Self-supervised features are typically used in place of filter-banks in speaker verification models. However, these models were originally designed to ingest filter-banks as inputs, and thus, training them on top of self-supervised features assumes that both feature types require the same amount of learning for the task. In this work, we observe that pre-trained self-supervised speech features inherently include information required for downstream speaker verification task, and therefore, we can simplify the downstream model without sacrificing performance. To this end, we revisit the design of the downstream model for speaker verification using self-supervised features. We show that we can simplify the model to use 97.51% fewer parameters while achieving a 29.93% average improvement in performance on SUPERB. Consequently, we show that the simplified downstream model is more data efficient compared to baseline--it achieves better performance with only 60% of the training data.
This paper introduces ESPnet-SPK, a toolkit designed with several objectives for training speaker embedding extractors. First, we provide an open-source platform for researchers in the speaker recognition community to effortlessly build models. We provide several models, ranging from x-vector to recent SKA-TDNN. Through the modularized architecture design, variants can be developed easily. We also aspire to bridge developed models with other domains, facilitating the broad research community to effortlessly incorporate state-of-the-art embedding extractors. Pre-trained embedding extractors can be accessed in an off-the-shelf manner and we demonstrate the toolkit's versatility by showcasing its integration with two tasks. Another goal is to integrate with diverse self-supervised learning features. We release a reproducible recipe that achieves an equal error rate of 0.39% on the Vox1-O evaluation protocol using WavLM-Large with ECAPA-TDNN.
Device-directed speech detection (DDSD) is the binary classification task of distinguishing between queries directed at a voice assistant versus side conversation or background speech. State-of-the-art DDSD systems use verbal cues, e.g acoustic, text and/or automatic speech recognition system (ASR) features, to classify speech as device-directed or otherwise, and often have to contend with one or more of these modalities being unavailable when deployed in real-world settings. In this paper, we investigate fusion schemes for DDSD systems that can be made more robust to missing modalities. Concurrently, we study the use of non-verbal cues, specifically prosody features, in addition to verbal cues for DDSD. We present different approaches to combine scores and embeddings from prosody with the corresponding verbal cues, finding that prosody improves DDSD performance by upto 8.5% in terms of false acceptance rate (FA) at a given fixed operating point via non-linear intermediate fusion, while our use of modality dropout techniques improves the performance of these models by 7.4% in terms of FA when evaluated with missing modalities during inference time.
Audiovisual speech synthesis is the problem of synthesizing a talking face while maximizing the coherency of the acoustic and visual speech. In this paper, we propose and compare two audiovisual speech synthesis systems for 3D face models. The first system is the AVTacotron2, which is an end-to-end text-to-audiovisual speech synthesizer based on the Tacotron2 architecture. AVTacotron2 converts a sequence of phonemes representing the sentence to synthesize into a sequence of acoustic features and the corresponding controllers of a face model. The output acoustic features are used to condition a WaveRNN to reconstruct the speech waveform, and the output facial controllers are used to generate the corresponding video of the talking face. The second audiovisual speech synthesis system is modular, where acoustic speech is synthesized from text using the traditional Tacotron2. The reconstructed acoustic speech signal is then used to drive the facial controls of the face model using an independently trained audio-to-facial-animation neural network. We further condition both the end-to-end and modular approaches on emotion embeddings that encode the required prosody to generate emotional audiovisual speech. We analyze the performance of the two systems and compare them to the ground truth videos using subjective evaluation tests. The end-to-end and modular systems are able to synthesize close to human-like audiovisual speech with mean opinion scores (MOS) of 4.1 and 3.9, respectively, compared to a MOS of 4.1 for the ground truth generated from professionally recorded videos. While the end-to-end system gives a better overall quality, the modular approach is more flexible and the quality of acoustic speech and visual speech synthesis is almost independent of each other.
We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements are generated using only visual information. To ensure that our model exploits both modalities during training, batches are generated that contain audio-only, video-only, and audiovisual input features. The probability of dropping a modality allows control over the degree to which the model exploits audio and visual information during training. Our trained model runs in real-time on resource limited hardware (e.g.\ a smart phone), it is user agnostic, and it is not dependent on a potentially error-prone transcription of the speech. We use subjective testing to demonstrate: 1) the improvement of audiovisual-driven animation over the equivalent video-only approach, and 2) the improvement in the animation of speech-related facial movements after introducing modality dropout. Before introducing dropout, viewers prefer audiovisual-driven animation in 51% of the test sequences compared with only 18% for video-driven. After introducing dropout viewer preference for audiovisual-driven animation increases to 74%, but decreases to 8% for video-only.
We present an introspection of an audiovisual speech enhancement model. In particular, we focus on interpreting how a neural audiovisual speech enhancement model uses visual cues to improve the quality of the target speech signal. We show that visual features provide not only high-level information about speech activity, i.e. speech vs. no speech, but also fine-grained visual information about the place of articulation. An interesting byproduct of this finding is that the learned visual embeddings can be used as features for other visual speech applications. We demonstrate the effectiveness of the learned visual representations for classifying visemes (the visual analogy to phonemes). Our results provide insight into important aspects of audiovisual speech enhancement and demonstrate how such models can be used for self-supervision tasks for visual speech applications.
The emerging field of neural speech recognition (NSR) using electrocorticography has recently attracted remarkable research interest for studying how human brains recognize speech in quiet and noisy surroundings. In this study, we demonstrate the utility of NSR systems to objectively prove the ability of human beings to attend to a single speech source while suppressing the interfering signals in a simulated cocktail party scenario. The experimental results show that the relative degradation of the NSR system performance when tested in a mixed-source scenario is significantly lower than that of automatic speech recognition (ASR). In this paper, we have significantly enhanced the performance of our recently published framework by using manual alignments for initialization instead of the flat start technique. We have also improved the NSR system performance by accounting for the possible transcription mismatch between the acoustic and neural signals.
Speech-driven visual speech synthesis involves mapping features extracted from acoustic speech to the corresponding lip animation controls for a face model. This mapping can take many forms, but a powerful approach is to use deep neural networks (DNNs). However, a limitation is the lack of synchronized audio, video, and depth data required to reliably train the DNNs, especially for speaker-independent models. In this paper, we investigate adapting an automatic speech recognition (ASR) acoustic model (AM) for the visual speech synthesis problem. We train the AM on ten thousand hours of audio-only data. The AM is then adapted to the visual speech synthesis domain using ninety hours of synchronized audio-visual speech. Using a subjective assessment test, we compared the performance of the AM-initialized DNN to one with a random initialization. The results show that viewers significantly prefer animations generated from the AM-initialized DNN than the ones generated using the randomly initialized model. We conclude that visual speech synthesis can significantly benefit from the powerful representation of speech in the ASR acoustic models.