Learning optimal resource allocation policies in wireless systems can be effectively achieved by formulating finite dimensional constrained programs which depend on system configuration, as well as the adopted learning parameterization. The interest here is in cases where system models are unavailable, prompting methods that probe the wireless system with candidate policies, and then use observed performance to determine better policies. This generic procedure is difficult because of the need to cull accurate gradient estimates out of these limited system queries. This paper constructs and exploits smoothed surrogates of constrained ergodic resource allocation problems, the gradients of the former being representable exactly as averages of finite differences that can be obtained through limited system probing. Leveraging this unique property, we develop a new model-free primal-dual algorithm for learning optimal ergodic resource allocations, while we rigorously analyze the relationships between original policy search problems and their surrogates, in both primal and dual domains. First, we show that both primal and dual domain surrogates are uniformly consistent approximations of their corresponding original finite dimensional counterparts. Upon further assuming the use of near-universal policy parameterizations, we also develop explicit bounds on the gap between optimal values of initial, infinite dimensional resource allocation problems, and dual values of their parameterized smoothed surrogates. In fact, we show that this duality gap decreases at a linear rate relative to smoothing and universality parameters. Thus, it can be made arbitrarily small at will, also justifying our proposed primal-dual algorithmic recipe. Numerical simulations confirm the effectiveness of our approach.
Autonomous agents must often deal with conflicting requirements, such as completing tasks using the least amount of time/energy, learning multiple tasks, or dealing with multiple opponents. In the context of reinforcement learning~(RL), these problems are addressed by (i)~designing a reward function that simultaneously describes all requirements or (ii)~combining modular value functions that encode them individually. Though effective, these methods have critical downsides. Designing good reward functions that balance different objectives is challenging, especially as the number of objectives grows. Moreover, implicit interference between goals may lead to performance plateaus as they compete for resources, particularly when training on-policy. Similarly, selecting parameters to combine value functions is at least as hard as designing an all-encompassing reward, given that the effect of their values on the overall policy is not straightforward. The later is generally addressed by formulating the conflicting requirements as a constrained RL problem and solved using Primal-Dual methods. These algorithms are in general not guaranteed to converge to the optimal solution since the problem is not convex. This work provides theoretical support to these approaches by establishing that despite its non-convexity, this problem has zero duality gap, i.e., it can be solved exactly in the dual domain, where it becomes convex. Finally, we show this result basically holds if the policy is described by a good parametrization~(e.g., neural networks) and we connect this result with primal-dual algorithms present in the literature and we establish the convergence to the optimal solution.
Graph neural networks (GNNs), consisting of a cascade of layers applying a graph convolution followed by a pointwise nonlinearity, have become a powerful architecture to process signals supported on graphs. Graph convolutions (and thus, GNNs), rely heavily on knowledge of the graph for operation. However, in many practical cases the GSO is not known and needs to be estimated, or might change from training time to testing time. In this paper, we are set to study the effect that a change in the underlying graph topology that supports the signal has on the output of a GNN. We prove that graph convolutions with integral Lipschitz filters lead to GNNs whose output change is bounded by the size of the relative change in the topology. Furthermore, we leverage this result to show that the main reason for the success of GNNs is that they are stable architectures capable of discriminating features on high eigenvalues, which is a feat that cannot be achieved by linear graph filters (which are either stable or discriminative, but cannot be both). Finally, we comment on the use of this result to train GNNs with increased stability and run experiments on movie recommendation systems.
Reinforcement learning, mathematically described by Markov Decision Problems, may be approached either through dynamic programming or policy search. Actor-critic algorithms combine the merits of both approaches by alternating between steps to estimate the value function and policy gradient updates. Due to the fact that the updates exhibit correlated noise and biased gradient updates, only the asymptotic behavior of actor-critic is known by connecting its behavior to dynamical systems. This work puts forth a new variant of actor-critic that employs Monte Carlo rollouts during the policy search updates, which results in controllable bias that depends on the number of critic evaluations. As a result, we are able to provide for the first time the convergence rate of actor-critic algorithms when the policy search step employs policy gradient, agnostic to the choice of policy evaluation technique. In particular, we establish conditions under which the sample complexity is comparable to stochastic gradient method for non-convex problems or slower as a result of the critic estimation error, which is the main complexity bottleneck. These results hold for in continuous state and action spaces with linear function approximation for the value function. We then specialize these conceptual results to the case where the critic is estimated by Temporal Difference, Gradient Temporal Difference, and Accelerated Gradient Temporal Difference. These learning rates are then corroborated on a navigation problem involving an obstacle, which suggests that learning more slowly may lead to improved limit points, providing insight into the interplay between optimization and generalization in reinforcement learning.
In this paper, we present a learning method to solve the unlabelled motion problem with motion constraints and space constraints in 2D space for a large number of robots. To solve the problem of arbitrary dynamics and constraints we propose formulating the problem as a multi-agent problem. In contrast to previous works that propose using learning solutions for unlabelled motion planning with constraints, we are able to demonstrate the scalability of our methods for a large number of robots. The curse of dimensionality one encounters when working with a large number of robots is mitigated by employing a graph convolutional neural (GCN) network to parametrize policies for the robots. The GCN reduces the dimensionality of the problem by learning filters that aggregate information among robots locally, similar to how a convolutional neural network is able to learn local features in an image. Additionally, by employing a GCN we are also able to overcome the computational overhead of training policies for a large number of robots by first training graph filters for a small number of robots followed by zero-shot policy transfer to a larger number of robots. We demonstrate the effectiveness of our framework through various simulations.
Navigation tasks often cannot be defined in terms of a target, either because global position information is unavailable or unreliable or because target location is not explicitly known a priori. This task is then often defined indirectly as a source seeking problem in which the autonomous agent navigates so as to minimize the convex potential induced by a source while avoiding obstacles. This work addresses this problem when only scalar measurements of the potential are available, i.e., without gradient information. To do so, it construct an artificial potential over which an exact gradient dynamics would generate a collision-free trajectory to the target in a world with convex obstacles. Then, leveraging extremum seeking control loops, it minimizes this artificial potential to navigate smoothly to the source location. We prove that the proposed solution not only finds the source, but does so while avoiding any obstacle. Numerical results with velocity-actuated particles, simulations with an omni-directional robot in ROS+Gazebo, and a robot-in-the-loop experiment are used to illustrate the performance of this approach.
In this paper, we present a learning approach to goal assignment and trajectory planning for unlabeled robots operating in 2D, obstacle-filled workspaces. More specifically, we tackle the unlabeled multi-robot motion planning problem with motion constraints as a multi-agent reinforcement learning problem with some sparse global reward. In contrast with previous works, which formulate an entirely new hand-crafted optimization cost or trajectory generation algorithm for a different robot dynamic model, our framework is a general approach that is applicable to arbitrary robot models. Further, by using the velocity obstacle, we devise a smooth projection that guarantees collision free trajectories for all robots with respect to their neighbors and obstacles. The efficacy of our algorithm is demonstrated through varied simulations.
In this paper, we consider the problem of learning policies to control a large number of homogeneous robots. To this end, we propose a new algorithm we call Graph Policy Gradients (GPG) that exploits the underlying graph symmetry among the robots. The curse of dimensionality one encounters when working with a large number of robots is mitigated by employing a graph convolutional neural (GCN) network to parametrize policies for the robots. The GCN reduces the dimensionality of the problem by learning filters that aggregate information among robots locally, similar to how a convolutional neural network is able to learn local features in an image. Through experiments on formation flying, we show that our proposed method is able to scale better than existing reinforcement methods that employ fully connected networks. More importantly, we show that by using our locally learned filters we are able to zero-shot transfer policies trained on just three robots to over hundred robots.
Radio on Free Space Optics (RoFSO), as a universal platform for heterogeneous wireless services, is able to transmit multiple radio frequency signals at high rates in free space optical networks. This paper investigates the optimal design of power allocation for Wavelength Division Multiplexing (WDM) transmission in RoFSO systems. The proposed problem is a weighted total capacity maximization problem with two constraints of total power limitation and eye safety concern. The model-based Stochastic Dual Gradient algorithm is presented first, which solves the problem exactly by exploiting the null duality gap. The model-free Primal-Dual Deep Learning algorithm is then developed to learn and optimize the power allocation policy with Deep Neural Network (DNN) parametrization, which can be utilized without any knowledge of system models. Numerical simulations are performed to exhibit significant performance of our algorithms compared to the average equal power allocation.
Scattering transforms are non-trainable deep convolutional architectures that exploit the multi-scale resolution of a wavelet filter bank to obtain an appropriate representation of data. More importantly, they are proven invariant to translations, and stable to perturbations that are close to translations. This stability property dons the scattering transform with a robustness to small changes in the metric domain of the data. When considering network data, regular convolutions do not hold since the data domain presents an irregular structure given by the network topology. In this work, we extend scattering transforms to network data by using multiresolution graph wavelets, whose computation can be obtained by means of graph convolutions. Furthermore, we prove that the resulting graph scattering transforms are stable to metric perturbations of the underlying network. This renders graph scattering transforms robust to changes on the network topology, making it particularly useful for cases of transfer learning, topology estimation or time-varying graphs.