Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis can produce coarse hand motion, this kind of motion is inevitably noisy and full of jitter. To address this problem, we propose a data-driven method for coarse motion refinement. First, we design a hand-centric representation to describe the dynamic spatial-temporal relation between hands and objects. Compared to the object-centric representation, our hand-centric representation is straightforward and does not require an ambiguous projection process that converts object-based prediction into hand motion. Second, to capture the dynamic clues of hand-object interaction, we propose a new architecture that models the spatial and temporal structure in a hierarchical manner. Extensive experiments demonstrate that our method outperforms previous methods by a noticeable margin.
In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural descriptions. We show that a simple CNN-based VQ-VAE with commonly used training recipes (EMA and Code Reset) allows us to obtain high-quality discrete representations. For GPT, we incorporate a simple corruption strategy during the training to alleviate training-testing discrepancy. Despite its simplicity, our T2M-GPT shows better performance than competitive approaches, including recent diffusion-based approaches. For example, on HumanML3D, which is currently the largest dataset, we achieve comparable performance on the consistency between text and generated motion (R-Precision), but with FID 0.116 largely outperforming MotionDiffuse of 0.630. Additionally, we conduct analyses on HumanML3D and observe that the dataset size is a limitation of our approach. Our work suggests that VQ-VAE still remains a competitive approach for human motion generation.
Current semi-supervised semantic segmentation methods mainly focus on designing pixel-level consistency and contrastive regularization. However, pixel-level regularization is sensitive to noise from pixels with incorrect predictions, and pixel-level contrastive regularization has memory and computational cost with O(pixel_num^2). To address the issues, we propose a novel region-level contrastive and consistency learning framework (RC^2L) for semi-supervised semantic segmentation. Specifically, we first propose a Region Mask Contrastive (RMC) loss and a Region Feature Contrastive (RFC) loss to accomplish region-level contrastive property. Furthermore, Region Class Consistency (RCC) loss and Semantic Mask Consistency (SMC) loss are proposed for achieving region-level consistency. Based on the proposed region-level contrastive and consistency regularization, we develop a region-level contrastive and consistency learning framework (RC^2L) for semi-supervised semantic segmentation, and evaluate our RC$^2$L on two challenging benchmarks (PASCAL VOC 2012 and Cityscapes), outperforming the state-of-the-art.