Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing, with applications ranging from virtual try-on, movies, to games. To enable practical and widespread applications, recent advances propose to generate a clothed human from an RGB image. However, they struggle to reconstruct detailed and robust avatars simultaneously. We empirically find that the high-frequency (HF) and low-frequency (LF) information from a parametric model has the potential to enhance geometry details and improve robustness to noise, respectively. Based on this, we propose HiLo, namely clothed human reconstruction with high- and low-frequency information, which contains two components. 1) To recover detailed geometry using HF information, we propose a progressive HF Signed Distance Function to enhance the detailed 3D geometry of a clothed human. We analyze that our progressive learning manner alleviates large gradients that hinder model convergence. 2) To achieve robust reconstruction against inaccurate estimation of the parametric model by using LF information, we propose a spatial interaction implicit function. This function effectively exploits the complementary spatial information from a low-resolution voxel grid of the parametric model. Experimental results demonstrate that HiLo outperforms the state-of-the-art methods by 10.43% and 9.54% in terms of Chamfer distance on the Thuman2.0 and CAPE datasets, respectively. Additionally, HiLo demonstrates robustness to noise from the parametric model, challenging poses, and various clothing styles.
This work aims to promote Chinese opera research in both musical and speech domains, with a primary focus on overcoming the data limitations. We introduce KunquDB, a relatively large-scale, well-annotated audio-visual dataset comprising 339 speakers and 128 hours of content. Originating from the Kunqu Opera Art Canon (Kunqu yishu dadian), KunquDB is meticulously structured by dialogue lines, providing explicit annotations including character names, speaker names, gender information, vocal manner classifications, and accompanied by preliminary text transcriptions. KunquDB provides a versatile foundation for role-centric acoustic studies and advancements in speech-related research, including Automatic Speaker Verification (ASV). Beyond enriching opera research, this dataset bridges the gap between artistic expression and technological innovation. Pioneering the exploration of ASV in Chinese opera, we construct four test trials considering two distinct vocal manners in opera voices: stage speech (ST) and singing (S). Implementing domain adaptation methods effectively mitigates domain mismatches induced by these vocal manner variations while there is still room for further improvement as a benchmark.
In modern video coding standards, block-based inter prediction is widely adopted, which brings high compression efficiency. However, in natural videos, there are usually multiple moving objects of arbitrary shapes, resulting in complex motion fields that are difficult to compactly represent. This problem has been tackled by more flexible block partitioning methods in the Versatile Video Coding (VVC) standard, but the more flexible partitions require more overhead bits to signal and still cannot be made arbitrary shaped. To address this limitation, we propose an object segmentation-assisted inter prediction method (SAIP), where objects in the reference frames are segmented by some advanced technologies. With a proper indication, the object segmentation mask is translated from the reference frame to the current frame as the arbitrary-shaped partition of different regions without any extra signal. Using the segmentation mask, motion compensation is separately performed for different regions, achieving higher prediction accuracy. The segmentation mask is further used to code the motion vectors of different regions more efficiently. Moreover, segmentation mask is considered in the joint rate-distortion optimization for motion estimation and partition estimation to derive the motion vector of different regions and partition more accurately. The proposed method is implemented into the VVC reference software, VTM version 12.0. Experimental results show that the proposed method achieves up to 1.98%, 1.14%, 0.79%, and on average 0.82%, 0.49%, 0.37% BD-rate reduction for common test sequences, under the Low-delay P, Low-delay B, and Random Access configurations, respectively.
Due to their complex spatial structure and diverse geometric features, achieving high-precision and robust point cloud registration for complex Die Castings has been a significant challenge in the die-casting industry. Existing point cloud registration methods primarily optimize network models using well-established high-quality datasets, often neglecting practical application in real scenarios. To address this gap, this paper proposes a high-precision adaptive registration method called Multiscale Efficient Deep Closest Point (MEDPNet) and introduces a die-casting point cloud dataset, DieCastCloud, specifically designed to tackle the challenges of point cloud registration in the die-casting industry. The MEDPNet method performs coarse die-casting point cloud data registration using the Efficient-DCP method, followed by precision registration using the Multiscale feature fusion dual-channel registration (MDR) method. We enhance the modeling capability and computational efficiency of the model by replacing the attention mechanism of the Transformer in DCP with Efficient Attention and implementing a collaborative scale mechanism through the combination of serial and parallel blocks. Additionally, we propose the MDR method, which utilizes multilayer perceptrons (MLP), Normal Distributions Transform (NDT), and Iterative Closest Point (ICP) to achieve learnable adaptive fusion, enabling high-precision, scalable, and noise-resistant global point cloud registration. Our proposed method demonstrates excellent performance compared to state-of-the-art geometric and learning-based registration methods when applied to complex die-casting point cloud data.
Neural network-based image coding has been developing rapidly since its birth. Until 2022, its performance has surpassed that of the best-performing traditional image coding framework -- H.266/VVC. Witnessing such success, the IEEE 1857.11 working subgroup initializes a neural network-based image coding standard project and issues a corresponding call for proposals (CfP). In response to the CfP, this paper introduces a novel wavelet-like transform-based end-to-end image coding framework -- iWaveV3. iWaveV3 incorporates many new features such as affine wavelet-like transform, perceptual-friendly quality metric, and more advanced training and online optimization strategies into our previous wavelet-like transform-based framework iWave++. While preserving the features of supporting lossy and lossless compression simultaneously, iWaveV3 also achieves state-of-the-art compression efficiency for objective quality and is very competitive for perceptual quality. As a result, iWaveV3 is adopted as a candidate scheme for developing the IEEE Standard for neural-network-based image coding.
The language-conditioned robotic manipulation aims to transfer natural language instructions into executable actions, from simple pick-and-place to tasks requiring intent recognition and visual reasoning. Inspired by the dual process theory in cognitive science, which suggests two parallel systems of fast and slow thinking in human decision-making, we introduce Robotics with Fast and Slow Thinking (RFST), a framework that mimics human cognitive architecture to classify tasks and makes decisions on two systems based on instruction types. Our RFST consists of two key components: 1) an instruction discriminator to determine which system should be activated based on the current user instruction, and 2) a slow-thinking system that is comprised of a fine-tuned vision language model aligned with the policy networks, which allows the robot to recognize user intention or perform reasoning tasks. To assess our methodology, we built a dataset featuring real-world trajectories, capturing actions ranging from spontaneous impulses to tasks requiring deliberate contemplation. Our results, both in simulation and real-world scenarios, confirm that our approach adeptly manages intricate tasks that demand intent recognition and reasoning. The project is available at https://jlm-z.github.io/RSFT/
Video compression performance is closely related to the accuracy of inter prediction. It tends to be difficult to obtain accurate inter prediction for the local video regions with inconsistent motion and occlusion. Traditional video coding standards propose various technologies to handle motion inconsistency and occlusion, such as recursive partitions, geometric partitions, and long-term references. However, existing learned video compression schemes focus on obtaining an overall minimized prediction error averaged over all regions while ignoring the motion inconsistency and occlusion in local regions. In this paper, we propose a spatial decomposition and temporal fusion based inter prediction for learned video compression. To handle motion inconsistency, we propose to decompose the video into structure and detail (SDD) components first. Then we perform SDD-based motion estimation and SDD-based temporal context mining for the structure and detail components to generate short-term temporal contexts. To handle occlusion, we propose to propagate long-term temporal contexts by recurrently accumulating the temporal information of each historical reference feature and fuse them with short-term temporal contexts. With the SDD-based motion model and long short-term temporal contexts fusion, our proposed learned video codec can obtain more accurate inter prediction. Comprehensive experimental results demonstrate that our codec outperforms the reference software of H.266/VVC on all common test datasets for both PSNR and MS-SSIM.
Recent work on visual representation learning has shown to be efficient for robotic manipulation tasks. However, most existing works pretrained the visual backbone solely on 2D images or egocentric videos, ignoring the fact that robots learn to act in 3D space, which is hard to learn from 2D observation. In this paper, we examine the effectiveness of pretraining for vision backbone with public-available large-scale 3D data to improve manipulation policy learning. Our method, namely Depth-aware Pretraining for Robotics (DPR), enables an RGB-only backbone to learn 3D scene representations from self-supervised contrastive learning, where depth information serves as auxiliary knowledge. No 3D information is necessary during manipulation policy learning and inference, making our model enjoy both efficiency and effectiveness in 3D space manipulation. Furthermore, we introduce a new way to inject robots' proprioception into the policy networks that makes the manipulation model robust and generalizable. We demonstrate in experiments that our proposed framework improves performance on unseen objects and visual environments for various robotics tasks on both simulated and real robots.
Humans interpret scenes by recognizing both the identities and positions of objects in their observations. For a robot to perform tasks such as \enquote{pick and place}, understanding both what the objects are and where they are located is crucial. While the former has been extensively discussed in the literature that uses the large language model to enrich the text descriptions, the latter remains underexplored. In this work, we introduce the \textit{Object-Centric Instruction Augmentation (OCI)} framework to augment highly semantic and information-dense language instruction with position cues. We utilize a Multi-modal Large Language Model (MLLM) to weave knowledge of object locations into natural language instruction, thus aiding the policy network in mastering actions for versatile manipulation. Additionally, we present a feature reuse mechanism to integrate the vision-language features from off-the-shelf pre-trained MLLM into policy networks. Through a series of simulated and real-world robotic tasks, we demonstrate that robotic manipulator imitation policies trained with our enhanced instructions outperform those relying solely on traditional language instructions.