Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings (e.g., considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods.
In this paper, we propose a novel method for matrix completion under general non-uniform missing structures. By controlling an upper bound of a novel balancing error, we construct weights that can actively adjust for the non-uniformity in the empirical risk without explicitly modeling the observation probabilities, and can be computed efficiently via convex optimization. The recovered matrix based on the proposed weighted empirical risk enjoys appealing theoretical guarantees. In particular, the proposed method achieves a stronger guarantee than existing work in terms of the scaling with respect to the observation probabilities, under asymptotically heterogeneous missing settings (where entry-wise observation probabilities can be of different orders). These settings can be regarded as a better theoretical model of missing patterns with highly varying probabilities. We also provide a new minimax lower bound under a class of heterogeneous settings. Numerical experiments are also provided to demonstrate the effectiveness of the proposed method.
Pre-trained contextualized language models (PrLMs) have led to strong performance gains in downstream natural language understanding tasks. However, PrLMs can still be easily fooled by adversarial word substitution, which is one of the most challenging textual adversarial attack methods. Existing defence approaches suffer from notable performance loss and complexities. Thus, this paper presents a compact and performance-preserved framework, Anomaly Detection with Frequency-Aware Randomization (ADFAR). In detail, we design an auxiliary anomaly detection classifier and adopt a multi-task learning procedure, by which PrLMs are able to distinguish adversarial input samples. Then, in order to defend adversarial word substitution, a frequency-aware randomization process is applied to those recognized adversarial input samples. Empirical results show that ADFAR significantly outperforms those newly proposed defense methods over various tasks with much higher inference speed. Remarkably, ADFAR does not impair the overall performance of PrLMs. The code is available at https://github.com/LilyNLP/ADFAR
For both human readers and pre-trained language models (PrLMs), lexical diversity may lead to confusion and inaccuracy when understanding the underlying semantic meanings of given sentences. By substituting complex words with simple alternatives, lexical simplification (LS) is a recognized method to reduce such lexical diversity, and therefore to improve the understandability of sentences. In this paper, we leverage LS and propose a novel approach which can effectively improve the performance of PrLMs in text classification. A rule-based simplification process is applied to a given sentence. PrLMs are encouraged to predict the real label of the given sentence with auxiliary inputs from the simplified version. Using strong PrLMs (BERT and ELECTRA) as baselines, our approach can still further improve the performance in various text classification tasks.
3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor reacting on brightness changes. Our EventHands approach has characteristics previously not demonstrated with a single RGB or depth camera such as high temporal resolution at low data throughputs and real-time performance at 1000 Hz. Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams. We thus design a new neural approach which accepts a new event stream representation suitable for learning, which is trained on newly-generated synthetic event streams and can generalise to real data. Experiments show that EventHands outperforms recent monocular methods using a colour (or depth) camera in terms of accuracy and its ability to capture hand motions of unprecedented speed. Our method, the event stream simulator and the dataset will be made publicly available.
Federated learning is an effective approach to realize collaborative learning among edge devices without exchanging raw data. In practice, these devices may connect to local hubs which are then connected to the global server (aggregator). Due to the (possibly limited) computation capability of these local hubs, it is reasonable to assume that they can perform simple averaging operations. A natural question is whether such local averaging is beneficial under different system parameters and how much gain can be obtained compared to the case without such averaging. In this paper, we study hierarchical federated learning with stochastic gradient descent (HF-SGD) and conduct a thorough theoretical analysis to analyze its convergence behavior. The analysis demonstrates the impact of local averaging precisely as a function of system parameters. Due to the higher communication cost of global averaging, a strategy of decreasing the global averaging frequency and increasing the local averaging frequency is proposed. Experiments validate the proposed theoretical analysis and the advantages of hierarchical federated learning.
With the advent of neural machine translation, there has been a marked shift towards leveraging and consuming the machine translation results. However, the gap between machine translation systems and human translators needs to be manually closed by post-editing. In this paper, we propose an end-to-end deep learning framework of the quality estimation and automatic post-editing of the machine translation output. Our goal is to provide error correction suggestions and to further relieve the burden of human translators through an interpretable model. To imitate the behavior of human translators, we design three efficient delegation modules -- quality estimation, generative post-editing, and atomic operation post-editing and construct a hierarchical model based on them. We examine this approach with the English--German dataset from WMT 2017 APE shared task and our experimental results can achieve the state-of-the-art performance. We also verify that the certified translators can significantly expedite their post-editing processing with our model in human evaluation.
We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand pose estimator that accurately infers the entire set of 21 hand keypoints while only using supervision for 6 easy-to-annotate keypoints (fingertips and wrist). We show that our partially-supervised method achieves results that are comparable to those of fully-supervised methods which enforce articulation consistency. Moreover, for the first time we demonstrate that such an approach can be used to train on datasets that have erroneous annotations, i.e. "ground truth" with notable measurement errors, while obtaining predictions that explain the depth images better than the given "ground truth".
We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons.