Decoding EEG signals is crucial for unraveling human brain and advancing brain-computer interfaces. Traditional machine learning algorithms have been hindered by the high noise levels and inherent inter-person variations in EEG signals. Recent advances in deep neural networks (DNNs) have shown promise, owing to their advanced nonlinear modeling capabilities. However, DNN still faces challenge in decoding EEG samples of unseen individuals. To address this, this paper introduces a novel approach by incorporating the conditional identification information of each individual into the neural network, thereby enhancing model representation through the synergistic interaction of EEG and personal traits. We test our model on the WithMe dataset and demonstrated that the inclusion of these identifiers substantially boosts accuracy for both subjects in the training set and unseen subjects. This enhancement suggests promising potential for improving for EEG interpretability and understanding of relevant identification features.
WHO's report on environmental noise estimates that 22 M people suffer from chronic annoyance related to noise caused by audio events (AEs) from various sources. Annoyance may lead to health issues and adverse effects on metabolic and cognitive systems. In cities, monitoring noise levels does not provide insights into noticeable AEs, let alone their relations to annoyance. To create annoyance-related monitoring, this paper proposes a graph-based model to identify AEs in a soundscape, and explore relations between diverse AEs and human-perceived annoyance rating (AR). Specifically, this paper proposes a lightweight multi-level graph learning (MLGL) based on local and global semantic graphs to simultaneously perform audio event classification (AEC) and human annoyance rating prediction (ARP). Experiments show that: 1) MLGL with 4.1 M parameters improves AEC and ARP results by using semantic node information in local and global context aware graphs; 2) MLGL captures relations between coarse and fine-grained AEs and AR well; 3) Statistical analysis of MLGL results shows that some AEs from different sources significantly correlate with AR, which is consistent with previous research on human perception of these sound sources.
Soundscape studies typically attempt to capture the perception and understanding of sonic environments by surveying users. However, for long-term monitoring or assessing interventions, sound-signal-based approaches are required. To this end, most previous research focused on psycho-acoustic quantities or automatic sound recognition. Few attempts were made to include appraisal (e.g., in circumplex frameworks). This paper proposes an artificial intelligence (AI)-based dual-branch convolutional neural network with cross-attention-based fusion (DCNN-CaF) to analyze automatic soundscape characterization, including sound recognition and appraisal. Using the DeLTA dataset containing human-annotated sound source labels and perceived annoyance, the DCNN-CaF is proposed to perform sound source classification (SSC) and human-perceived annoyance rating prediction (ARP). Experimental findings indicate that (1) the proposed DCNN-CaF using loudness and Mel features outperforms the DCNN-CaF using only one of them. (2) The proposed DCNN-CaF with cross-attention fusion outperforms other typical AI-based models and soundscape-related traditional machine learning methods on the SSC and ARP tasks. (3) Correlation analysis reveals that the relationship between sound sources and annoyance is similar for humans and the proposed AI-based DCNN-CaF model. (4) Generalization tests show that the proposed model's ARP in the presence of model-unknown sound sources is consistent with expert expectations and can explain previous findings from the literature on sound-scape augmentation.
Recurrent Neural Networks (RNNs) are renowned for their adeptness in modeling temporal dependencies, a trait that has driven their widespread adoption for sequential data processing. Nevertheless, vanilla RNNs are confronted with the well-known issue of gradient vanishing and exploding, posing a significant challenge for learning and establishing long-range dependencies. Additionally, gated RNNs tend to be over-parameterized, resulting in poor network generalization. To address these challenges, we propose a novel Delayed Memory Unit (DMU) in this paper, wherein a delay line structure, coupled with delay gates, is introduced to facilitate temporal interaction and temporal credit assignment, so as to enhance the temporal modeling capabilities of vanilla RNNs. Particularly, the DMU is designed to directly distribute the input information to the optimal time instant in the future, rather than aggregating and redistributing it over time through intricate network dynamics. Our proposed DMU demonstrates superior temporal modeling capabilities across a broad range of sequential modeling tasks, utilizing considerably fewer parameters than other state-of-the-art gated RNN models in applications such as speech recognition, radar gesture recognition, ECG waveform segmentation, and permuted sequential image classification.
Most deep learning-based acoustic scene classification (ASC) approaches identify scenes based on acoustic features converted from audio clips containing mixed information entangled by polyphonic audio events (AEs). However, these approaches have difficulties in explaining what cues they use to identify scenes. This paper conducts the first study on disclosing the relationship between real-life acoustic scenes and semantic embeddings from the most relevant AEs. Specifically, we propose an event-relational graph representation learning (ERGL) framework for ASC to classify scenes, and simultaneously answer clearly and straightly which cues are used in classifying. In the event-relational graph, embeddings of each event are treated as nodes, while relationship cues derived from each pair of nodes are described by multi-dimensional edge features. Experiments on a real-life ASC dataset show that the proposed ERGL achieves competitive performance on ASC by learning embeddings of only a limited number of AEs. The results show the feasibility of recognizing diverse acoustic scenes based on the audio event-relational graph. Visualizations of graph representations learned by ERGL are available here (https://github.com/Yuanbo2020/ERGL).
Sound events in daily life carry rich information about the objective world. The composition of these sounds affects the mood of people in a soundscape. Most previous approaches only focus on classifying and detecting audio events and scenes, but may ignore their perceptual quality that may impact humans' listening mood for the environment, e.g. annoyance. To this end, this paper proposes a novel hierarchical graph representation learning (HGRL) approach which links objective audio events (AE) with subjective annoyance ratings (AR) of the soundscape perceived by humans. The hierarchical graph consists of fine-grained event (fAE) embeddings with single-class event semantics, coarse-grained event (cAE) embeddings with multi-class event semantics, and AR embeddings. Experiments show the proposed HGRL successfully integrates AE with AR for AEC and ARP tasks, while coordinating the relations between cAE and fAE and further aligning the two different grains of AE information with the AR.
Spiking neural networks (SNN) are a promising research avenue for building accurate and efficient automatic speech recognition systems. Recent advances in audio-to-spike encoding and training algorithms enable SNN to be applied in practical tasks. Biologically-inspired SNN communicates using sparse asynchronous events. Therefore, spike-timing is critical to SNN performance. In this aspect, most works focus on training synaptic weights and few have considered delays in event transmission, namely axonal delay. In this work, we consider a learnable axonal delay capped at a maximum value, which can be adapted according to the axonal delay distribution in each network layer. We show that our proposed method achieves the best classification results reported on the SHD dataset (92.45%) and NTIDIGITS dataset (95.09%). Our work illustrates the potential of training axonal delays for tasks with complex temporal structures.
Most existing deep learning-based acoustic scene classification (ASC) approaches directly utilize representations extracted from spectrograms to identify target scenes. However, these approaches pay little attention to the audio events occurring in the scene despite they provide crucial semantic information. This paper conducts the first study that investigates whether real-life acoustic scenes can be reliably recognized based only on the features that describe a limited number of audio events. To model the task-specific relationships between coarse-grained acoustic scenes and fine-grained audio events, we propose an event relational graph representation learning (ERGL) framework for ASC. Specifically, ERGL learns a graph representation of an acoustic scene from the input audio, where the embedding of each event is treated as a node, while the relationship cues derived from each pair of event embeddings are described by a learned multidimensional edge feature. Experiments on a polyphonic acoustic scene dataset show that the proposed ERGL achieves competitive performance on ASC by using only a limited number of embeddings of audio events without any data augmentations. The validity of the proposed ERGL framework proves the feasibility of recognizing diverse acoustic scenes based on the event relational graph. Our code is available on our homepage (https://github.com/Yuanbo2020/ERGL).
Audio tagging aims to assign predefined tags to audio clips to indicate the class information of audio events. Sequential audio tagging (SAT) means detecting both the class information of audio events, and the order in which they occur within the audio clip. Most existing methods for SAT are based on connectionist temporal classification (CTC). However, CTC cannot effectively capture connections between events due to the conditional independence assumption between outputs at different times. The contextual Transformer (cTransformer) addresses this issue by exploiting contextual information in SAT. Nevertheless, cTransformer is also limited in exploiting contextual information as it only uses forward information in inference. This paper proposes a gated contextual Transformer (GCT) with forward-backward inference (FBI). In addition, a gated contextual multi-layer perceptron (GCMLP) block is proposed in GCT to improve the performance of cTransformer structurally. Experiments on two real-life audio datasets show that the proposed GCT with GCMLP and FBI performs better than the CTC-based methods and cTransformer. To promote research on SAT, the manually annotated sequential labels for the two datasets are released.
Previous works on scene classification are mainly based on audio or visual signals, while humans perceive the environmental scenes through multiple senses. Recent studies on audio-visual scene classification separately fine-tune the largescale audio and image pre-trained models on the target dataset, then either fuse the intermediate representations of the audio model and the visual model, or fuse the coarse-grained decision of both models at the clip level. Such methods ignore the detailed audio events and visual objects in audio-visual scenes (AVS), while humans often identify different scenes through audio events and visual objects within and the congruence between them. To exploit the fine-grained information of audio events and visual objects in AVS, and coordinate the implicit relationship between audio events and visual objects, this paper proposes a multibranch model equipped with contrastive event-object alignment (CEOA) and semantic-based fusion (SF) for AVSC. CEOA aims to align the learned embeddings of audio events and visual objects by comparing the difference between audio-visual event-object pairs. Then, visual objects associated with certain audio events and vice versa are accentuated by cross-attention and undergo SF for semantic-level fusion. Experiments show that: 1) the proposed AVSC model equipped with CEOA and SF outperforms the results of audio-only and visual-only models, i.e., the audio-visual results are better than the results from a single modality. 2) CEOA aligns the embeddings of audio events and related visual objects on a fine-grained level, and the SF effectively integrates both; 3) Compared with other large-scale integrated systems, the proposed model shows competitive performance, even without using additional datasets and data augmentation tricks.