We present ConVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e.g., indoor corridor, outdoor terrain, crosswalk, etc) of the robot's surroundings, and formulate context-based navigation behaviors as simple text prompts (e.g. ``stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM's attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot's environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e.g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios.
We present AMCO, a novel navigation method for quadruped robots that adaptively combines vision-based and proprioception-based perception capabilities. Our approach uses three cost maps: general knowledge map; traversability history map; and current proprioception map; which are derived from a robot's vision and proprioception data, and couples them to obtain a coupled traversability cost map for navigation. The general knowledge map encodes terrains semantically segmented from visual sensing, and represents a terrain's typically expected traversability. The traversability history map encodes the robot's recent proprioceptive measurements on a terrain and its semantic segmentation as a cost map. Further, the robot's present proprioceptive measurement is encoded as a cost map in the current proprioception map. As the general knowledge map and traversability history map rely on semantic segmentation, we evaluate the reliability of the visual sensory data by estimating the brightness and motion blur of input RGB images and accordingly combine the three cost maps to obtain the coupled traversability cost map used for navigation. Leveraging this adaptive coupling, the robot can depend on the most reliable input modality available. Finally, we present a novel planner that selects appropriate gaits and velocities for traversing challenging outdoor environments using the coupled traversability cost map. We demonstrate AMCO's navigation performance in different real-world outdoor environments and observe 10.8%-34.9% reduction w.r.t. two stability metrics, and up to 50% improvement in terms of success rate compared to current navigation methods.
We present a novel system, AdVENTR for autonomous robot navigation in unstructured outdoor environments that consist of uneven and vegetated terrains. Our approach is general and can enable both wheeled and legged robots to handle outdoor terrain complexity including unevenness, surface properties like poor traction, granularity, obstacle stiffness, etc. We use data from sensors including RGB cameras, 3D Lidar, IMU, robot odometry, and pose information with efficient learning-based perception and planning algorithms that can execute on edge computing hardware. Our system uses a scene-aware switching method to perceive the environment for navigation at any time instant and dynamically switches between multiple perception algorithms. We test our system in a variety of sloped, rocky, muddy, and densely vegetated terrains and demonstrate its performance on Husky and Spot robots.
We present Multi-Layer Intensity Map, a novel 3D object representation for robot perception and autonomous navigation. Intensity maps consist of multiple stacked layers of 2D grid maps each derived from reflected point cloud intensities corresponding to a certain height interval. The different layers of intensity maps can be used to simultaneously estimate obstacles' height, solidity/density, and opacity. We demonstrate that intensity maps' can help accurately differentiate obstacles that are safe to navigate through (e.g. beaded/string curtains, pliable tall grass), from ones that must be avoided (e.g. transparent surfaces such as glass walls, bushes, trees, etc.) in indoor and outdoor environments. Further, to handle narrow passages, and navigate through non-solid obstacles in dense environments, we propose an approach to adaptively inflate or enlarge the obstacles detected on intensity maps based on their solidity, and the robot's preferred velocity direction. We demonstrate these improved navigation capabilities in real-world narrow, dense environments using a real Turtlebot and Boston Dynamics Spot robots. We observe significant increases in success rates to more than 50%, up to a 9.5% decrease in normalized trajectory length, and up to a 22.6% increase in the F-score compared to current navigation methods using other sensor modalities.
We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy's critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel context-aware planner. Our planner adapts the robot's velocity space based on the presence of entrapment inducing vegetation, and narrow passages in dense environments. We demonstrate our method's capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR's actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods.
We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using Offline Reinforcement Learning (RL). Our method trains a novel RL policy from unlabeled data collected in real outdoor vegetation. This policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding vegetation such as height, density, and solidity/stiffness for navigation. Instead of using end-to-end policy actions, the fully-trained RL policy's Q network is used to evaluate dynamically feasible robot actions generated from a novel adaptive planner capable of navigating through dense narrow passages and preventing entrapment in vegetation such as tall grass and bushes. We demonstrate our method's capabilities on a legged robot in complex outdoor vegetation. We observe an improvement in success rates, a decrease in average power consumption, and decrease in normalized trajectory length compared to both existing end-to-end offline RL and outdoor navigation methods.
We propose a novel method, ProNav, which uses proprioceptive signals for traversability estimation in challenging outdoor terrains for autonomous legged robot navigation. Our approach uses sensor data from a legged robot's joint encoders, force, and current sensors to measure the joint positions, forces, and current consumption respectively to accurately assess a terrain's stability, resistance to the robot's motion, risk of entrapment, and crash. Based on these factors, we compute the appropriate robot trajectories and gait to maximize stability and minimize energy consumption. Our approach can also be used to predict imminent crashes in challenging terrains and execute behaviors to preemptively avoid them. We integrate ProNav with a vision-based method to navigate dense vegetation and demonstrate our method's benefits in real-world terrains with dense bushes, high granularity, negative obstacles, etc. Our method shows an improvement up to 50% in terms of success rate and up to 22.5% reduction in terms of energy consumption compared to exteroceptive based methods.
We propose a novel method, ProNav, which uses proprioceptive signals for traversability estimation in challenging outdoor terrains for autonomous legged robot navigation. Our approach uses sensor data from a legged robot's joint encoders, force, and current sensors to measure the joint positions, forces, and current consumption respectively to accurately assess a terrain's stability, resistance to the robot's motion, risk of entrapment, and crash. Based on these factors, we compute the appropriate robot trajectories and gait to maximize stability and minimize energy consumption. Our approach can also be used to predict imminent crashes in challenging terrains and execute behaviors to preemptively avoid them. We integrate ProNav with a method to navigate dense vegetation and demonstrate our method's benefits in real-world terrains with dense bushes, high granularity, negative obstacles, etc. Our method shows an improvement up to 50% in terms of success rate and up to 35% in terms of energy efficiency.
Reinforcement learning methods, while effective for learning robotic navigation strategies, are known to be highly sample inefficient. This sample inefficiency comes in part from not suitably balancing the explore-exploit dilemma, especially in the presence of non-stationarity, during policy optimization. To incorporate a balance of exploration-exploitation for sample efficiency, we propose Ada-NAV, an adaptive trajectory length scheme where the length grows as a policy's randomness, represented by its Shannon or differential entropy, decreases. Our adaptive trajectory length scheme emphasizes exploration at the beginning of training due to more frequent gradient updates and emphasizes exploitation later on with longer trajectories. In gridworld, simulated robotic environments, and real-world robotic experiments, we demonstrate the merits of the approach over constant and randomly sampled trajectory lengths in terms of performance and sample efficiency. For a fixed sample budget, Ada-NAV results in an 18% increase in navigation success rate, a 20-38% decrease in the navigation path length, and 9.32% decrease in the elevation cost compared to the policies obtained by the other methods. We also demonstrate that Ada-NAV can be transferred and integrated into a Clearpath Husky robot without significant performance degradation.