Abstract:Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.
Abstract:Evaluating large language models (LLMs) is increasingly confounded by \emph{variant contamination}: the training corpus contains semantically equivalent yet lexically or syntactically altered versions of test items. Unlike verbatim leakage, these paraphrased or structurally transformed variants evade existing detectors based on sampling consistency or perplexity, thereby inflating benchmark scores via memorization rather than genuine reasoning. We formalize this problem and introduce \textbf{DVD} (\textbf{D}etection via \textbf{V}ariance of generation \textbf{D}istribution), a single-sample detector that models the local output distribution induced by temperature sampling. Our key insight is that contaminated items trigger alternation between a \emph{memory-adherence} state and a \emph{perturbation-drift} state, yielding abnormally high variance in the synthetic difficulty of low-probability tokens; uncontaminated items remain in drift with comparatively smooth variance. We construct the first benchmark for variant contamination across two domains Omni-MATH and SuperGPQA by generating and filtering semantically equivalent variants, and simulate contamination via fine-tuning models of different scales and architectures (Qwen2.5 and Llama3.1). Across datasets and models, \textbf{DVD} consistently outperforms perplexity-based, Min-$k$\%++, edit-distance (CDD), and embedding-similarity baselines, while exhibiting strong robustness to hyperparameters. Our results establish variance of the generation distribution as a principled and practical fingerprint for detecting variant contamination in LLM evaluation.
Abstract:3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current view, biases may emerge upon switching to nearby views. To address the distance and global matching challenges in multi-view scenes, we design multi-view normal and distance-guided Gaussian splatting. This method achieves geometric depth unification and high-accuracy reconstruction by constraining nearby depth maps and aligning 3D normals. Specifically, for the reconstruction of small indoor and outdoor scenes, we propose a multi-view distance reprojection regularization module that achieves multi-view Gaussian alignment by computing the distance loss between two nearby views and the same Gaussian surface. Additionally, we develop a multi-view normal enhancement module, which ensures consistency across views by matching the normals of pixel points in nearby views and calculating the loss. Extensive experimental results demonstrate that our method outperforms the baseline in both quantitative and qualitative evaluations, significantly enhancing the surface reconstruction capability of 3DGS. Our code will be made publicly available at (https://github.com/Bistu3DV/MND-GS/).
Abstract:Novel view synthesis has made significant progress in the field of 3D computer vision. However, the rendering of view-consistent novel views from imperfect camera poses remains challenging. In this paper, we introduce a hybrid bundle-adjusting 3D Gaussians model that enables view-consistent rendering with pose optimization. This model jointly extract image-based and neural 3D representations to simultaneously generate view-consistent images and camera poses within forward-facing scenes. The effective of our model is demonstrated through extensive experiments conducted on both real and synthetic datasets. These experiments clearly illustrate that our model can effectively optimize neural scene representations while simultaneously resolving significant camera pose misalignments. The source code is available at https://github.com/Bistu3DV/hybridBA.