Abstract:Foundation GUI agents can automate complex digital tasks, but deployment is hindered by scarce and biased training data, ambiguous prompts, and unreliable execution. Routine workflows rely on user-specific tools and tacit conventions, so unstated instructions can produce arbitrary variations across runs. We present UI-Mate, a foundation GUI agent that integrates an environment-grounded training stack with in-context demonstration learning. UI-Mate makes three contributions: A Scalable Environment-Grounded Training Stack: A closed-loop data engine automates task generation, environment construction, rollout, filtering, capability balancing, SFT, and online RL across massively parallel environments via unified task-verifier bundles. In-Context Demonstration Learning: A mechanism that transforms multimodal demonstrations into flexible subtask-level workflows, follows relevant demonstrated steps, and re-plans from the live interface. OSWorkerBench Benchmark and Insights: A benchmark of 100 long-horizon office tasks across 41 applications that supports instruction-only and demonstration-guided evaluation. Its demonstration resources separate a 33-task self-demo setting, built from successful strong-agent rollouts of the same targets, from a 45-task variant-demo setting, built from human recordings of related but non-identical tasks. Experiments show that UI-Mate-27B sets a new open-weight state of the art on general computer-use benchmarks, scoring 77.0% on OSWorld-Verified and 66.2% on WindowsAgentArena. On OSWorkerBench, it reaches 41.0% strict success and 76.9% progress, outperforming its Qwen3.6-27B base by 17.7 and 24.5 points. On the 33-task self-demo subset, one demonstration raises strict success from 17.2% to 35.4% and progress from 67.9% to 81.1%, substantially improving long-horizon reliability. Project page: https://ui-mate.github.io.
Abstract:The existing Generative Fixed-Filter Active Noise Control (GFANC) method generates a suitable control filter based on the current noise frame. This reactive design aims to estimate a control filter that is optimal for the present frame rather than the upcoming one. Consequently, it suffers from an inherent tracking lag and lacks the predictive capability to handle rapidly varying noises. To address this limitation, we propose the Predictive Fixed-Filter Active Noise Control (PFANC) method with a proactive control paradigm in this paper. In the PFANC method, multiple consecutive noise frames are processed by a Convolutional Recurrent Neural Network (CRNN) to predict the next-frame control filter. By utilizing temporal correlations across noise frames to anticipate the control filter in advance, the PFANC method can effectively track dynamic noise changes. Furthermore, the theoretical analysis based on a high-order Markov chain shows that incorporating multiple noise frames enhances the prediction of the control filter. Numerical simulations with linear and logarithmic chirp signals, as well as real-world dynamic noises, validate the effectiveness of the PFANC method and its superiority over GFANC and its variations. The PFANC method also exhibits good transferability across different acoustic paths.
Abstract:Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion approach improves efficiency yet performs subpar. The latter also relies on separately trained latents rather than the end-to-end world-model objectives that have driven much of modern MBRL progress. In particular, JEPA-style predictive representation learning has emerged as an especially promising direction for world modeling and MBRL. Concurrently, diffusion-style objectives have gained traction across multiple domains, with iterative refinement as a promising approach for multimodal and stochastic targets. Taken together, these trends motivate Joint Embedding DIffusion (JEDI), the first online end-to-end latent diffusion world model. JEDI learns its latent space directly from the diffusion denoising loss with a JEPA framework, using denoising to learn and predict future latents rather than relying on reconstruction and pretrained models. We provide a theoretical motivation showing that conventional JEPA objectives induce a predictive information bottleneck, and that conditional diffusion denoising admits a closely related predictive-compression decomposition. Empirically, JEDI is competitive on Atari100k and outperforms the baseline with seperately trained latents where directly comparable. Relative to the pixel diffusion baseline, JEDI uses 43% less VRAM, over 3$\times$ faster world-model sampling, and 2.5$\times$ faster training. JEDI also exhibits a markedly different task-level performance profile from the pixel baseline, suggesting that end-to-end predictive latents change more than compute alone.
Abstract:Graph self-supervised learning (GSSL) has demonstrated strong potential for generating expressive graph embeddings without the need for human annotations, making it particularly valuable in domains with high labeling costs such as molecular graph analysis. However, existing GSSL methods mostly focus on node- or edge-level information, often ignoring chemically relevant substructures which strongly influence molecular properties. In this work, we propose Graph Semantic Predictive Network (GraSPNet), a hierarchical self-supervised framework that explicitly models both atomic-level and fragment-level semantics. GraSPNet decomposes molecular graphs into chemically meaningful fragments without predefined vocabularies and learns node- and fragment-level representations through multi-level message passing with masked semantic prediction at both levels. This hierarchical semantic supervision enables GraSPNet to learn multi-resolution structural information that is both expressive and transferable. Extensive experiments on multiple molecular property prediction benchmarks demonstrate that GraSPNet learns chemically meaningful representations and consistently outperforms state-of-the-art GSSL methods in transfer learning settings.
Abstract:The Filtered-x Normalized Least Mean Square (FxNLMS) algorithm suffers from slow convergence and a risk of divergence, although it can achieve low steady-state errors after sufficient adaptation. In contrast, the Generative Fixed-Filter Active Noise Control (GFANC) method offers fast response speed, but its lack of adaptability may lead to large steady-state errors. This paper proposes a hybrid GFANC-FxNLMS algorithm to leverage the complementary advantages of both approaches. In the hybrid GFANC-FxNLMS algorithm, GFANC provides a frame-level control filter as an initialization for FxNLMS, while FxNLMS performs continuous adaptation at the sampling rate. Small variations in the GFANC-generated filter may repeatedly reinitialize FxNLMS, interrupting its adaptation process and destabilizing the system. An online clustering module is introduced to avoid unnecessary re-initializations and improve system stability. Simulation results show that the proposed algorithm achieves fast response, very low steady-state error, and high stability, requiring only one pre-trained broadband filter.
Abstract:While on-body device-based human motion estimation is crucial for applications such as XR interaction, existing methods often suffer from poor wearability, expensive hardware, and cumbersome calibration, which hinder their adoption in daily life. To address these challenges, we present EveryWear, a lightweight and practical human motion capture approach based entirely on everyday wearables: a smartphone, smartwatch, earbuds, and smart glasses equipped with one forward-facing and two downward-facing cameras, requiring no explicit calibration before use. We introduce Ego-Elec, a 9-hour real-world dataset covering 56 daily activities across 17 diverse indoor and outdoor environments, with ground-truth 3D annotations provided by the motion capture (MoCap), to facilitate robust research and benchmarking in this direction. Our approach employs a multimodal teacher-student framework that integrates visual cues from egocentric cameras with inertial signals from consumer devices. By training directly on real-world data rather than synthetic data, our model effectively eliminates the sim-to-real gap that constrains prior work. Experiments demonstrate that our method outperforms baseline models, validating its effectiveness for practical full-body motion estimation.




Abstract:Autonomous navigation in unknown environments requires compact yet expressive spatial understanding under partial observability to support high-level decision making. Existing approaches struggle to balance rich contextual representation with navigation efficiency. We present MacroNav, a learning-based navigation framework featuring two key components: (1) a lightweight context encoder trained via multi-task self-supervised learning to capture multi-scale, navigation-centric spatial representations; and (2) a reinforcement learning policy that seamlessly integrates these representations with graph-based reasoning for efficient action selection. Extensive experiments demonstrate the context encoder's efficient and robust environmental understanding. Real-world deployments further validate MacroNav's effectiveness, yielding significant gains over state-of-the-art navigation methods in both Success Rate (SR) and Success weighted by Path Length (SPL), while maintaining low computational cost. Code will be released upon acceptance.
Abstract:We introduce Random Reward Perturbation (RRP), a novel exploration strategy for reinforcement learning (RL). Our theoretical analyses demonstrate that adding zero-mean noise to environmental rewards effectively enhances policy diversity during training, thereby expanding the range of exploration. RRP is fully compatible with the action-perturbation-based exploration strategies, such as $\epsilon$-greedy, stochastic policies, and entropy regularization, providing additive improvements to exploration effects. It is general, lightweight, and can be integrated into existing RL algorithms with minimal implementation effort and negligible computational overhead. RRP establishes a theoretical connection between reward shaping and noise-driven exploration, highlighting their complementary potential. Experiments show that RRP significantly boosts the performance of Proximal Policy Optimization and Soft Actor-Critic, achieving higher sample efficiency and escaping local optima across various tasks, under both sparse and dense reward scenarios.




Abstract:Hidden confounders that influence both states and actions can bias policy learning in reinforcement learning (RL), leading to suboptimal or non-generalizable behavior. Most RL algorithms ignore this issue, learning policies from observational trajectories based solely on statistical associations rather than causal effects. We propose DoSAC (Do-Calculus Soft Actor-Critic with Backdoor Adjustment), a principled extension of the SAC algorithm that corrects for hidden confounding via causal intervention estimation. DoSAC estimates the interventional policy $\pi(a | \mathrm{do}(s))$ using the backdoor criterion, without requiring access to true confounders or causal labels. To achieve this, we introduce a learnable Backdoor Reconstructor that infers pseudo-past variables (previous state and action) from the current state to enable backdoor adjustment from observational data. This module is integrated into a soft actor-critic framework to compute both the interventional policy and its entropy. Empirical results on continuous control benchmarks show that DoSAC outperforms baselines under confounded settings, with improved robustness, generalization, and policy reliability.
Abstract:Recent advances in model-based reinforcement learning (MBRL) have achieved super-human level performance on the Atari100k benchmark, driven by reinforcement learning agents trained on powerful diffusion world models. However, we identify that the current aggregates mask a major performance asymmetry: MBRL agents dramatically outperform humans in some tasks despite drastically underperforming in others, with the former inflating the aggregate metrics. This is especially pronounced in pixel-based agents trained with diffusion world models. In this work, we address the pronounced asymmetry observed in pixel-based agents as an initial attempt to reverse the worrying upward trend observed in them. We address the problematic aggregates by delineating all tasks as Agent-Optimal or Human-Optimal and advocate for equal importance on metrics from both sets. Next, we hypothesize this pronounced asymmetry is due to the lack of temporally-structured latent space trained with the World Model objective in pixel-based methods. Lastly, to address this issue, we propose Joint Embedding DIffusion (JEDI), a novel latent diffusion world model trained end-to-end with the self-consistency objective. JEDI outperforms SOTA models in human-optimal tasks while staying competitive across the Atari100k benchmark, and runs 3 times faster with 43% lower memory than the latest pixel-based diffusion baseline. Overall, our work rethinks what it truly means to cross human-level performance in Atari100k.