Exploration is widely regarded as one of the most challenging aspects of reinforcement learning (RL), with many naive approaches succumbing to exponential sample complexity. To isolate the challenges of exploration, we propose a new "reward-free RL" framework. In the exploration phase, the agent first collects trajectories from an MDP $\mathcal{M}$ without a pre-specified reward function. After exploration, it is tasked with computing near-optimal policies under for $\mathcal{M}$ for a collection of given reward functions. This framework is particularly suitable when there are many reward functions of interest, or when the reward function is shaped by an external agent to elicit desired behavior. We give an efficient algorithm that conducts $\tilde{\mathcal{O}}(S^2A\mathrm{poly}(H)/\epsilon^2)$ episodes of exploration and returns $\epsilon$-suboptimal policies for an arbitrary number of reward functions. We achieve this by finding exploratory policies that visit each "significant" state with probability proportional to its maximum visitation probability under any possible policy. Moreover, our planning procedure can be instantiated by any black-box approximate planner, such as value iteration or natural policy gradient. We also give a nearly-matching $\Omega(S^2AH^2/\epsilon^2)$ lower bound, demonstrating the near-optimality of our algorithm in this setting.
We present two different approaches for parameter learning in several mixture models in one dimension. Our first approach uses complex-analytic methods and applies to Gaussian mixtures with shared variance, binomial mixtures with shared success probability, and Poisson mixtures, among others. An example result is that $\exp(O(N^{1/3}))$ samples suffice to exactly learn a mixture of $k<N$ Poisson distributions, each with integral rate parameters bounded by $N$. Our second approach uses algebraic and combinatorial tools and applies to binomial mixtures with shared trial parameter $N$ and differing success parameters, as well as to mixtures of geometric distributions. Again, as an example, for binomial mixtures with $k$ components and success parameters discretized to resolution $\epsilon$, $O(k^2(N/\epsilon)^{8/\sqrt{\epsilon}})$ samples suffice to exactly recover the parameters. For some of these distributions, our results represent the first guarantees for parameter estimation.
We introduce Grinch, a new algorithm for large-scale, non-greedy hierarchical clustering with general linkage functions that compute arbitrary similarity between two point sets. The key components of Grinch are its rotate and graft subroutines that efficiently reconfigure the hierarchy as new points arrive, supporting discovery of clusters with complex structure. Grinch is motivated by a new notion of separability for clustering with linkage functions: we prove that when the model is consistent with a ground-truth clustering, Grinch is guaranteed to produce a cluster tree containing the ground-truth, independent of data arrival order. Our empirical results on benchmark and author coreference datasets (with standard and learned linkage functions) show that Grinch is more accurate than other scalable methods, and orders of magnitude faster than hierarchical agglomerative clustering.
We design a new provably efficient algorithm for episodic reinforcement learning with generalized linear function approximation. We analyze the algorithm under a new expressivity assumption that we call "optimistic closure," which is strictly weaker than assumptions from prior analyses for the linear setting. With optimistic closure, we prove that our algorithm enjoys a regret bound of $\tilde{O}(\sqrt{d^3 T})$ where $d$ is the dimensionality of the state-action features and $T$ is the number of episodes. This is the first statistically and computationally efficient algorithm for reinforcement learning with generalized linear functions.
We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. This exploration guarantee further enables sample-efficient global policy optimization for any reward function. On the computational side, we show that the algorithm can be implemented efficiently whenever certain supervised learning problems are tractable. Empirically, we evaluate HOMER on a challenging exploration problem, where we show that the algorithm is exponentially more sample efficient than standard reinforcement learning baselines.
In the problem of learning mixtures of linear regressions, the goal is to learn a collection of signal vectors from a sequence of (possibly noisy) linear measurements, where each measurement is evaluated on an unknown signal drawn uniformly from this collection. This setting is quite expressive and has been studied both in terms of practical applications and for the sake of establishing theoretical guarantees. In this paper, we consider the case where the signal vectors are sparse; this generalizes the popular compressed sensing paradigm. We improve upon the state-of-the-art results as follows: In the noisy case, we resolve an open question of Yin et al. (IEEE Transactions on Information Theory, 2019) by showing how to handle collections of more than two vectors and present the first robust reconstruction algorithm, i.e., if the signals are not perfectly sparse, we still learn a good sparse approximation of the signals. In the noiseless case, as well as in the noisy case, we show how to circumvent the need for a restrictive assumption required in the previous work. Our techniques are quite different from those in the previous work: for the noiseless case, we rely on a property of sparse polynomials and for the noisy case, we provide new connections to learning Gaussian mixtures and use ideas from the theory of error-correcting codes.
We consider the dynamic assortment optimization problem under the multinomial logit model (MNL) with unknown utility parameters. The main question investigated in this paper is model mis-specification under the $\varepsilon$-contamination model, which is a fundamental model in robust statistics and machine learning. In particular, throughout a selling horizon of length $T$, we assume that customers make purchases according to a well specified underlying multinomial logit choice model in a ($1-\varepsilon$)-fraction of the time periods, and make arbitrary purchasing decisions instead in the remaining $\varepsilon$-fraction of the time periods. In this model, we develop a new robust online assortment optimization policy via an active elimination strategy. We establish both upper and lower bounds on the regret, and show that our policy is optimal up to logarithmic factor in T when the assortment capacity is constant. Furthermore, we develop a fully adaptive policy that does not require any prior knowledge of the contamination parameter $\varepsilon$. Our simulation study shows that our policy outperforms the existing policies based on upper confidence bounds (UCB) and Thompson sampling.
We design a new family of estimators for off-policy evaluation in contextual bandits. Our estimators are based on the asymptotically optimal approach of doubly robust estimation, but they shrink importance weights to obtain a better bias-variance tradeoff in finite samples. Our approach adapts importance weights to the quality of a reward predictor, interpolating between doubly robust estimation and direct modeling. When the reward predictor is poor, we recover previously studied weight clipping, but when the reward predictor is good, we obtain a new form of shrinkage. To navigate between these regimes and tune the shrinkage coefficient, we design a model selection procedure, which we prove is never worse than the doubly robust estimator. Extensive experiments on bandit benchmark problems show that our estimators are highly adaptive and typically outperform state-of-the-art methods.
We design a new algorithm for batch active learning with deep neural network models. Our algorithm, Batch Active learning by Diverse Gradient Embeddings (BADGE), samples groups of points that are disparate and high-magnitude when represented in a hallucinated gradient space, a strategy designed to incorporate both predictive uncertainty and sample diversity into every selected batch. Crucially, BADGE trades off between diversity and uncertainty without requiring any hand-tuned hyperparameters. We show that while other approaches sometimes succeed for particular batch sizes or architectures, BADGE consistently performs as well or better, making it a versatile option for practical active learning problems.
We introduce the problem of model selection for contextual bandits, wherein a learner must adapt to the complexity of the optimal policy while balancing exploration and exploitation. Our main result is a new model selection guarantee for linear contextual bandits. We work in the stochastic realizable setting with a sequence of nested linear policy classes of dimension $d_1 < d_2 < \ldots$, where the $m^\star$-th class contains the optimal policy, and we design an algorithm that achieves $\tilde{O}(T^{2/3}d^{1/3}_{m^\star})$ regret with no prior knowledge of the optimal dimension $d_{m^\star}$. The algorithm also achieves regret $\tilde{O}(T^{3/4} + \sqrt{Td_{m^\star}})$, which is optimal for $d_{m^{\star}}\geq{}\sqrt{T}$. This is the first contextual bandit model selection result with non-vacuous regret for all values of $d_{m^\star}$ and, to the best of our knowledge, is the first guarantee of its type in any contextual bandit setting. The core of the algorithm is a new estimator for the gap in best loss achievable by two linear policy classes, which we show admits a convergence rate faster than what is required to learn either class.