This paper introduces a new approach based on a coupled representation and a neural volume optimization to implicitly perform 3D shape editing in latent space. This work has three innovations. First, we design the coupled neural shape (CNS) representation for supporting 3D shape editing. This representation includes a latent code, which captures high-level global semantics of the shape, and a 3D neural feature volume, which provides a spatial context to associate with the local shape changes given by the editing. Second, we formulate the coupled neural shape optimization procedure to co-optimize the two coupled components in the representation subject to the editing operation. Last, we offer various 3D shape editing operators, i.e., copy, resize, delete, and drag, and derive each into an objective for guiding the CNS optimization, such that we can iteratively co-optimize the latent code and neural feature volume to match the editing target. With our approach, we can achieve a rich variety of editing results that are not only aware of the shape semantics but are also not easy to achieve by existing approaches. Both quantitative and qualitative evaluations demonstrate the strong capabilities of our approach over the state-of-the-art solutions.
Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient, non-compact, and less expressive representations. This paper introduces Make-A-Shape, a new 3D generative model designed for efficient training on a vast scale, capable of utilizing 10 millions publicly-available shapes. Technical-wise, we first innovate a wavelet-tree representation to compactly encode shapes by formulating the subband coefficient filtering scheme to efficiently exploit coefficient relations. We then make the representation generatable by a diffusion model by devising the subband coefficients packing scheme to layout the representation in a low-resolution grid. Further, we derive the subband adaptive training strategy to train our model to effectively learn to generate coarse and detail wavelet coefficients. Last, we extend our framework to be controlled by additional input conditions to enable it to generate shapes from assorted modalities, e.g., single/multi-view images, point clouds, and low-resolution voxels. In our extensive set of experiments, we demonstrate various applications, such as unconditional generation, shape completion, and conditional generation on a wide range of modalities. Our approach not only surpasses the state of the art in delivering high-quality results but also efficiently generates shapes within a few seconds, often achieving this in just 2 seconds for most conditions.
This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at https://github.com/liuzhengzhe/EXIM.
Robotic bin packing is very challenging, especially when considering practical needs such as object variety and packing compactness. This paper presents SDF-Pack, a new approach based on signed distance field (SDF) to model the geometric condition of objects in a container and compute the object placement locations and packing orders for achieving a more compact bin packing. Our method adopts a truncated SDF representation to localize the computation, and based on it, we formulate the SDF minimization heuristic to find optimized placements to compactly pack objects with the existing ones. To further improve space utilization, if the packing sequence is controllable, our method can suggest which object to be packed next. Experimental results on a large variety of everyday objects show that our method can consistently achieve higher packing compactness over 1,000 packing cases, enabling us to pack more objects into the container, compared with the existing heuristics under various packing settings.
This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable generative design and modeling. Yet, existing methods lack effective exploration mechanisms, despite the rich information. To this end, we propose to leverage CLIP, a powerful pre-trained vision-language model, to aid the shape-space exploration. Our idea is threefold. First, we couple the CLIP and shape spaces by generating paired CLIP and shape codes through sketch images and training a mapper network to connect the two spaces. Second, to explore the space around a given shape, we formulate a co-optimization strategy to search for the CLIP code that better matches the geometry of the shape. Third, we design three exploration modes, binary-attribute-guided, text-guided, and sketch-guided, to locate suitable exploration trajectories in shape space and induce meaningful changes to the shape. We perform a series of experiments to quantitatively and visually compare CLIPXPlore with different baselines in each of the three exploration modes, showing that CLIPXPlore can produce many meaningful exploration results that cannot be achieved by the existing solutions.
This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.
This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models.
Reconstructing 3D geometry from \emph{unoriented} point clouds can benefit many downstream tasks. Recent methods mostly adopt a neural shape representation with a neural network to represent a signed distance field and fit the point cloud with an unsigned supervision. However, we observe that using unsigned supervision may cause severe ambiguities and often leads to \emph{unexpected} failures such as generating undesired surfaces in free space when reconstructing complex structures and struggle with reconstructing accurate surfaces. To reconstruct a better signed distance field, we propose semi-signed neural fitting (SSN-Fitting), which consists of a semi-signed supervision and a loss-based region sampling strategy. Our key insight is that signed supervision is more informative and regions that are obviously outside the object can be easily determined. Meanwhile, a novel importance sampling is proposed to accelerate the optimization and better reconstruct the fine details. Specifically, we voxelize and partition the object space into \emph{sign-known} and \emph{sign-uncertain} regions, in which different supervisions are applied. Also, we adaptively adjust the sampling rate of each voxel according to the tracked reconstruction loss, so that the network can focus more on the complex under-fitting regions. We conduct extensive experiments to demonstrate that SSN-Fitting achieves state-of-the-art performance under different settings on multiple datasets, including clean, density-varying, and noisy data.
This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, e.g., remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods.
We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine details and promote controllability for part-aware shape generation and manipulation, yet trainable without any parts annotations. In SP-GAN, we incorporate a global prior (uniform points on a sphere) to spatially guide the generative process and attach a local prior (a random latent code) to each sphere point to provide local details. The key insight in our design is to disentangle the complex 3D shape generation task into a global shape modeling and a local structure adjustment, to ease the learning process and enhance the shape generation quality. Also, our model forms an implicit dense correspondence between the sphere points and points in every generated shape, enabling various forms of structure-aware shape manipulations such as part editing, part-wise shape interpolation, and multi-shape part composition, etc., beyond the existing generative models. Experimental results, which include both visual and quantitative evaluations, demonstrate that our model is able to synthesize diverse point clouds with fine details and less noise, as compared with the state-of-the-art models.