal representation should be 3D, dynamic, and semantic to meet the demands of diverse manipulation tasks. However, previous works often lack all three properties simultaneously. In this work, we introduce D$^3$Fields - dynamic 3D descriptor fields. These fields capture the dynamics of the underlying 3D environment and encode both semantic features and instance masks. Specifically, we project arbitrary 3D points in the workspace onto multi-view 2D visual observations and interpolate features derived from foundational models. The resulting fused descriptor fields allow for flexible goal specifications using 2D images with varied contexts, styles, and instances. To evaluate the effectiveness of these descriptor fields, we apply our representation to a wide range of robotic manipulation tasks in a zero-shot manner. Through extensive evaluation in both real-world scenarios and simulations, we demonstrate that D$^3$Fields are both generalizable and effective for zero-shot robotic manipulation tasks. In quantitative comparisons with state-of-the-art dense descriptors, such as Dense Object Nets and DINO, D$^3$Fields exhibit significantly better generalization abilities and manipulation accuracy.
Stowing, the task of placing objects in cluttered shelves or bins, is a common task in warehouse and manufacturing operations. However, this task is still predominantly carried out by human workers as stowing is challenging to automate due to the complex multi-object interactions and long-horizon nature of the task. Previous works typically involve extensive data collection and costly human labeling of semantic priors across diverse object categories. This paper presents a method to learn a generalizable robot stowing policy from predictive model of object interactions and a single demonstration with behavior primitives. We propose a novel framework that utilizes Graph Neural Networks to predict object interactions within the parameter space of behavioral primitives. We further employ primitive-augmented trajectory optimization to search the parameters of a predefined library of heterogeneous behavioral primitives to instantiate the control action. Our framework enables robots to proficiently execute long-horizon stowing tasks with a few keyframes (3-4) from a single demonstration. Despite being solely trained in a simulation, our framework demonstrates remarkable generalization capabilities. It efficiently adapts to a broad spectrum of real-world conditions, including various shelf widths, fluctuating quantities of objects, and objects with diverse attributes such as sizes and shapes.
The use of mobile robots in unstructured environments like the agricultural field is becoming increasingly common. The ability for such field robots to proactively identify and avoid failures is thus crucial for ensuring efficiency and avoiding damage. However, the cluttered field environment introduces various sources of noise (such as sensor occlusions) that make proactive anomaly detection difficult. Existing approaches can show poor performance in sensor occlusion scenarios as they typically do not explicitly model occlusions and only leverage current sensory inputs. In this work, we present an attention-based recurrent neural network architecture for proactive anomaly detection that fuses current sensory inputs and planned control actions with a latent representation of prior robot state. We enhance our model with an explicitly-learned model of sensor occlusion that is used to modulate the use of our latent representation of prior robot state. Our method shows improved anomaly detection performance and enables mobile field robots to display increased resilience to predicting false positives regarding navigation failure during periods of sensor occlusion, particularly in cases where all sensors are briefly occluded. Our code is available at: https://github.com/andreschreiber/roar
Sampling-based planning algorithms like Rapidly-exploring Random Tree (RRT) are versatile in solving path planning problems. RRT* offers asymptotical optimality but requires growing the tree uniformly over the free space, which leaves room for efficiency improvement. To accelerate convergence, informed approaches sample states in an ellipsoidal subset of the search space determined by current path cost during iteration. Learning-based alternatives model the topology of the search space and infer the states close to the optimal path to guide planning. We combine the strengths from both sides and propose Neural Informed RRT* with Point-based Network Guidance. We introduce Point-based Network to infer the guidance states, and integrate the network into Informed RRT* for guidance state refinement. We use Neural Connect to build connectivity of the guidance state set and further boost performance in challenging planning problems. Our method surpasses previous works in path planning benchmarks while preserving probabilistic completeness and asymptotical optimality. We demonstrate the deployment of our method on mobile robot navigation in the real world.
In real-world human-robot systems, it is essential for a robot to comprehend human objectives and respond accordingly while performing an extended series of motor actions. Although human objective alignment has recently emerged as a promising paradigm in the realm of physical human-robot interaction, its application is typically confined to generating simple motions due to inherent theoretical limitations. In this work, our goal is to develop a general formulation to learn manipulation functional modules and long-term task goals simultaneously from physical human-robot interaction. We show the feasibility of our framework in enabling robots to align their behaviors with the long-term task objectives inferred from human interactions.
A novel, learning-based method for in situ estimation of soil properties using a physics-infused neural network (PINN) is presented. The network is trained to produce estimates of soil cohesion, angle of internal friction, soil-tool friction, soil failure angle, and residual depth of cut which are then passed through an earthmoving model based on the fundamental equation of earthmoving (FEE) to produce an estimated force. The network ingests a short history of kinematic observations along with past control commands and predicts interaction forces accurately with average error of less than 2kN, 13% of the measured force. To validate the approach, an earthmoving simulation of a bladed vehicle is developed using Vortex Studio, enabling comparison of the estimated parameters to pseudo-ground-truth values which is challenging in real-world experiments. The proposed approach is shown to enable accurate estimation of interaction forces and produces meaningful parameter estimates even when the model and the environmental physics deviate substantially.
Reinforcement Learning (RL) methods are typically sample-inefficient, making it challenging to train and deploy RL-policies in real world robots. Even a robust policy trained in simulation, requires a real-world deployment to assess their performance. This paper proposes a new approach to evaluate the real-world performance of agent policies without deploying them in the real world. The proposed approach incorporates a simulator along with real-world offline data to evaluate the performance of any policy using the framework of Marginalized Importance Sampling (MIS). Existing MIS methods face two challenges: (1) large density ratios that deviate from a reasonable range and (2) indirect supervision, where the ratio needs to be inferred indirectly, thus exacerbating estimation error. Our approach addresses these challenges by introducing the target policy's occupancy in the simulator as an intermediate variable and learning the density ratio as the product of two terms that can be learned separately. The first term is learned with direct supervision and the second term has a small magnitude, thus making it easier to run. We analyze the sample complexity as well as error propagation of our two step-procedure. Furthermore, we empirically evaluate our approach on Sim2Sim environments such as Cartpole, Reacher and Half-Cheetah. Our results show that our method generalizes well across a variety of Sim2Sim gap, target policies and offline data collection policies. We also demonstrate the performance of our algorithm on a Sim2Real task of validating the performance of a 7 DOF robotic arm using offline data along with a gazebo based arm simulator.