Team adaptation to new cooperative tasks is a hallmark of human intelligence, which has yet to be fully realized in learning agents. Previous work on multi-agent transfer learning accommodate teams of different sizes, heavily relying on the generalization ability of neural networks for adapting to unseen tasks. We believe that the relationship among tasks provides the key information for policy adaptation. In this paper, we try to discover and exploit common structures among tasks for more efficient transfer, and propose to learn effect-based task representations as a common space of tasks, using an alternatively fixed training scheme. We demonstrate that the task representation can capture the relationship among tasks, and can generalize to unseen tasks. As a result, the proposed method can help transfer learned cooperation knowledge to new tasks after training on a few source tasks. We also find that fine-tuning the transferred policies help solve tasks that are hard to learn from scratch.
During the forward pass of Deep Neural Networks (DNNs), inputs gradually transformed from low-level features to high-level conceptual labels. While features at different layers could summarize the important factors of the inputs at varying levels, modern out-of-distribution (OOD) detection methods mostly focus on utilizing their ending layer features. In this paper, we proposed a novel layer-adaptive OOD detection framework (LA-OOD) for DNNs that can fully utilize the intermediate layers' outputs. Specifically, instead of training a unified OOD detector at a fixed ending layer, we train multiple One-Class SVM OOD detectors simultaneously at the intermediate layers to exploit the full spectrum characteristics encoded at varying depths of DNNs. We develop a simple yet effective layer-adaptive policy to identify the best layer for detecting each potential OOD example. LA-OOD can be applied to any existing DNNs and does not require access to OOD samples during the training. Using three DNNs of varying depth and architectures, our experiments demonstrate that LA-OOD is robust against OODs of varying complexity and can outperform state-of-the-art competitors by a large margin on some real-world datasets.
Sound Event Early Detection (SEED) is an essential task in recognizing the acoustic environments and soundscapes. However, most of the existing methods focus on the offline sound event detection, which suffers from the over-confidence issue of early-stage event detection and usually yield unreliable results. To solve the problem, we propose a novel Polyphonic Evidential Neural Network (PENet) to model the evidential uncertainty of the class probability with Beta distribution. Specifically, we use a Beta distribution to model the distribution of class probabilities, and the evidential uncertainty enriches uncertainty representation with evidence information, which plays a central role in reliable prediction. To further improve the event detection performance, we design the backtrack inference method that utilizes both the forward and backward audio features of an ongoing event. Experiments on the DESED database show that the proposed method can simultaneously improve 13.0\% and 3.8\% in time delay and detection F1 score compared to the state-of-the-art methods.
Few-shot classification (FSC) requires training models using a few (typically one to five) data points per class. Meta learning has proven to be able to learn a parametrized model for FSC by training on various other classification tasks. In this work, we propose PLATINUM (semi-suPervised modeL Agnostic meTa-learnIng usiNg sUbmodular Mutual information), a novel semi-supervised model agnostic meta-learning framework that uses the submodular mutual information (SMI) functions to boost the performance of FSC. PLATINUM leverages unlabeled data in the inner and outer loop using SMI functions during meta-training and obtains richer meta-learned parameterizations for meta-test. We study the performance of PLATINUM in two scenarios - 1) where the unlabeled data points belong to the same set of classes as the labeled set of a certain episode, and 2) where there exist out-of-distribution classes that do not belong to the labeled set. We evaluate our method on various settings on the miniImageNet, tieredImageNet and Fewshot-CIFAR100 datasets. Our experiments show that PLATINUM outperforms MAML and semi-supervised approaches like pseduo-labeling for semi-supervised FSC, especially for small ratio of labeled examples per class.
Hierarchical Imitation Learning (HIL) is an effective way for robots to learn sub-skills from long-horizon unsegmented demonstrations. However, the learned hierarchical structure lacks the mechanism to transfer across multi-tasks or to new tasks, which makes them have to learn from scratch when facing a new situation. Transferring and reorganizing modular sub-skills require fast adaptation ability of the whole hierarchical structure. In this work, we propose Dual Meta Imitation Learning (DMIL), a hierarchical meta imitation learning method where the high-level network and sub-skills are iteratively meta-learned with model-agnostic meta-learning. DMIL uses the likelihood of state-action pairs from each sub-skill as the supervision for the high-level network adaptation, and use the adapted high-level network to determine different data set for each sub-skill adaptation. We theoretically prove the convergence of the iterative training process of DMIL and establish the connection between DMIL and Expectation-Maximization algorithm. Empirically, we achieve state-of-the-art few-shot imitation learning performance on the Meta-world \cite{metaworld} benchmark and competitive results on long-horizon tasks of Kitchen environments.
Recently, incorporating natural language instructions into reinforcement learning (RL) to learn semantically meaningful representations and foster generalization has caught many concerns. However, the semantical information in language instructions is usually entangled with task-specific state information, which hampers the learning of semantically invariant and reusable representations. In this paper, we propose a method to learn such representations called element randomization, which extracts task-relevant but environment-agnostic semantics from instructions using a set of environments with randomized elements, e.g., topological structures or textures, yet the same language instruction. We theoretically prove the feasibility of learning semantically invariant representations through randomization. In practice, we accordingly develop a hierarchy of policies, where a high-level policy is designed to modulate the behavior of a goal-conditioned low-level policy by proposing subgoals as semantically invariant representations. Experiments on challenging long-horizon tasks show that (1) our low-level policy reliably generalizes to tasks against environment changes; (2) our hierarchical policy exhibits extensible generalization in unseen new tasks that can be decomposed into several solvable sub-tasks; and (3) by storing and replaying language trajectories as succinct policy representations, the agent can complete tasks in a one-shot fashion, i.e., once one successful trajectory has been attained.
Generalized zero shot learning (GZSL) is still a technical challenge of deep learning as it has to recognize both source and target classes without data from target classes. To preserve the semantic relation between source and target classes when only trained with data from source classes, we address the quantification of the knowledge transfer and semantic relation from an information-theoretic viewpoint. To this end, we follow the prototypical model and format the variables of concern as a probability vector. Leveraging on the proposed probability vector representation, the information measurement such as mutual information and entropy, can be effectively evaluated with simple closed forms. We discuss the choice of common embedding space and distance function when using the prototypical model. Then We propose three information-theoretic loss functions for deterministic GZSL model: a mutual information loss to bridge seen data and target classes; an uncertainty-aware entropy constraint loss to prevent overfitting when using seen data to learn the embedding of target classes; a semantic preserving cross entropy loss to preserve the semantic relation when mapping the semantic representations to the common space. Simulation shows that, as a deterministic model, our proposed method obtains state of the art results on GZSL benchmark datasets. We achieve 21%-64% improvements over the baseline model -- deep calibration network (DCN) and for the first time demonstrate a deterministic model can perform as well as generative ones. Moreover, our proposed model is compatible with generative models. Simulation studies show that by incorporating with f-CLSWGAN, we obtain comparable results compared with advanced generative models.
Goal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a $k$-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches.
The domain shift, coming from unneglectable modality gap and non-overlapped identity classes between training and test sets, is a major issue of RGB-Infrared person re-identification. A key to tackle the inherent issue -- domain shift -- is to enforce the data distributions of the two domains to be similar. However, RGB-IR ReID always demands discriminative features, leading to over-rely feature sensitivity of seen classes, \textit{e.g.}, via attention-based feature alignment or metric learning. Therefore, predicting the unseen query category from predefined training classes may not be accurate and leads to a sub-optimal adversarial gradient. In this paper, we uncover it in a more explainable way and propose a novel multi-granularity memory regulation and alignment module (MG-MRA) to solve this issue. By explicitly incorporating a latent variable attribute, from fine-grained to coarse semantic granularity, into intermediate features, our method could alleviate the over-confidence of the model about discriminative features of seen classes. Moreover, instead of matching discriminative features by traversing nearest neighbor, sparse attributes, \textit{i.e.}, global structural pattern, are recollected with respect to features and assigned to measure pair-wise image similarity in hashing. Extensive experiments on RegDB \cite{RegDB} and SYSU-MM01 \cite{SYSU} show the superiority of the proposed method that outperforms existing state-of-the-art methods. Our code is available in https://github.com/Chenfeng1271/MGMRA.