Abstract:We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.
Abstract:Legged robots carry an IMU, but the inertial solution drifts because consumer-grade IMUs are noisy. However, the feet create intermittent contacts with the environment that can be used to mitigate that drift. This report develops a sequence of increasingly expressive legged robot state estimators that leverage this. In all cases, the floating-base state comprises attitude, position, velocity, and IMU biases. To model foot contacts, we start from the contact-aided invariant EKF of Hartley et al., albeit at a reduced contact update rate. This is then augmented by replacing the measurement update by a small factor graph. Finally, we turn the same factors into a fixed-lag smoother with contact-episode footholds, with and without an evolving IMU bias. To facilitate reproducibility and further research in proprioceptive legged odometry, all four variants are available in GTSAM (Dellaert et. al), and we additionally provide a ROS2-compatible implementation.
Abstract:We introduce a manifold-based framework for addressing optimization problems with equality and inequality constraints found in robotics. Our approach transforms the original problem into an unconstrained optimization problem directly on the constrained state space. To achieve this, we introduce ``constraint manifolds with corners" to represent the state space satisfying mixed nonlinear equality and inequality constraints. We further extend manifold optimization algorithms to operate on this new topological structure. We demonstrate the power and robustness of our framework in the context of a large-scale kinodynamic planning problem, successfully generating dynamically feasible trajectories where standard methods fail.
Abstract:Many hybrid problems in robotics involve both continuous and discrete components, and modeling them together for estimation tasks has been a long standing and difficult problem. Hybrid Factor Graphs give us a mathematical framework to model these types of problems, however existing approaches for solving them are based on approximations. In this work, we propose an efficient Hybrid Factor Graph framework alongwith a variable elimination algorithm to produce a hybrid Bayes network, which can then be used for exact Maximum A Posteriori estimation and marginalization over both sets of variables. Our approach first develops a novel hybrid Gaussian factor which can connect to both discrete and continuous variables, and a hybrid conditional which can represent multiple continuous hypotheses conditioned on the discrete variables. Using these representations, we derive the process of hybrid variable elimination under the Conditional Linear Gaussian scheme, giving us exact posteriors as hybrid Bayes network. To bound the number of discrete hypotheses, we use a tree-structured representation of the factors coupled with a simple pruning and probabilistic assignment scheme, which allows for tractable inference. We demonstrate the applicability of our framework on a SLAM dataset with ambiguous measurements, where discrete choices for the most likely measurement have to be made. Our demonstrated results showcase the accuracy, generality, and simplicity of our hybrid factor graph framework.
Abstract:We propose a new system for automatic 2D floorplan reconstruction that is enabled by SALVe, our novel pairwise learned alignment verifier. The inputs to our system are sparsely located 360$^\circ$ panoramas, whose semantic features (windows, doors, and openings) are inferred and used to hypothesize pairwise room adjacency or overlap. SALVe initializes a pose graph, which is subsequently optimized using GTSAM. Once the room poses are computed, room layouts are inferred using HorizonNet, and the floorplan is constructed by stitching the most confident layout boundaries. We validate our system qualitatively and quantitatively as well as through ablation studies, showing that it outperforms state-of-the-art SfM systems in completeness by over 200%, without sacrificing accuracy. Our results point to the significance of our work: poses of 81% of panoramas are localized in the first 2 connected components (CCs), and 89% in the first 3 CCs. Code and models are publicly available at https://github.com/zillow/salve.
Abstract:This paper presents Neural Visibility Field (NVF), a novel uncertainty quantification method for Neural Radiance Fields (NeRF) applied to active mapping. Our key insight is that regions not visible in the training views lead to inherently unreliable color predictions by NeRF at this region, resulting in increased uncertainty in the synthesized views. To address this, we propose to use Bayesian Networks to composite position-based field uncertainty into ray-based uncertainty in camera observations. Consequently, NVF naturally assigns higher uncertainty to unobserved regions, aiding robots to select the most informative next viewpoints. Extensive evaluations show that NVF excels not only in uncertainty quantification but also in scene reconstruction for active mapping, outperforming existing methods.




Abstract:Robot art presents an opportunity to both showcase and advance state-of-the-art robotics through the challenging task of creating art. Creating large-scale artworks in particular engages the public in a way that small-scale works cannot, and the distinct qualities of brush strokes contribute to an organic and human-like quality. Combining the large scale of murals with the strokes of the brush medium presents an especially impactful result, but also introduces unique challenges in maintaining precise, dextrous motion control of the brush across such a large workspace. In this work, we present the first robot to our knowledge that can paint architectural-scale murals with a brush. We create a hybrid robot consisting of a cable-driven parallel robot and 4 degree of freedom (DoF) serial manipulator to paint a 27m by 3.7m mural on windows spanning 2-stories of a building. We discuss our approach to achieving both the scale and accuracy required for brush-painting a mural through a combination of novel mechanical design elements, coordinated planning and control, and on-site calibration algorithms with experimental validations.




Abstract:We propose a new metric for robot state estimation based on the recently introduced $\text{SE}_2(3)$ Lie group definition. Our metric is related to prior metrics for SLAM but explicitly takes into account the linear velocity of the state estimate, improving over current pose-based trajectory analysis. This has the benefit of providing a single, quantitative metric to evaluate state estimation algorithms against, while being compatible with existing tools and libraries. Since ground truth data generally consists of pose data from motion capture systems, we also propose an approach to compute the ground truth linear velocity based on polynomial interpolation. Using Chebyshev interpolation and a pseudospectral parameterization, we can accurately estimate the ground truth linear velocity of the trajectory in an optimal fashion with best approximation error. We demonstrate how this approach performs on multiple robotic platforms where accurate state estimation is vital, and compare it to alternative approaches such as finite differences. The pseudospectral parameterization also provides a means of trajectory data compression as an additional benefit. Experimental results show our method provides a valid and accurate means of comparing state estimation systems, which is also easy to interpret and report.
Abstract:While initial approaches to Structure-from-Motion (SfM) revolved around both global and incremental methods, most recent applications rely on incremental systems to estimate camera poses due to their superior robustness. Though there has been tremendous progress in SfM `front-ends' powered by deep models learned from data, the state-of-the-art (incremental) SfM pipelines still rely on classical SIFT features, developed in 2004. In this work, we investigate whether leveraging the developments in feature extraction and matching helps global SfM perform on par with the SOTA incremental SfM approach (COLMAP). To do so, we design a modular SfM framework that allows us to easily combine developments in different stages of the SfM pipeline. Our experiments show that while developments in deep-learning based two-view correspondence estimation do translate to improvements in point density for scenes reconstructed with global SfM, none of them outperform SIFT when comparing with incremental SfM results on a range of datasets. Our SfM system is designed from the ground up to leverage distributed computation, enabling us to parallelize computation on multiple machines and scale to large scenes.
Abstract:Trajectory retiming is the task of computing a feasible time parameterization to traverse a path. It is commonly used in the decoupled approach to trajectory optimization whereby a path is first found, then a retiming algorithm computes a speed profile that satisfies kino-dynamic and other constraints. While trajectory retiming is most often formulated with the minimum-time objective (i.e. traverse the path as fast as possible), it is not always the most desirable objective, particularly when we seek to balance multiple objectives or when bang-bang control is unsuitable. In this paper, we present a novel algorithm based on factor graph variable elimination that can solve for the global optimum of the retiming problem with quadratic objectives as well (e.g. minimize control effort or match a nominal speed by minimizing squared error), which may extend to arbitrary objectives with iteration. Our work extends prior works, which find only solutions on the boundary of the feasible region, while maintaining the same linear time complexity from a single forward-backward pass. We experimentally demonstrate that (1) we achieve better real-world robot performance by using quadratic objectives in place of the minimum-time objective, and (2) our implementation is comparable or faster than state-of-the-art retiming algorithms.