Abstract:Object insertion under tight tolerances ($< \hspace{-.02in} 1mm$) is an important but challenging assembly task as even small errors can result in undesirable contacts. Recent efforts focused on Reinforcement Learning (RL), which often depends on careful definition of dense reward functions. This work proposes an effective strategy for such tasks that integrates traditional model-based control with RL to achieve improved insertion accuracy. The policy is trained exclusively in simulation and is zero-shot transferred to the real system. It employs a potential field-based controller to acquire a model-based policy for inserting a plug into a socket given full observability in simulation. This policy is then integrated with residual RL, which is trained in simulation given only a sparse, goal-reaching reward. A curriculum scheme over observation noise and action magnitude is used for training the residual RL policy. Both policy components use as input the SE(3) poses of both the plug and the socket and return the plug's SE(3) pose transform, which is executed by a robotic arm using a controller. The integrated policy is deployed on the real system without further training or fine-tuning, given a visual SE(3) object tracker. The proposed solution and alternatives are evaluated across a variety of objects and conditions in simulation and reality. The proposed approach outperforms recent RL-based methods in this domain and prior efforts with hybrid policies. Ablations highlight the impact of each component of the approach.
Abstract:In critical applications, including search-and-rescue in degraded environments, blockages can be prevalent and prevent the effective deployment of certain sensing modalities, particularly vision, due to occlusion and the constrained range of view of onboard camera sensors. To enable robots to tackle these challenges, we propose a new approach, Proprioceptive Obstacle Detection and Estimation while navigating in clutter PROBE, which instead relies only on the robot's proprioception to infer the presence or absence of occluded rectangular obstacles while predicting their dimensions and poses in SE(2). The proposed approach is a Transformer neural network that receives as input a history of applied torques and sensed whole-body movements of the robot and returns a parameterized representation of the obstacles in the environment. The effectiveness of PROBE is evaluated on simulated environments in Isaac Gym and with a real Unitree Go1 quadruped robot.
Abstract:Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application. To address this, we propose Motion Blender Gaussian Splatting (MB-GS), a novel framework that uses motion graph as an explicit and sparse motion representation. The motion of graph links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions determining the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MB-GS achieves state-of-the-art performance on the iPhone dataset while being competitive on HyperNeRF. Additionally, we demonstrate the application potential of our method in generating novel object motions and robot demonstrations through motion editing. Video demonstrations can be found at https://mlzxy.github.io/mbgs.
Abstract:Autoregressive models have demonstrated remarkable success in natural language processing. In this work, we design a simple yet effective autoregressive architecture for robotic manipulation tasks. We propose the Chunking Causal Transformer (CCT), which extends the next-single-token prediction of causal transformers to support multi-token prediction in a single pass. Further, we design a novel attention interleaving strategy that allows CCT to be trained efficiently with teacher-forcing. Based on CCT, we propose the Autoregressive Policy (ARP) model, which learns to generate action sequences autoregressively. We find that action sequence learning enables better leverage of the underlying causal relationships in robotic tasks. We evaluate ARP across diverse robotic manipulation environments, including Push-T, ALOHA, and RLBench, and show that it outperforms the state-of-the-art methods in all tested environments, while being more efficient in computation and parameter sizes. Video demonstrations, our source code, and the models of ARP can be found at http://github.com/mlzxy/arp.
Abstract:Solving storage problem: where objects must be accurately placed into containers with precise orientations and positions, presents a distinct challenge that extends beyond traditional rearrangement tasks. These challenges are primarily due to the need for fine-grained 6D manipulation and the inherent multi-modality of solution spaces, where multiple viable goal configurations exist for the same storage container. We present a novel Diffusion-based Affordance Prediction (DAP) pipeline for the multi-modal object storage problem. DAP leverages a two-step approach, initially identifying a placeable region on the container and then precisely computing the relative pose between the object and that region. Existing methods either struggle with multi-modality issues or computation-intensive training. Our experiments demonstrate DAP's superior performance and training efficiency over the current state-of-the-art RPDiff, achieving remarkable results on the RPDiff benchmark. Additionally, our experiments showcase DAP's data efficiency in real-world applications, an advancement over existing simulation-driven approaches. Our contribution fills a gap in robotic manipulation research by offering a solution that is both computationally efficient and capable of handling real-world variability. Code and supplementary material can be found at: https://github.com/changhaonan/DPS.git.
Abstract:Diffusion models have seen tremendous success as generative architectures. Recently, they have been shown to be effective at modelling policies for offline reinforcement learning and imitation learning. We explore using diffusion as a model class for the successor state measure (SSM) of a policy. We find that enforcing the Bellman flow constraints leads to a simple Bellman update on the diffusion step distribution.
Abstract:Monte Carlo tree search (MCTS) has been successful in a variety of domains, but faces challenges with long-horizon exploration when compared to sampling-based motion planning algorithms like Rapidly-Exploring Random Trees. To address these limitations of MCTS, we derive a tree search algorithm based on policy optimization with state occupancy measure regularization, which we call {\it Volume-MCTS}. We show that count-based exploration and sampling-based motion planning can be derived as approximate solutions to this state occupancy measure regularized objective. We test our method on several robot navigation problems, and find that Volume-MCTS outperforms AlphaZero and displays significantly better long-horizon exploration properties.
Abstract:Learning general-purpose models from diverse datasets has achieved great success in machine learning. In robotics, however, existing methods in multi-task learning are typically constrained to a single robot and workspace, while recent work such as RT-X requires a non-trivial action normalization procedure to manually bridge the gap between different action spaces in diverse environments. In this paper, we propose the visual kinematics chain as a precise and universal representation of quasi-static actions for robot learning over diverse environments, which requires no manual adjustment since the visual kinematic chains can be automatically obtained from the robot's model and camera parameters. We propose the Visual Kinematics Transformer (VKT), a convolution-free architecture that supports an arbitrary number of camera viewpoints, and that is trained with a single objective of forecasting kinematic structures through optimal point-set matching. We demonstrate the superior performance of VKT over BC transformers as a general agent on Calvin, RLBench, Open-X, and real robot manipulation tasks. Video demonstrations can be found at https://mlzxy.github.io/visual-kinetic-chain.
Abstract:Vision Language Models (VLMs) have received significant attention in recent years in the robotics community. VLMs are shown to be able to perform complex visual reasoning and scene understanding tasks, which makes them regarded as a potential universal solution for general robotics problems such as manipulation and navigation. However, previous VLMs for robotics such as RT-1, RT-2, and ManipLLM~ have focused on directly learning robot-centric actions. Such approaches require collecting a significant amount of robot interaction data, which is extremely costly in the real world. Thus, we propose A3VLM, an object-centric, actionable, articulation-aware vision language model. A3VLM focuses on the articulation structure and action affordances of objects. Its representation is robot-agnostic and can be translated into robot actions using simple action primitives. Extensive experiments in both simulation benchmarks and real-world settings demonstrate the effectiveness and stability of A3VLM. We release our code and other materials at https://github.com/changhaonan/A3VLM.
Abstract:Learning a single universal policy that can perform a diverse set of manipulation tasks is a promising new direction in robotics. However, existing techniques are limited to learning policies that can only perform tasks that are encountered during training, and require a large number of demonstrations to learn new tasks. Humans, on the other hand, often can learn a new task from a single unannotated demonstration. In this work, we propose the Invariance-Matching One-shot Policy Learning (IMOP) algorithm. In contrast to the standard practice of learning the end-effector's pose directly, IMOP first learns invariant regions of the state space for a given task, and then computes the end-effector's pose through matching the invariant regions between demonstrations and test scenes. Trained on the 18 RLBench tasks, IMOP achieves a success rate that outperforms the state-of-the-art consistently, by 4.5% on average over the 18 tasks. More importantly, IMOP can learn a novel task from a single unannotated demonstration, and without any fine-tuning, and achieves an average success rate improvement of $11.5\%$ over the state-of-the-art on 22 novel tasks selected across nine categories. IMOP can also generalize to new shapes and learn to manipulate objects that are different from those in the demonstration. Further, IMOP can perform one-shot sim-to-real transfer using a single real-robot demonstration.